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CBNaroath

CBNaroath


Posts : 10
Join date : 2014-08-19

Have me alittle Empty
PostSubject: Have me alittle   Have me alittle EmptySeptember 26th 2014, 6:36 am

I apologize if wrong section,But Have any tutorial that relate to AI?I want to make strong AI character but I don`t know where to start.
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Werewood

Werewood


Posts : 5691
Join date : 2014-08-11

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PostSubject: Re: Have me alittle   Have me alittle EmptySeptember 26th 2014, 1:00 pm

Found one MUGEN A.I. tutorial at Elecbyte:
http://elecbyte.com/wiki/index.php/AI

Found one MUGEN A.I. tutorial at MFFA:
http://mugenfreeforall.com/index.php?/topic/3993-ai-tutorial-for-beginners/

Found one MUGEN A.I. tutorial at MFG:
AI Coding Tutorial - http://mugenguild.com/forum/topics/ai-coding-tutorial-108420.0.html

Do you know about MUGEN coding?  It is because MUGEN A.I. work needs you to know MUGEN coding in the first place, and you have to study the target MUGEN character to a great extent if that is not your own made one.

For example, a piece of MUGEN1.0 code for one A.I. super counter move:


Code:
[State -3, super counter move A.I.]
type = ChangeState
value = 7300
triggerall = AIlevel != 0 && roundstate = 2 && (statetype = S || statetype = C) && alive && Power >= 2000
trigger1 = (stateno = 5000 || (stateno = 5001 && Time < 2) || stateno = 5010 || (stateno = 5011 && Time < 2)) && (Anim = [5000,5029])
trigger1 = MoveType = H && HitFall = 0
trigger1 = EnemyNear,HitDefAttr = SCA,NA,SA
trigger1 = Var(5) >= 1000
trigger1 = (P2StateNo != [200,209]) && (P2StateNo != [400,409]) && (P2StateNo != [600,609]) && Random <= 20 && GetHitVar(HitCount) > 3

Generally you have to understand everything in your MUGEN docs\ files in order to be able to write MUGEN A.I., provided that you also understand what conditions (in terms of Triggers) your A.I. move needs to meet.

Human-like MUGEN A.I. is extremely hard while predictable MUGEN A.I. is not too hard.  For example, my MUGEN characters' A.I. belongs to the predictable type.
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https://onedrive.live.com/?cid=7DB65F02B0BBD12E
 
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