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Last edited by Xasor on October 22nd 2014, 10:50 am; edited 3 times in total
Xasor
Posts : 89 Join date : 2014-05-13 Age : 29
Subject: Re: Carnage ft. Transformation and real web swinging October 7th 2014, 10:11 am
UPDATED 10/7/14 TORMENT HYPER *WARNING HAS A JUMPSCARE CHECK THE VIDEO ON THE ORIGINAL POST*
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Carnage ft. Transformation and real web swinging October 7th 2014, 2:51 pm
Hi Xasor, good to see you here in MMV! And a cool MUGEN release too!
Your Carnage X has some unique gameplay. The TRANSFORM move is cool and interesting too!
But I found something about that, please see my MUGEN screenshots below:
My 1st MUGEN screenshot shows a transformed Carnage X in bigger size and it landing an attack on KFM. KFM is about to get hit by that. My 2nd MUGEN screenshot shows a transformed Carnage X yet in normal size and it doing the attack to KFM. KFM is in his get-hit stun.
I think your AngleDraw part can have "ignorehitpause = 1" to prevent that from happening.
Thank you for your nice-as-usual MUGEN release!
Trojanman704
Posts : 119 Join date : 2013-07-14
Subject: Re: Carnage ft. Transformation and real web swinging October 7th 2014, 4:55 pm
Xasor I really love the look and feel of this Carnage and the moves are very cool. I love the way the character can grow his size. I have one request, Can you tweek the AI to be a bit more aggressive and update? Other than that I really like everything that you have done with him! Great Job!!
Xasor
Posts : 89 Join date : 2014-05-13 Age : 29
Subject: Re: Carnage ft. Transformation and real web swinging October 7th 2014, 6:47 pm
Thanks borewood, completely missed that
Trojanman704, I updated it man try it again and if its still too weak I can tweak it
UPDATED 10/8/14
STRONGER AI
FIXED TRANSFORMATION BUG
Xasor
Posts : 89 Join date : 2014-05-13 Age : 29
Subject: Re: Carnage ft. Transformation and real web swinging October 8th 2014, 7:43 pm
UPDATED 10/9/14
YOU CAN NOW CHAIN LAUNCHERS WITH GROUND ATTACKS AND DIVE ATTACKS
FIXED AI
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Carnage ft. Transformation and real web swinging October 9th 2014, 9:24 am
haven't tried him out, but he sounds cool.
i do know the main thing i have is that i wish you'd call him carnage by ogsymbiote (futur3's name here), tops and xasor.
they put a ton of time into the sprites and in my opinion and the way this community operates, when someone uses someone elses custom sprites to that degree, we prefer they still be listed in the characters creator. hope that does not offend as we do value you being here at mmv.
Xasor
Posts : 89 Join date : 2014-05-13 Age : 29
Subject: Re: Carnage ft. Transformation and real web swinging October 9th 2014, 10:37 am
volzzilla wrote:
haven't tried him out, but he sounds cool.
i do know the main thing i have is that i wish you'd call him carnage by ogsymbiote (futur3's name here), tops and xasor.
they put a ton of time into the sprites and in my opinion and the way this community operates, when someone uses someone elses custom sprites to that degree, we prefer they still be listed in the characters creator. hope that does not offend as we do value you being here at mmv.
Thanks for commenting man lol my post here are always dead.
Ofcourse man this are great sprites and I did credit them it's in the movelist
CREDITS
Thanks to "theFuTuR3 & T.O.P.S" for sprites and snd the rest is freshly coded by me.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Carnage ft. Transformation and real web swinging October 9th 2014, 11:22 am
i'm not talking about a typed out line in a readme.
i'm talking about releasing him listed as carnage by ogsymbiote, tops, and xasor.
ogsymbiote (futur3) is a big part of this place. no offense, i'm sure you put time into your gameplay, but it is no where near the amount of time that those 2 put into making the custom sprites. and due to that, that is why i'm saying what i'm saying...and that may be why your topic is a little slow too, because many people believe the same thing. your hulk was awesome and many people commented in it, so its not about your topics, its about the subject matter of this particular topic.
Trojanman704
Posts : 119 Join date : 2013-07-14
Subject: Re: Carnage ft. Transformation and real web swinging October 9th 2014, 10:56 pm
Xasor, thanks for taking the time to update. I noticed Carnage taking to the air for his super a lot more but I was hoping he would do more of his ground combos, like the three piece he had with the slice and tentacle assault. Very creative idea for the super by the way lol. I wouldn't bother asking accept that you said you could adjust it more so I am just mentioning what I am seeing, don't mean to bug you. keep up the great work!
Xasor
Posts : 89 Join date : 2014-05-13 Age : 29
Subject: Re: Carnage ft. Transformation and real web swinging October 20th 2014, 11:22 am
Trojanman704 wrote:
Xasor, thanks for taking the time to update. I noticed Carnage taking to the air for his super a lot more but I was hoping he would do more of his ground combos, like the three piece he had with the slice and tentacle assault. Very creative idea for the super by the way lol. I wouldn't bother asking accept that you said you could adjust it more so I am just mentioning what I am seeing, don't mean to bug you. keep up the great work!
UPDATE 10/21/14
UPGRADED AI
FIXED SWINGING WNI/LOSE BUG
FIXED AIR COMBO
FIXED AIR COMBO AI
FIXED TRANSFORMATION POWER DRAIN
MakeMineMarvel
Posts : 302 Join date : 2014-01-31
Subject: Re: Carnage ft. Transformation and real web swinging October 20th 2014, 5:09 pm
its good
Xasor
Posts : 89 Join date : 2014-05-13 Age : 29
Subject: Re: Carnage ft. Transformation and real web swinging October 20th 2014, 11:58 pm
UPDATED 10/21/14
FIXED SWINGING LOOP BUG
FIXED LAUNCHER AND MAIN COMBO FLOW
FIXED AIR COMBO FLOW
FIXED TAUNT SPAMMING
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Subject: Re: Carnage ft. Transformation and real web swinging