For some odd reason, the sound overlays each other.
[State 1027, PlaySnd]
type = PlaySnd
trigger1 =stagevar(info.name) = "Warioware"
trigger1 = roundstate = 1
trigger1 = command != "hold_a" <------------ Default music
value = F101,0
volumescale = 10000
channel = 10
;lowpriority = -1
freqmul = 1.0
loop = 1
pan = 0
;abspan =
;ignorehitpause =
[State 1027, PlaySnd]
type = PlaySnd
trigger1 =stagevar(info.name) = "Warioware"
trigger1 = roundstate = 1
trigger1 = command = "hold_a" <----Alt music
value = F101,1
volumescale = 10000
channel = 11
;lowpriority = -1
freqmul = 1.0
loop = 1
pan = 0
;abspan =
;ignorehitpause =
persistent = 1
[State 1027, PlaySnd]
type = StopSnd
trigger1 =stagevar(info.name) = "Warioware" <-------------------------- Stops the default music so the sound could play. Doesn't work.
trigger1 = roundstate = 1
trigger1 = command != "hold_a"
channel = 11
;abspan =
;ignorehitpause =
persistent = 1