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| Quick .cmd or command list priority tip | |
| | Author | Message |
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thepaniqd
Posts : 206 Join date : 2014-06-09 Age : 39
| Subject: Quick .cmd or command list priority tip January 14th 2015, 8:24 pm | |
| if you are having issues with commands firing but you have the correct states, and plenty of command time, this is your problem.
When you look at the command list in your .cmd mugen reads it from top to bottom and tries to execute the commands from there.
for example: this would be a good priority.
[Command] name = "hyper" command = F, D, DF, F, x+z time = 20
[Command] name = "special1" command = F, D, DF, F, z time = 30
[Command] name = "special2" command = D, DF, F, z time = 30
[Command] name="2p" command=x+z time=1
[Command] name = "normal" command = z time = 1
The most complicated commands are at the top so they will be read first. That way when i input the "hyper" command it will be guaranteed to be read as opposed to mugen recognizing it as a "special1". Order your change states in the same way and things will feel very clear and organized allowing you to easily make tweaks to the file and increase your characters playability.
there is a seeming exception to this rule and that is with negative edge. when you want to apply negative edge i like to arrange my moves as so:
[Command] name = "special2" command = D, DF, F, z time = 30
[Command] name = "special2" command = ~D, DF, F, z time = 30
[Command] name = "special2" command = D, DF, F, ~z time = 30
I say seeming exception because even though the command has more characters It's application requires less movement across the controller.
More movement=more complex=higher in .cmd
less movement=less complex=lower in .cmd
Hope this helps! | |
| | | yolomate
Posts : 7493 Join date : 2013-06-17 Age : 47
| Subject: Re: Quick .cmd or command list priority tip January 14th 2015, 10:02 pm | |
| my problem is with some chars and Palletes!! in char Simon Belmont no workin some palletes and I no idea why...help me!! the link http://www.mediafire.com/download/zc6j6g125cogst6/SimonBelmont.rar the pallete Skaar Son Of Hulk workin fine but the anothers no and I not idea why! | |
| | | thepaniqd
Posts : 206 Join date : 2014-06-09 Age : 39
| Subject: Re: Quick .cmd or command list priority tip January 14th 2015, 10:34 pm | |
| You're pals are numbered incorrectly. group them as 1,1 1,2 1,3 etc..
then make lines for them in the .def. | |
| | | yolomate
Posts : 7493 Join date : 2013-06-17 Age : 47
| Subject: Re: Quick .cmd or command list priority tip January 14th 2015, 11:35 pm | |
| [Files] sprite = Simon.sff anim = Simon.air sound = Simon.snd cmd = Simon.cmd cns = Simon.cns stcommon = common1.cns st = Simon.cns pal1 = Skaar Son Of Hulk.act pal2 = grey.act pal3 = blue.act pal4 = classic.act pal5 = red.act
[Arcade] intro.storyboard = ending.storyboard =
I put this and wok with fails in jumps etc etc!! | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Quick .cmd or command list priority tip January 16th 2015, 9:13 am | |
| I don't know but I see some weird thing with D,DF,F and F,D,DF commands in .cmd file in MUGEN. If the definition of D,DF,F command is made before (above lines) the definition of F,D,DF command... and/or if the ChangState assignment of D,DF,F command is made before (above lines) the ChangState assignment of F,D,DF command then......the D,DF,F command will kind of override the F,D,DF command, which results in that every time one tries to use the F,D,DF command it turns into the D,DF,F command....... Same thing with D,DB,B and B,D,DB commands too...... So weird............. | |
| | | thepaniqd
Posts : 206 Join date : 2014-06-09 Age : 39
| Subject: Re: Quick .cmd or command list priority tip January 16th 2015, 9:33 am | |
| yes, because F,D,DF requires more motion across the control it should be placed above D,DF,F always.
I find results to be even better if you write it out as F, D, DF, F.
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