| Silver Samurai UPDATE 5/17/15 | |
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+19nakatoon fuuka metamutant Navana Werewood mugenbob yolomate regisc bam77 candido159 volzzilla JARRO77 WADEPOOL SIRALEXBABY erickablond kokehackz carpa5 buanbuan RAHLONNIR 23 posters |
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carpa5
Posts : 1388 Join date : 2012-06-04
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 9:41 am | |
| well for me this the best silver samurai thanks bro amazing work | |
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RAHLONNIR
Posts : 86 Join date : 2015-04-23
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 9:45 am | |
| Thanks for the comments volzzilla, on the animations I tried it and he is too quick and when he teleports behind you can't block the attacks on the levels i like to be light, medium hard on the specials and the attacks instead of just normalized all over and no stronger hypers Thanks for the feedback man, I'll fix the other things mentioned UPDATED 5/14/15 -FIXED AIR COMBOS -LOWERED DAMAGE USING 88% PER HIT REDUCTION(DAMPENER) -FIXED THE MISSING ANIM ON JUMP LIGHT KICK -ADDED MORE AI CODES | |
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 12:24 pm | |
| is so great work!!!!!!!!!!! nice!!!! more!!!!!!!!!!! | |
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mugenbob
Posts : 202 Join date : 2014-04-25
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 1:44 pm | |
| Amazing job i'm looking forward to whatever you have planned next | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 4:36 pm | |
| Cool release it is! Â Just not enough Silver Samurai for MUGEN! Â I see you have made Silver Samurai for MUGEN1.0 or up right? So, I suggest you to use MUGEN1.0 AILevel trigger for A.I. activation rather than the old winmugen "CPU commands" way, for a much more reliable result. You can visit Elecbyte wiki for more details:Â http://elecbyte.com/wiki/index.php/AI While your damage dampener is working, I also suggest you to use one that is more accurate to MvsC: - Code:
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[State -2, Damage Dampener]; Scaling in action Marvel vs Capcom's system by PotS type= attackmulset trigger1= numenemy value= ifelse(enemynear, gethitvar(hitcount) = 0, 1, ifelse(enemynear, gethitvar(hitcount) = 1, 0.9, 0.8**enemynear, gethitvar(hitcount))) ignorehitpause= 1
[State -2, Damage Dampener]; Full damage Marvel vs Capcom's system by PotS type= attackmulset trigger1= numenemy trigger1= enemynear,movetype!=H || (enemynear,stateno=[120,155]) value= 1.0 ignorehitpause= 1 Will test more and let you know later soon! | |
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Navana
Posts : 2020 Join date : 2014-06-17 Age : 30 Location : Ohio
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 5:42 pm | |
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WADEPOOL
Posts : 623 Join date : 2014-09-07 Age : 24 Location : Gotham City
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 7:48 pm | |
| THANKS FOR THE UPDATE!!! | |
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metamutant
Posts : 451 Join date : 2012-07-22
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 8:28 pm | |
| good job with this very comic accurate version of Silver Samurai. I hope you plan to make more comic characters. | |
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RAHLONNIR
Posts : 86 Join date : 2015-04-23
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 14th 2015, 8:53 pm | |
| Thanks, I hope you guys enjoy the character UPDATED 5/15/15 -FIXED AI ACTIVATION DELAY(FROM CMD BASED TO 1.0)(thanks for the tip borewood) -FIXED DAMPENER(thanks for the tip borewood) -ADDED MORE AI CODES -FIXED LVL3 GUARDED HYPER BUG -ADDED X VEL FOR THE LVL3 HYPER CHAIN TO AVOID CORNERS p.s I'll just release my characters in v.09 so i can fix the issues from different feedbacks from here and other forums also beats having to flood the threads with different topics | |
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fuuka
Posts : 101 Join date : 2014-05-27
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 15th 2015, 8:25 am | |
| Very good, I like your work, is the best silver samarui in mugen. cheering for the next be spiral. | |
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nakatoon
Posts : 1 Join date : 2012-08-03
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 15th 2015, 1:22 pm | |
| i love it bro , thank your very much
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RAHLONNIR
Posts : 86 Join date : 2015-04-23
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 16th 2015, 12:14 am | |
| fuuka & nakatoon, thanks man
UPDATED 5/16/15 -FIXED AI TELEPORT SPAM -FIXED AI SUPERJUMP ON A BLOCKED LAUNCHER -FIXED AI HYPER LIMITATIONS -RANDOMIZE AI COMBO FINISH -ADDED X VEL FOR AI SUPERJUMP | |
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Navana
Posts : 2020 Join date : 2014-06-17 Age : 30 Location : Ohio
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 16th 2015, 12:30 am | |
| Excellent job! You are great at what you do. | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 16th 2015, 6:16 am | |
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RAHLONNIR
Posts : 86 Join date : 2015-04-23
| Subject: Re: Silver Samurai UPDATE 5/17/15 May 16th 2015, 11:11 am | |
| Navana, thanks borewood2013, lol well i need to fix this while I still have free time UPDATED 5/17/15 -FIXED SPRITE PALETTE PROBLEM(credits to Alex Sinigaglia) -ADDED MORE AI CODES -ADDED WIN FX | |
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| Silver Samurai UPDATE 5/17/15 | |
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