| Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released | |
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+33the watcher erickablond rodrigue galactus Red Hood warecus RAHLONNIR Chimoru Dynatron volzzilla gartanham ernes Jhonny-DC DukeNukem 2417 TheThaumaturge candido159 Shining Werewood Helio brucewayne74 Navana logansam yolomate Cristianomelo bam77 ROLEINMUGEN MDS_GEIST mugenbob animaraz carpa5 kokehackz Reincidence Adminbot 37 posters |
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Helio
Posts : 172 Join date : 2014-06-26 Age : 40 Location : Spain
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 5:25 | |
| Great release, thank you. I have a problem opening the char with FF too. | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 5:44 | |
| - Helio wrote:
- Great release, thank you.
I have a problem opening the char with FF too. I used Fighter Factory Classic when I was helping update Gorila Grodd's SFF and AIR and SND files. So please use Fighter Factory Classic. @mugenbob: >> I don't really understand the monkey wrench throwing move, the charge move or the pterodactyl one These were in the original version of Gorila Grodd when the files were handed to me. The monkey wrench throwing move, volzzilla also mentioned to me, and I explained that if taking that wrench throwing move out then Gorila Grodd will not have any non-power-consuming projectile/fireball move to face so many Marvel/DC MUGEN characters that own many non-power-consuming projectile/fireball moves. Well, the object Gorila Grodd uses to throw doesn't matter as long as it has something to throw LOL So, if he is getting some rock then he can throw a rock too. Oh the flying dinosaur is called "pterodactyl"? Cool, just learned a new English word heh heh >> By the way if you are still looking to further improve your Grodd maybe you should look at the KingKong character in order to make Grodd's face look a bit more vicious in his default stance? Oh this one then will be needed to redirected to Pilgrim, the spriter........ And I have to thank volzzilla and all of you for giving me an opportunity to contribute a bit to this MMV 3rd Birthday event! | |
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mugenbob
Posts : 202 Join date : 2014-04-25
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 6:25 | |
| - borewood2013 wrote:
- Helio wrote:
- Great release, thank you.
I have a problem opening the char with FF too. I used Fighter Factory Classic when I was helping update Gorila Grodd's SFF and AIR and SND files. So please use Fighter Factory Classic.
@mugenbob: >> I don't really understand the monkey wrench throwing move, the charge move or the pterodactyl one These were in the original version of Gorila Grodd when the files were handed to me. The monkey wrench throwing move, volzzilla also mentioned to me, and I explained that if taking that wrench throwing move out then Gorila Grodd will not have any non-power-consuming projectile/fireball move to face so many Marvel/DC MUGEN characters that own many non-power-consuming projectile/fireball moves. Well, the object Gorila Grodd uses to throw doesn't matter as long as it has something to throw LOL So, if he is getting some rock then he can throw a rock too. Oh the flying dinosaur is called "pterodactyl"? Cool, just learned a new English word heh heh >> By the way if you are still looking to further improve your Grodd maybe you should look at the KingKong character in order to make Grodd's face look a bit more vicious in his default stance? Oh this one then will be needed to redirected to Pilgrim, the spriter........
And I have to thank volzzilla and all of you for giving me an opportunity to contribute a bit to this MMV 3rd Birthday event! Ah, i see your point about the projectile it kind of balances things out indeed but wouldn't a rock be better than a monkey wrench? I would also suggest a skull due to Grodd's dietary habbits -mm brains - but that's probably a bit too much. But seeing that this is more a matter of taste i guess i doesn't really matter, so again i see your point The giant lizards of the land-dinosaurs- the giant lizards of the sky-pterosaurs like pteranodon- and the giant lizards of the sea- pleisiosaurs(spelling? ) -had some really wicked names, you should check them out As for the face, it's just a suggestion i don't really know if anyone else agrees with me on that Anyway sorry for the long post and once again thank you all for this great update | |
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Shining
Posts : 5040 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 7:14 | |
| Great work guys...but fix palettez please...when i open grood in FF and i add my portrait some palettes become black...please fix(red tornado has got same problems) | |
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 9:13 | |
| Amazing release !!! Surely Flash has his own nemesis now | |
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TheThaumaturge
Posts : 25 Join date : 2014-05-16
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 11:46 | |
| Great update! Some of the moves are a bit weird for Grodd though - pterodactyls aren't things he's normally known for IIRC. | |
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DukeNukem 2417
Posts : 417 Join date : 2013-04-10
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 17:39 | |
| - TheThaumaturge wrote:
- Great update! Some of the moves are a bit weird for Grodd though - pterodactyls aren't things he's normally known for IIRC.
I think the pterodactyls are from Gorilla City (which they didn't even mention on the CW Flash series). In any case, this is a nice, much-needed update for Grodd---my only question: Is he boss-tier? I need someone on Tier 9 of my roster who can serve as a boss for the Flash to fight.... | |
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Jhonny-DC
Posts : 275 Join date : 2013-04-07 Age : 47 Location : Tlaxcala, Mexico
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 20:16 | |
| Excellent new Ai , some special new does not make much sense. Not planning to Big Gun was just a spear gun rays. Originally a beam Gorilla become rivals " Gorilizador ". But it is excellent actuaizacion . thanks
Excelente nueva Ai , un nuevo especial no tiene mucho sentido. No era mi intención que Big Gun fuera sólo un lanza rayos. Originalmente seria un rayo Gorilizador. Pero es excelente actualizacion . gracias | |
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ernes
Posts : 315 Join date : 2014-10-10
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Fri 22 May - 22:26 | |
| yes thanks boys. i like new grood. | |
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gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Sat 23 May - 20:39 | |
| unfortunately I am not able to exchange the pictures to put it in my mugen ... I use ff3, downloaded the "ff classic" but to change the images, it distorts the colors ... | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Sat 23 May - 21:06 | |
| i don't understand the comments about port problems at all as i changed mine just fine with old basic fighter factory | |
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Navana
Posts : 2022 Join date : 2014-06-17 Age : 30 Location : Ohio
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Sat 23 May - 21:53 | |
| It might be because you aren't adjusting the colors on the palette properly? | |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Sun 24 May - 1:26 | |
| - Navana wrote:
- It might be because you aren't adjusting the colors on the palette properly?
yes Navana I need more fixed and never see my finish terminaded! is similar to Brainiac by Ledernieraztlan | |
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Dynatron
Posts : 182 Join date : 2014-04-25 Age : 29
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Sun 24 May - 19:58 | |
| Great to see a long time flash villain being made. Makes me wanna dig up my old silver age showcase presents flash book.
-He seems to move really quickly for someone so huge. I'd expect Cyclops to be swinging and moving that speed, but not someone Hugo's size. -Why is it that he has Blanka's voice sounds? Grodd is a genius, I'd expect him to be more eloquently spoken. He was in a game before, Justice League Heroes for the PSP/other consoles. I haven't played the game in forever, but I remember that there was a level devoted to bopping around in his big gorilla city. I'm sure you could use his voice from there if you could find his rips. -The punch/kick normals while crouching are the same. None of them hit low, and he has no launcher. -I could do an infinite just by spamming the pipe throw.
Hope I was helpful guys. | |
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Navana
Posts : 2022 Join date : 2014-06-17 Age : 30 Location : Ohio
| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released Sun 24 May - 21:28 | |
| Nice feedback. Hopefully those things will be addressed! | |
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| Subject: Re: Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released | |
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| Gorilla Grodd by cravd, Jhonny_DC, Pilgrim, & borewood2013 major update released | |
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