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Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Ultimate Zangief (Completed) April 28th 2015, 4:42 am
Ultimate Zangief (Completed). Finally after almost 3 years of work I've finally finished Zangief and added everything I wanted from when I first started on him. I don't want to say i'm proud of myself, but I kinda am. :blush: Anyway, let me know if you come across any bugs, so I can squash them asap. I have also updated Zangief's USSR stages. Note that you cannot perform the Molten Metal Finisher on the Champion Edition stage, but the other fisher should work fine.
Ultimate Red Cyclone : F, DF, D, any two kick buttons (level 1 power) (must be done in the air)
Final Atomic Buster : circle motion & any two punch buttons together. (level 1 power)
Soviet Power : B, D, F, any two kick bottons together. (level 1 power)
Medieval Times : D, F, Punch + Kick (level 2)
Ultimate Final Atomic Buster : F, D, F, any two punch buttons (level 3 power)
------Special Moves--------
Spinning pile driver : cicle motion & any punch button
Mad Charge : B, D, F, any kick button
Spinning clothesline : Any two punch buttons together
Communist Fist : Any two kick buttons together
Violent palm : F, D, F, any punch button
------Throws------
Body Slam : hold forward then hit strong kick Suplex : hold forward then hit medium kick Bite : hold forward then hit light kick (mash buttons only to get extra hits) Stomach Pump : hold forward + down then hit strong kick (mash buttons only to get extra hits) Back Slam : hold forward or backward then hit strong punch Pile Driver : hold forward or backward then hit medium punch Face Smash : hold forward then hit light punch (mash buttons only to get extra hits) Flip Throw : hold forward + down then hit medium punch Ally-Oop : hold forward + down then hit strong punch Red Cyclone : hold forward then hit strong kick (must be done in the air) Air Plie Driver : hold forward then hit strong punch (must be done in the air)
------Special Techniques------
Close standing weak chop can hit laying down opponents many times Taunt can hit laying down opponents many times Crouching weak kick can hit down opponents a few times The Press : hold forward and hit strong punch (this attack can only be blocked by standing guard) Knee Drop : hold down and hit weak kick (must be done in the air) Splash : hold down and hit strong punch (must be done in the air)
-------Stage Finishers--------
Molten Metal = Knock opponents into the smelting pit below. Sickle = Giant metal sickle on a chain pummels your opponent. (To perform the finishers just do standing or crouching basic attacks while standing on the ground for the last hit of the match.)
What was updated etc...
Spoiler:
Added Medieval Zangief Hyper lvl 2. Added new intro with Zangief drinking Vodka. Added look up at P2 in air on stance. Added a few more compatibility anims like Midnight Bliss etc... Added 2 stage finishers. Molten Metal & Sickle. Added AI. Fixed guard hitcount on jumping medium kick/headbutt. Fixed Zangief shoulder bash letting him go off screen after Red Cyclone Air throw. Switch medium standing kick hit reaction from high to low. Slightly increased walking & dash speed. Added few new sounds & tweaked older sounds. Back Slam & Pile Driver throws can now be preformed by hold back. Re-adjusted heights & damage for Spinning Pile Driver special. Re-adjusted how Mech Zangief's Rocket Fists perform. Re-adjusted the speed of LvL 3 Hyper Ultimate Final Atomic Buster. Overall tweaks to play mechanics and other things that I can't remember right now.
Last edited by ELECTRO on April 29th 2015, 10:48 am; edited 1 time in total
Adminbot
Posts : 2592 Join date : 2012-04-22
Subject: Re: Ultimate Zangief (Completed) April 28th 2015, 10:09 am
Thank you for sharing. Now added a link to the forum index news block.
zombiebrock
Posts : 1092 Join date : 2012-06-01 Age : 44 Location : Just The Raddest F*cking Palette maker Ever!
Subject: Re: Ultimate Zangief (Completed) April 28th 2015, 10:14 am
i can see why u would be proud of yourself .... this thing is amazing
Cristianomelo
Posts : 1085 Join date : 2012-09-14
Subject: Re: Ultimate Zangief (Completed) April 28th 2015, 10:17 am
Amazing job, I like the movements costumizados that you made for him. especially the hyper that he flies.
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Ultimate Zangief (Completed) April 28th 2015, 11:55 am
zombiebrock wrote:
i can see why u would be proud of yourself .... this thing is amazing
That means a lot Zombie and Thanks!
Cristianomelo wrote:
Amazing job, I like the movements costumizados that you made for him. especially the hyper that he flies.
Glad you enjoyed the show!
erickablond
Posts : 395 Join date : 2014-05-09
Subject: Re: Ultimate Zangief (Completed) April 28th 2015, 8:43 pm
This char is very impressive, you must be working hard on it, big launch.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Ultimate Zangief (Completed) April 29th 2015, 9:08 am
I like your custom Zangief (Ultimate style) very much!
What on earth were you eating when you worked on your Ultimate Zangief!?
=> The new intro with Zangief drinking Vodka makes me want to drink a Vodka too! => I thought Zangief is invincible during the whole course of Medieval Times, then I realize he can be punished after P2 guards/blocks the first sword slash of his, very balanced and thoughtful that is! => "look up at P2 in air on stance" - wow, what an expected World Heroes feature that you added to Zangief! => I like "Communist Fist" so much that I have a few suggestion to say (no offense, no disrespect, no idea ruining, just a small opinion ): - the NotHitBy and HitBy set up in your "Communist Fist" Statedef 1000 makes Zangief totally invincible during the whole course for P2's all attacks+throws (I don't know but the first attr_string "S,C,A,SCA," doesn't seems to work.........it should be just "SCA,") perhaps a balanced set up like this can be used:
Code:
[State 1011, HitBy] ;hit by all crouching attacks+throws type = HitBy trigger1 = AnimElemTime(13) < 0 value = CA,NA,SA,HA,NP,SP,HP,NT,ST,HT time = 1
[State 1011, NotHitBy] ;not hit by all attacks+throws type = NotHitBy trigger1 = AnimElemTime(13) >= 0 && AnimElemTime(14) < 0 value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT time = 1
[State 1011, HitBy] ;hit by all attacks+throws type = HitBy trigger1 = AnimElemTime(14) >= 0 && AnimElemTime(18) <= 4 value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT time = 1
- then I think you can add a crouching version (just use the frames from the crouching heavy/hard punch Statedef 410) during the beginning spinning part, when command = "holddown" is performed, ChangeState to the said crouching version (my MUGEN screenshot below):
in case imgur not working for you....:
One (1) thing found (my MUGEN screenshot below):
in case imgur not working for you....:
* right after a successful "Ultimate Final Atomic Buster", P2 gains control during the custom state "Enemy getting Pile Driven away" Statedef 3734, which is considered a bit too early.... Very easy fix! Just add "ctrl = 0" to Statedef 3734 that's it!
Lastly, will you consider adding some sound/music for your Ultimate Zangief's taunt? Something like a Tetris short sound? Well, probably just me........
And I will surely nominate your Ultimate Zangief to the next MMV MUGEN Awards!
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Ultimate Zangief (Completed) April 29th 2015, 9:59 am
borewood2013 wrote:
=> "look up at P2 in air on stance" - wow, what an expected World Heroes feature that you added to Zangief!
Indeed! Such a nice little detail. I love it!
borewood2013 wrote:
Lastly, will you consider adding some sound/music for your Ultimate Zangief's taunt? Something like a Tetris short sound? Well, probably just me........
Naw, not just you borewood! Yeah, maybe add a little music piece from your ending storyboard... or how about recreating the storyboard ending into a win animation for your Gief?
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Ultimate Zangief (Completed) April 29th 2015, 10:46 am
Thanks for the tips Borewood and Staubhold! Communist Fist is supposed to be invincible for normal melee attacks, just like his Spinning Clothesline is invincible to normal projectiles. Two sides of the same coin so to speak. I should probably add a timer to the nothitby because Zangief should be vulnerable if the move is blocked, so it's not to cheap. I'll fix the hitby code as well as the ctrl=0 on the hyper for tomorrows update. Let me know if you find any more bugs. As for the other suggestions i'll think about it.
P.S I was eating a lot of french toast.
erickablond
Posts : 395 Join date : 2014-05-09
Subject: Re: Ultimate Zangief (Completed) April 29th 2015, 2:07 pm