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Subject: Casshern Update 2 October 13th 2014, 11:38 pm
credit to the creators for dive kick fx upper cut fx beam fx jun after image code trap combo code of Robert as a base Casshern sprites
UPDATE 1: fixed position of super pause FX for hyper Denkou punch New small and big portrait fixed get hit stand CLSN boxes (casshern has all hit states and sprites for get hit I don't know the problem with him getting thrown)
UPDATE 2: Fixed hop forward into Bullet Star, Denkou Punch, Combo Fury Fixed animation time for Super Beam Fixed Dash velocity edit win voice sound Fixed Bullet Star velocity Fixed Bullet Star EX hit number it hits 2 times now Fixed Bullet Star hit box so it can hit correctly Fixed some pallets