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Keel released by Gladiacloud Emptyby ralaco Today at 6:37 pm

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 Keel released by Gladiacloud

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Gladiacloud




Posts : 86
Join date : 2012-11-03

Keel released by Gladiacloud Empty
PostSubject: Keel released by Gladiacloud   Keel released by Gladiacloud EmptyMarch 31st 2015, 12:34 pm

Gladiacloud here.

I did not think in any way that my Charizard was so wanted XD

Changing the subject, my new wip is still under spriting, so I expect that it will not be finished before this summer.

During spriting, however, I decided to create characters at random with sprites and sounds already ripped or rippable, so that I can study well the coding and
avoid so that my next characters are full of bugs like Charizard.

This month, for a start, I release the first of these characters:

KEEL (from Golden Axe the Duel):

SCREENSHOTS:
Keel released by Gladiacloud IOyE3zs
Keel released by Gladiacloud Wm6tg4M
Keel released by Gladiacloud GCeI7Nx
Keel released by Gladiacloud FDZKvgi
Keel released by Gladiacloud ORir37z
Keel released by Gladiacloud 2rRPTiz
Keel released by Gladiacloud PUncpQa

DOWNLOAD LINK:
https://www.sendspace.com/file/asumvh

How much time has passed since the last GATD character released? If I remember correctly, the last was Zoma, released by Skiff in January of 2012 (3 years ago, so).

I hope you like it, although I do not think that it is a character much awaited.

Thanks due to Borewood, who helped me with his supermove.

Enjoy!
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

Keel released by Gladiacloud Empty
PostSubject: Re: Keel released by Gladiacloud   Keel released by Gladiacloud EmptyApril 1st 2015, 11:30 am

I guess not many people know about this old Golden Axe the Duel fighting game LOL lol!

Thanks go to mass too as he has made a cool Golden Axe the Duel system for MUGEN! Keel released by Gladiacloud 670481599

I noticed your release didn't use my updated icespike bullet animation Action 3305:

- my updated version:
[Begin Action 3305]
Clsn1: 1
  Clsn1[0] = -10, -6, -1, 27
3030,0, 0,0, -1
- your version:
[Begin Action 3305]
Clsn1:1
  Clsn1[0] = -10, -6, -1, 5
3030,0, 0,0, -1

The reason I made the icespike bullet animation red hit box vertically longer was that some the icespike bullets can miss some short P2's.  Well, generally they aren't that short though....... Rolling Eyes
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https://onedrive.live.com/?cid=7DB65F02B0BBD12E
 
Keel released by Gladiacloud
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