| Prime Sentinel Release | |
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+19fuuka NinjaRyu MakeMineMarvel Predator blacktiefamily tank402 logansam Fede X yolomate Mazemerald Angelus_Silverhead Madinina972 CosmicToxin Shining bam77 kokehackz SIRALEXBABY Ghost Killer JARRO77 23 posters |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Prime Sentinel Release December 26th 2014, 2:34 am | |
| Hi all,it's time to release Prime Sentinel, i work in secret this year on this char,because the major parts of the people thought this was a dead wip, but the truth was i don't never give up on this char, i haved problems in the past about this char, but in this year i update all my old chars and i release too bushwacker i improve my skills alot, and in the same time a'm working too on prime sentinel, the base is urien, but i add Alot of frankespriting move, weapons, and new stuff: New Stand new taunt 3 New Intro and 3 Win Pose More new basics attacks 6 New Special Move 8 New Hypers Move i know urien is a overhused base, but this char is completely different in the gameplay, this is my best release for sure, because i really like the gameplay of this char, prime sentinel is alot better of my old char, and i really like the final result, just try the char for see is completelly different from urien here's some animations and screenshot of the stuff: Stand there are 6 special move but i post just this because is my favourite special move on this char, i really like win the match with this attack :goku: heres all the hyper moves: 1 super optic beam 2 energy barrier force 3 berserker barrage 4 missile laungher 5 charging star 6 grenade cannon 7 final execution 8 prime sentinel attack force heres the 3 win pose win pose 1 win pose 2 win pose 3 Link For the char : http://www.mediafire.com/download/26gq196yz83pyq3/Prime+Sentinel.zip hope you like guys | |
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Ghost Killer
Posts : 124 Join date : 2014-03-26
| Subject: Re: Prime Sentinel Release December 26th 2014, 3:00 am | |
| Congrats on the release JARRO. It's nice to have another type of Sentinel for M.U.G.E.N. I'll try to give some feedback soon. | |
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SIRALEXBABY
Posts : 1233 Join date : 2013-01-09
| Subject: Re: Prime Sentinel Release December 26th 2014, 3:13 am | |
| GOOD JOB JARRO77.....I LOVE IT BRO...THANK YOU..AND GOD BLESS YOU...ONE MORE MARVEL CHARACTER TO ADD MY MUGEN 1.1 MARVEL UNIVERSE SP THAT I AM WORKING ON... | |
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kokehackz
Posts : 513 Join date : 2013-11-17 Location : Málaga,Spain
| Subject: Re: Prime Sentinel Release December 26th 2014, 3:35 am | |
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bam77
Posts : 884 Join date : 2014-03-07
| Subject: Re: Prime Sentinel Release December 26th 2014, 6:06 am | |
| I've played with him and liked me ...... GREAT JOB !! | |
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Ghost Killer
Posts : 124 Join date : 2014-03-26
| Subject: Re: Prime Sentinel Release December 26th 2014, 6:43 am | |
| (Copied from MFFA) Feedback: General Stuff- You should give Sentinel a better idle stance. The current one looks unnatural and doesn't animate so good. - Both of these intros should hide the lifebars for the duration of the state: Since Sentinel appears from the air, it doesn't look right to have the lifebars in front of him. - There's a lot of sprite misalignment; namely, his normals attacks. - Some of his custom sprites need work. - Some of his hitboxes need work as well. -- Many animations just need one, constant Clsn2Default(green) hitbox at the first frame. I'll demonstrate by using the walking forward animation: How it is currently for the walking forward anim: How it should be: By using a Clsn2Default hitbox for an animation at the first frame, there is no need to put additional hitboxes anywhere else in that animation. However, not all animations are suitable for just a single Clsn2Default hitbox. - Sentinel could use more voice and sound effects. - Sentinel could also use some Winquotes. This would require him to be upgraded to M.U.G.E.N 1.0 however. - The hit and block sounds aren't that good imo, maybe use the ones from MvC or MSH? Attack Specific- S.HK when used in ther corner, can be followed up by any stand and crouching normal into an infinite. - Sentinel's hypers should do more damage. - C.HK doesn't knock the opponent down. Intentional? - Some attack animations like these need their red hitboxes adjusted. The red hitboxes are too big: - The projectile hitboxes in this hyper need to be adjusted too: - With Final Execution, because the red hitbox changes size contantly from frame to frame the opponent can be hit out of it and block halfway through. This is a hittime, hitbox and pushback problem. I'd suggest you edit the tentacles so they reach full screen, increase the damage and make it a Level 3 hyper. My OpinionI like this character. The sprites are nice and the gameplay is good but the char has it's flaws. I would really like to see Prime Sentinel updated with these problems/flaws fixed because he has a LOT of potential. I'm very glad you kept this W.I.P. alive and finished him.
Last edited by El Josho on December 26th 2014, 8:48 am; edited 1 time in total | |
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Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Prime Sentinel Release December 26th 2014, 6:47 am | |
| excellent work...congratulations!!! | |
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CosmicToxin
Posts : 402 Join date : 2012-05-28 Age : 27 Location : Connecticut
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Madinina972
Posts : 97 Join date : 2012-09-08
| Subject: Re: Prime Sentinel Release December 26th 2014, 10:25 am | |
| Hi Jarro77,
Very good work. Congratulations. Thanks for the share.
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Prime Sentinel Release December 26th 2014, 11:03 am | |
| thanks to all guys glad you like this char i add all my freestyle and crazy ideas on this char so a'm really proud of the final result for El Josho: thanks for the feedback, for sure this char received an update in future, i just want say major parts of your feedback and i mean the clns boxe in the basics this are just point of view, this issues not influence the char and the gameplay, i mean, yea maybe this are issues, but are not important issues i add the clsn boxe in this way, because i see in alot of great char clns like this,anyway thanks again for the feedback, i try to do my best for fix , i already improve the position of the explod in the hyper move final execution | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Prime Sentinel Release December 26th 2014, 2:41 pm | |
| Man... I love this work. Everything is perfect. This sentinel is amazing. | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Prime Sentinel Release December 26th 2014, 5:32 pm | |
| great!
i like it so much....more xmen and marvel chars coming!
thank you - YEEEEES | |
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yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
| Subject: Re: Prime Sentinel Release December 26th 2014, 7:40 pm | |
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Fede X
Posts : 2440 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
| Subject: Re: Prime Sentinel Release December 26th 2014, 8:37 pm | |
| wooow amigo great chars.pero ese carbon ya esta demasiado utilizado ,ahi que ver otros carbones para el futuro.
wooow amigo great chars.but that coal is already too used there to do other coals for the future.
I've tried and liked me. Congratulation friend!!!!! | |
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logansam
Posts : 790 Join date : 2013-06-25 Location : Colombia
| Subject: Re: Prime Sentinel Release December 27th 2014, 9:54 pm | |
| good work my friend, urien is a very good base... | |
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