Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Subject: XSC - Training Room October 30th 2012, 11:59 pm
http://www.zvitor.com.br/
- Not playable - This char must be used with TrainingRoomStage (included) - DONT put TrainingRoomStage at [extrastages] (select.def) - Music by WizzyWhipitWonderful - Base is SS1 Bonus by POTs (sprite swap) - Edit CONFIG.st to change background to some char
Enjoy
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: XSC - Training Room October 31st 2012, 5:17 am
Sounds exciting! I hope to get a chance to see it in action. Thx for sharing
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: XSC - Training Room October 31st 2012, 10:24 am
ok, i've been too casual a mugen player to be setting stages with characters. i get a char i like, i put it in char folder and add to mugen def file. i get a stage i like, i put it in the stages folder and then add it to the mugen def file.
i say all that because i need help with how i'm setting this bonus char up plz given what Z said.
ZVitor
Posts : 188 Join date : 2012-05-15 Age : 42
Subject: Re: XSC - Training Room October 31st 2012, 10:32 am
- put this char at char folder, put mp3 at sounds foulder.
- at select.def, add char with this line: TrainingRoom,chars/TrainingRoom/TrainingRoomStage.def,includestage=0,order=1
(even better if your sp have somes spots for not selectable chars.)
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: XSC - Training Room October 31st 2012, 11:50 am
and i take it the stage included in the DL file too. but i dont add it to the stage list in the mugen def file like i normally do, instead connected only to the bonus char like you mentioned?
ZVitor
Posts : 188 Join date : 2012-05-15 Age : 42
Subject: Re: XSC - Training Room October 31st 2012, 2:18 pm
stage included is not really a stage, dont have sprites, just code to not bug the training. so it dont should be added to select.def extra stages, just at: TrainingRoom,chars/TrainingRoom/TrainingRoomStage.def,includestage=0,order=1 this way training room will happens always at TrainingRoomStage.
ZVitor
Posts : 188 Join date : 2012-05-15 Age : 42
Subject: Re: XSC - Training Room November 6th 2012, 8:21 pm
I received somes PMs asking for how make it works, so i did one video to help, (Sry for crap quality of video, still testing recorder tools)
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: XSC - Training Room November 7th 2012, 9:38 am
thanx for the video. liked seeing it explained a little more.
btw, that red skull. do you plan to finish him?
ZVitor
Posts : 188 Join date : 2012-05-15 Age : 42
Subject: Re: XSC - Training Room November 7th 2012, 10:05 am
volzzilla wrote:
thanx for the video. liked seeing it explained a little more.
btw, that red skull. do you plan to finish him?
i had permiss for it, but no, Ax one is fine, and have a better look, just need some codes fixes.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: XSC - Training Room November 9th 2012, 2:23 pm
hmm, in that case, is there anything on that red skull that could maybe be incorporated into Ax's version to make him better?
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: XSC - Training Room November 9th 2012, 8:24 pm
Well Zvitor, just release whatever was done if it's not gonna have work done to it. We can host it for you to if you like?
Red Skull has a lot of appearances int he comics so more versions of him are good to have in mugen.
Also
There is a green Lantern wip out there, maybe they can use his work, or maybe they can be combined for a new red skull or greenskull?
Don't let it hide in your HD drive forever, release it if it's abandoned, maybe someone who sees it will continue it?