The Mugen Multiverse
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
 
PortalHomeFAQMemberlistLatest imagesUsergroupsSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Marvel/Dc/Image Wildstorm (A superhero Mod).
Ironman, JohnStewart and Wolverine MIX Emptyby Spacewolf Today at 12:57

» xcheatdeath's 3D Ikemen Stage Thread
Ironman, JohnStewart and Wolverine MIX Emptyby xcheatdeath Yesterday at 23:55

» MMV Halloween event 2024 - Two Faced Justice release (Two Face stage)
Ironman, JohnStewart and Wolverine MIX Emptyby Shining Yesterday at 21:02

» Captain Britain MARVEL COMICS EARTH 616- WIP
Ironman, JohnStewart and Wolverine MIX Emptyby Shining Yesterday at 20:53

Special Features at MMV




Chat on MMV w/ Discord

Video Content Creation Reference
Search
 
 

Display results as :
 
Rechercher Advanced Search

 

 Ironman, JohnStewart and Wolverine MIX

Go down 
+4
MDS_GEIST
Fede X
Red Hood
ldpp
8 posters
Go to page : 1, 2  Next
AuthorMessage
ldpp

ldpp


Posts : 252
Join date : 2013-04-09
Location : Republica Dominicana

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyFri 26 Jun - 17:06

Like duracelleur i did, long time ago, my ironman mix using sprites and codes from different versions (the same for John Stewart and Wolverine). As they say you can release a char giving the proper credit i decided to post them here. check the CREDITS.txt file for credits and information.

igual que duracelleur hice mi propio ironman mix, hace mucho, usando sprites y codificación de diferentes versiones (lo mismo hice con John Stewart y Wolverine). Como dicen que se puede liberar un personaje dando el crédito correspondiente decide hacerlo. Revisar el archivo CREDITS.txt para el crédito e informaciones varias.

Ironman:   https://www.dropbox.com/s/0ob6m9wlqdsvysw/ironman.zip?dl=0

John Stewart: https://www.dropbox.com/s/8yfghzxpilzeje4/JohnStewartwil.zip?dl=0

Wolverine: https://www.dropbox.com/s/vrfbj6pxioie0ca/WxDCvsMC.zip?dl=0

no pictures, sorry. Download and try them. I think you will like them Smile
lo siento no fotos. Descarguenlos y pruébenlos. creo que les gustaran Smile
Back to top Go down
Red Hood

Red Hood


Posts : 908
Join date : 2012-06-16

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyFri 26 Jun - 17:33

can you tell us what you did on them, please??
Back to top Go down
Fede X

Fede X


Posts : 2436
Join date : 2014-06-26
Age : 42
Location : ARGENTINA PARA EL MUNDO

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyFri 26 Jun - 17:54

Es cierto amigo necesitamos saber que cambios has producido en ellos
Back to top Go down
ldpp

ldpp


Posts : 252
Join date : 2013-04-09
Location : Republica Dominicana

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyFri 26 Jun - 18:25

basically i add the hypers and specials of other versions to the want that i like the most: for example to John Stewart (by Zvitor) i added the hyper Soldier of Oa, Emerald Knight and
two hypers with sprites i found on the net (a robot attack and a dino attack). To ironman (by magus) i added war destroyer , one i call "missile´s pack" and specials like flame thrower and shoulder missiles. to Wolverine i added almost all the hypers and specials of every wolverine that i found (i overdid with him).

i am not a coder or spriter , i just put together others peoples work. credits to them.

básicamente añadí los hypers y specials de otras versiones a la versión que mas me gustaba: por ejemplo John Steward de zvitor añadí el hyper Soldier of Oa, Emerald Knight y uno que inventé con un los sprites de un robot y uno de dinosaurio y otros. A ironman de magus le agregué el war destroyer, uno que llamo "missile´s pack" y specials como lanzallamas y shoulder missiles y otros . Con wolverine se me fue la mano y añadí casi cada hyper y special de los wolverines que encontré.

no soy un spriter o coder, solo junte el trabajo de otros. el crédito para ellos.
Back to top Go down
Fede X

