The Mugen Multiverse
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
 
PortalHomeFAQMemberlistLatest imagesUsergroupsSearchRegisterComic WIP TrackerDownloadsLog inChat
Website Navigation Help
Translate the Website
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Latest topics
» Meet Women Ready for Fun Tonight in Your Town
Helper's DestroySelf code Emptyby GTFoxN6Y Yesterday at 3:26 pm

» Lizard WIP
Helper's DestroySelf code Emptyby RenatoNat.J Yesterday at 2:51 pm

» Zatara The Master Magician WIP by RenatoNato
Helper's DestroySelf code Emptyby RenatoNat.J Yesterday at 1:12 pm

» MMV Halloween Event 2024 - Mandarin by McCready, Buyog, wil.li.an & Candido159 Release
Helper's DestroySelf code Emptyby spidergoku Yesterday at 12:08 pm

Special Features at MMV




Chat on MMV w/ Discord

Video Content Creation Reference
Search
 
 

Display results as :
 
Rechercher Advanced Search

 

 Helper's DestroySelf code

Go down 
2 posters
AuthorMessage
dragonrod

dragonrod


Posts : 42
Join date : 2013-11-26

Helper's DestroySelf code Empty
PostSubject: Helper's DestroySelf code   Helper's DestroySelf code EmptyApril 2nd 2015, 9:57 pm

Hello guys!!!

I have an question... (otherwise I wouldn't be here... Razz )

I have this Helper DestroySelf code:
Code:
[State 2005, DestroySelf]
type = DestroySelf
trigger1 = AnimTime = 0

which does the helper disappears when the animation ends, of course, but, what should I add to this code in order to make it also disappears when the player get hit.

Also, I'm using it on a Hyper move, do you think it's necessary, or it could be "invincible" during the move? (just asking in order to make the char better, I still need to know the code... XD )

Waiting for an answer!! Thanks for all!!!
Back to top Go down
Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

Helper's DestroySelf code Empty
PostSubject: Re: Helper's DestroySelf code   Helper's DestroySelf code EmptyApril 3rd 2015, 9:23 am

>> which does the helper disappears when the animation ends, of course, but, what should I add to this code in order to make it also disappears when the player get hit.
"the player" I assume you referred to Player 1 (Root), the one who makes call to this Helper.


Code:
[State 2005, DestroySelf]
type = DestroySelf
trigger1 = AnimTime = 0
trigger2 = Root, MoveType = H   ;this shall be enough
trigger3 = Root, StateNo = [5000,5999]   ;this is making things safe
trigger4 = Root, StateNo != 2000    ;this is for when Player 1 (Root) is not doing the hyper move anymore, assuming the hyper move state number is 2000
trigger5 = Time >= 300   ;this is making things more safe (assume the hyper move time occupies 300 game ticks)


>> Also, I'm using it on a Hyper move, do you think it's necessary, or it could be "invincible" during the move?
Well if you ask me then I say "it depends".
- If only the Player 1 (Root) is doing the actual attack and the Helper is there for a "decoration" only, then the Helper can be invincible all the time.
- If both the Player 1 (Root) and the Helper are doing the actual attack and the Helper works like a real player (i.e. has a body and limbs) then the Helper can be invincible, not all the time, but some specific period of time (i.e. normally the short time at the beginning).
  ** please remember to use HitOverride or ChangeState to take the Helper to its get-hit state
       if you plan to make it hit-able by enemy (aka P2)
- If both the Player 1 (Root) and the Helper are doing the actual attack and the Helper works like a VFX (i.e. a long beam or a fireball) then the Helper can be invincible all the time.
- If both the Player 1 (Root) and the Helper are doing the actual attack and the Helper is used to throw the enemy (aka P2), then the Helper should be invincible all the time.

There are actually much more situation such as enemy (aka P2)'s state status or screen boundary, whichever it is and shall fit your MUGEN character's style and game play. study
Back to top Go down
https://onedrive.live.com/?cid=7DB65F02B0BBD12E
 
Helper's DestroySelf code
Back to top 
Page 1 of 1
 Similar topics
-
» Comboing for helpers?
» MVC Helpers almost to run for the end
» ANALYZING OPTIONS.
» Helpers en "Projectil"
» Variables and helpers

Permissions in this forum:You cannot reply to topics in this forum
The Mugen Multiverse :: Mugen Related :: Mugen Help-
Jump to: