DarkRuler
Posts : 5 Join date : 2014-08-26
| Subject: Dust Dragon(Forgotten Worlds) April 27th 2015, 7:00 am | |
| It is My First Topic and First Release in This Forum. The character is a Dust Dragon, the boss comes to arcade shooting game from Capcom in 1988. Because people extract the sprites and sounds on the Internet took a long production period. Here is a note about this character. - Spoiler:
- The character to use a helper significantly. Load only one if possible on a Stage. Available until one to two helpers shortages do not recommend it. - Breath attack is still unfinished. In the original work to change the attack along the direction of the 1P and 2P That did not yet implemented. - Sometimes the heart is a bug that does not appear in the CPU Battle. Resolution've never yet found a lot of helpers (20 to 30 or more) characters to use and are not recommended for confrontation. DownLoad Link- Spoiler:
http://www.mediafire.com/download/w738n588shedjsr/DustDragon.zip My Site: http://darkrulersmugen.weebly.com/characters.htmlPreview: https://www.youtube.com/watch?v=AL9pfrcBhP4&feature=youtu.be | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Dust Dragon(Forgotten Worlds) April 27th 2015, 8:01 am | |
| Thank you for bringing so many action game bosses to MUGEN! I like your mugenized Altered Beast bosses very much! And this Forgotten Worlds Dust Dragon is very interesting, what a classic! Yes this kind of action game bosses are not regular fighting game characters so it has some more care-taking (i.e. Helper get hits, facing, screen position,..etc.) when trying to mugenize these action game bosses. >> Load only one if possible on a Stage. This is what I tried to do when I was mugenzing a Ghouls 'N Ghosts last boss Lucifer: "when P2 is also Lucifer then it will just display gameover other than the character itself, as well as restrict all Helpers calling, in order to avoid unwanted side effect". - Code:
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[State -3, AssertSpecial] ; for the Player1 type = AssertSpecial Trigger1 = P2Name = "Custom GNG Lucifer" || Enemy, Name = "Custom GNG Lucifer" || EnemyNear, Name = "Custom GNG Lucifer" flag = invisible supermovetime = 999999 pausemovetime = 999999 ignorehitpause = 1
[State -3, gameover] type = Explod Triggerall = P2Name = "Custom GNG Lucifer" || Enemy, Name = "Custom GNG Lucifer" || EnemyNear, Name = "Custom GNG Lucifer" trigger1 = NumExplod(908) = 0 persistent = 0 anim = 908 id = 908 postype = p1 facing = facing pos = -10, -GameHeight/3 sprpriority = 5 ontop = 1 removetime = -1 supermovetime = 999999 pausemovetime = 999999 ignorehitpause = 1
[State -3, Helper] ; for all the Helpers type = Helper Triggerall = P2Name != "Custom GNG Lucifer" && Enemy, Name != "Custom GNG Lucifer" && EnemyNear, Name != "Custom GNG Lucifer" triggerall = Alive triggerall = RoundState < 3 .......... .......... .......... You can add more with some MUGEN Trigger redirection keywords like helper / partner / playerID to make more pre-cautions for unwanted side effect. Up to you though. | |
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DarkRuler
Posts : 5 Join date : 2014-08-26
| Subject: Re: Dust Dragon(Forgotten Worlds) May 2nd 2015, 9:29 pm | |
| 2015.5.3
Dust Dragon has Updated.
- Fixed code of the part normally victory in the state. - The speed of the Lizard Man has slowed down somewhat. - Upon the death body motion and the motion it was modified to move the head so that the original motion deaths. - Attack Damage has been slightly increased. | |
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Navana
Posts : 2020 Join date : 2014-06-17 Age : 30 Location : Ohio
| Subject: Re: Dust Dragon(Forgotten Worlds) May 2nd 2015, 10:35 pm | |
| Nice release, Ruler! I can't wait to see more from you. ★ | |
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Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: Dust Dragon(Forgotten Worlds) May 3rd 2015, 4:39 am | |
| Great boss character, but i think the bullets from the shooter and the dragon hand attack should be blockable? | |
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| Subject: Re: Dust Dragon(Forgotten Worlds) | |
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