Fede X


Posts : 2436
Join date : 2014-06-26
Age : 42
Location : ARGENTINA PARA EL MUNDO

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyFri 26 Jun - 18:42

si es cierto lo acabo de testear se nota que eres bueno. tenes otras actualizaciones , por que la verdad me gusto la de el wolwerine
tendrias que añadir los movimientos en tu release de los personajes.
lo puedo decir es que mejorastes muy bien a wolwerine y otros
gracias por compartir
Back to top Go down
MDS_GEIST

MDS_GEIST


Posts : 391
Join date : 2012-06-26

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyFri 26 Jun - 19:56

Which wolverine is this? zvitors?
Back to top Go down
Dynatron

Dynatron


Posts : 182
Join date : 2014-04-25
Age : 29

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyFri 26 Jun - 22:42

Tried out John Stewart. There are a lot of issues in the original that you didn't fix.

-While walking backwards, he has no blue hitboxes except in one frame.
-Hitboxes are still horribly unoptimized.
-The taunt has the hitbox only appear on the arm.
-HK is -6 on hit.
-He can't do air combos (I forgot what made him unable to aerial rave. Something about the launcher being slower than the super jump I think?)

Onto the other issues.

-The ram attack sends the opponent flying over John's shoulder in an unnatural manner.
-The flamethrower is ungodly unsafe. Using it far away gets you -21 on hit.
-The green sphere is horribly safe and can be spammed for an infinite combo. Btw, there is no need for there to be that many hitboxes. This move was taken from Madcook's Green Lantern, and all the hitboxes, if I remember correctly, caused Fighter Factory 3 to crash if the animation was played.
-GL can move while the opponent is getting hit by the giant green dragon.

Haven't played the others. I'll check em out if I have the time.
Back to top Go down
ldpp

ldpp


Posts : 252
Join date : 2013-04-09
Location : Republica Dominicana

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptySat 27 Jun - 13:43

anthonyp21 wrote:
Which wolverine is this? zvitors?
arielalexco´s wolverine. you can check the website in the CREDITS.txt file Ironman, JohnStewart and Wolverine MIX 670481599
Back to top Go down
ldpp

ldpp


Posts : 252
Join date : 2013-04-09
Location : Republica Dominicana

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptySat 27 Jun - 13:49

Mushroom89 wrote:
Tried out John Stewart. There are a lot of issues in the original that you didn't fix.

-While walking backwards, he has no blue hitboxes except in one frame.
-Hitboxes are still horribly unoptimized.
-The taunt has the hitbox only appear on the arm.
-HK is -6 on hit.
-He can't do air combos (I forgot what made him unable to aerial rave. Something about the launcher being slower than the super jump I think?)

Onto the other issues.

-The ram attack sends the opponent flying over John's shoulder in an unnatural manner.
-The flamethrower is ungodly unsafe. Using it far away gets you -21 on hit.
-The green sphere is horribly safe and can be spammed for an infinite combo. Btw, there is no need for there to be that many hitboxes. This move was taken from Madcook's Green Lantern, and all the hitboxes, if I remember correctly, caused Fighter Factory 3 to crash if the animation was played.
-GL can move while the opponent is getting hit by the giant green dragon.

Haven't played the others. I'll check em out if I have the time.
thanks for the feedback. maybe you o someone else can fix it and upload the file here. Yeah the Green sphere move was taken from madcook´s John Stewart.
Back to top Go down
Dynatron

Dynatron


Posts : 182
Join date : 2014-04-25
Age : 29

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptySat 27 Jun - 18:57

ldpp wrote:

thanks for the feedback. maybe you o someone else can fix it and upload the file here. Yeah the Green sphere move was taken from madcook´s John Stewart.  

Why does someone else have to fix your bugs? C'mon, I'm sure you're a better coder than you think you are. If you took more time to learn the ropes, checked out some coding tutorials, and asked around for tips, I'm sure you'd fix these bugs in no time.
Back to top Go down
err8107




Posts : 108
Join date : 2013-07-03
Age : 43
Location : MEXICO

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptySat 27 Jun - 20:13

simplemente guau y un aplauso x los chars, GRACIAS

me imaginé un batman mix, con todos los ataques que existen, sería genial carnal, ojala este entre tus proyectos futuros.

Amino y felicidades x el trabajo
Back to top Go down
ldpp

ldpp


Posts : 252
Join date : 2013-04-09
Location : Republica Dominicana

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptySat 4 Jul - 14:27

Mushroom89 wrote:
Tried out John Stewart. There are a lot of issues in the original that you didn't fix.

-While walking backwards, he has no blue hitboxes except in one frame.
-Hitboxes are still horribly unoptimized.
-The taunt has the hitbox only appear on the arm.
-HK is -6 on hit.
-He can't do air combos (I forgot what made him unable to aerial rave. Something about the launcher being slower than the super jump I think?)

Onto the other issues.

-The ram attack sends the opponent flying over John's shoulder in an unnatural manner.
-The flamethrower is ungodly unsafe. Using it far away gets you -21 on hit.
-The green sphere is horribly safe and can be spammed for an infinite combo. Btw, there is no need for there to be that many hitboxes. This move was taken from Madcook's Green Lantern, and all the hitboxes, if I remember correctly, caused Fighter Factory 3 to crash if the animation was played.
-GL can move while the opponent is getting hit by the giant green dragon.

Haven't played the others. I'll check em out if I have the time.
-HK is -6 on hit. Fixed (corregido)
-The ram attack sends the opponent flying over John's shoulder in an unnatural manner. Fixed (corregido)

for the rest i will be working on them every free time i get.

en cuanto al resto los seguiré trabajando cada vez que tenga tiempo.
Back to top Go down
ldpp

ldpp


Posts : 252
Join date : 2013-04-09
Location : Republica Dominicana

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyThu 23 Jul - 17:04

Mushroom89 wrote:
Tried out John Stewart. There are a lot of issues in the original that you didn't fix.

-While walking backwards, he has no blue hitboxes except in one frame.
-Hitboxes are still horribly unoptimized.
-The taunt has the hitbox only appear on the arm.
-HK is -6 on hit.
-He can't do air combos (I forgot what made him unable to aerial rave. Something about the launcher being slower than the super jump I think?)

Onto the other issues.

-The ram attack sends the opponent flying over John's shoulder in an unnatural manner.
-The flamethrower is ungodly unsafe. Using it far away gets you -21 on hit.
-The green sphere is horribly safe and can be spammed for an infinite combo. Btw, there is no need for there to be that many hitboxes. This move was taken from Madcook's Green Lantern, and all the hitboxes, if I remember correctly, caused Fighter Factory 3 to crash if the animation was played.
-GL can move while the opponent is getting hit by the giant green dragon.

Haven't played the others. I'll check em out if I have the time.
-HK is -6 on hit. -- fixed
-The ram attack sends the opponent flying over John's shoulder in an unnatural manner. -- fixed
-The flamethrower is ungodly unsafe. Using it far away gets you -21 on hit. --fixed
-The green sphere is horribly safe and can be spammed for an infinite combo -- fixed
-GL can move while the opponent is getting hit by the giant green dragon. -- fixed

Please re-download John Stewart. Very Happy

Porfavor vuelvan a descargar a John Stewart  Very Happy
https://www.dropbox.com/s/pihxn02gzw6sx4a/JohnStewartwilupdate.zip?dl=0

thanks to Mushroom89 for the feedback and "challenge" me to fix the char by myself. I really appreciate it Ironman, JohnStewart and Wolverine MIX 670481599

gracias a Mushroom89 por el feedback y "retarme" a arreglar el char por mi mismo. Se lo agradezco Ironman, JohnStewart and Wolverine MIX 670481599
Back to top Go down
animaraz

animaraz


Posts : 1803
Join date : 2012-05-20
Age : 48
Location : León, Gto.

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptyThu 23 Jul - 18:53

Listo, gracias.
Ready, thanks.
Back to top Go down
manbatshark8

manbatshark8


Posts : 355
Join date : 2015-05-28
Age : 25
Location : Mexico

Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX EmptySat 13 Feb - 4:25

Hi, someone has this chars??
Back to top Go down
Sponsored content





Ironman, JohnStewart and Wolverine MIX Empty
PostSubject: Re: Ironman, JohnStewart and Wolverine MIX   Ironman, JohnStewart and Wolverine MIX Empty

Back to top Go down
 
Ironman, JohnStewart and Wolverine MIX
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» IRONMAN MARK 7.1 - WIP
» Ironman Mark 39
» Ironman by ZVitor v0.8
» Ironman by Zvitor
» looking for a MVC Ironman Spritesheet

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen Related :: Mugen Releases on MMV :: Edits & Other Mugen Downloads-
Jump to: