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Subject: Re: Abombination by Cravd & Arkady Released May 30th 2014, 1:02 am
Everything about him is perfect, so no intendo the effect of green lightning bolt in hyper.
Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
Subject: Re: Abombination by Cravd & Arkady Released May 31st 2014, 7:17 am
Cybaster wrote:
Super jmup FX on the ground is ridiculously small. - If I super jump straight while being back to the wall, and press forward, I don't go forward, but get the wall jump instead. Doesn't feel natural. - All woosh sounds on basic attacks are displayed at time=0 instead of during the animelem where you see the blur. - Punch attacks need to be slower and with more impact. A large character such as this should have slower, more hard hitting and more damaging attacks, much like the Hulk. He plays like a regular-sized character for now. - No sound for dash forward. - Earthquake misses at point blank. - Earthquake doesn't make P2 fall ? - Throwing Pavement is an infinite by itself. Have it send the opponent to the ground when performed a 2nd time. - Also, Throwing Pavement doesn't count in combos, for the combo counter. - Gamma Cannon misses at close range. - Where are the hitsparks on all the hypers ? - P2 stays green after the end of the Gamma Cannon. - SlashFest can have many hits miss if performed at mid-distance. Only some attacks will hit and others will miss, making it look bad. - Bring the house down really lacks impact in terms of hitpause, hitsound, envshake, etc. - Only a foward throw, no kick or back throw ? - What's happening during the throw ? He lifts P2, makes him fall behind him (HUH WHAT), then attacks him on the ground, which magically sends him back in front of Abomination
Some feedback from MFG
Madinina972
Posts : 97 Join date : 2012-09-08
Subject: Re: Abombination by Cravd & Arkady Released May 31st 2014, 5:10 pm
Hi Arkady,
Thanks. Very good work.
MakeMineMarvel
Posts : 302 Join date : 2014-01-31
Subject: Re: Abombination by Cravd & Arkady Released May 31st 2014, 11:35 pm
great char
NinjaRyu
Posts : 372 Join date : 2012-12-14
Subject: Re: Abombination by Cravd & Arkady Released June 1st 2014, 6:56 am
good job
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Abombination by Cravd & Arkady Released June 1st 2014, 12:28 pm
Very good char, and very improvised, thanks guys
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Abombination by Cravd & Arkady Released June 1st 2014, 1:58 pm
Awesome Abomination I like him a lot personally, he was definitely worth the wait, well done Cravd & Arkady and many thanks for the release plus making him for mugen etc very much appreciated ....always wanted him in my mugen roster personally
I have made a new palette for him too based on the 90's incredible Hulk Animated series version of him as well....here is a pic of it too, enjoy
I have also seperated the eye colour from blonsky's hair too.....and I was just wondering Cravd & Arkady, would either of you mind if I tried to add the light green spots on his head and between his ears to his smart palette too...so that he is even more like the Animated version by any chance?....here is a video to show you what I mean as well
Abomination appears at around 17:40
and I think I can add those two other things to his smart palette so that they only appear on his new Animated palette that I made, (but not on any of the other palettes like the lines that some of his palette's have)....but just thought I would ask for permission first
please let me know what you think guys.....and again well done on this Awesome character
xcheatdeath
Posts : 200 Join date : 2012-10-04 Age : 28 Location : North Carolina
Subject: Re: Abombination by Cravd & Arkady Released June 1st 2014, 4:19 pm
Here's a little feedback from me, since I posted this at MFG and got blasted by some guy for posting them there and not here
- Slash Fest takes a really low amount of damage compared to his other specials
-Collision Boxes are pretty bad
- I know he's big, but jeez, he could take a little reduction in size. IMO
- Gamma cannon causes the enemy to stay green a little longer after the attack is over, until they're hit, idk if that's intentional or not but it happens.
Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
Subject: Re: Abombination by Cravd & Arkady Released June 1st 2014, 4:50 pm
Yea,Lucaster went bat shit crazy and started callin out names and stuff. I haven't checked what happened after but I hope that got sorted out
Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
Subject: Re: Abombination by Cravd & Arkady Released June 1st 2014, 7:44 pm
green is intentional what I was hoping to go for here, isn't exactly normal in fighting games, (coz who in their right mind thinks this would be an advantage for an attack let alone hyper) but I did it coz I felt Abomination is the only character (aside from thor that is) that is willing to make the other combatant stronger or give a head start to, just to see if they can still beat them (being I'M THE STRONGEST THERE IS!!!!" that sort of thing that him and the HULK are about. Abomination is kinda Warped in his mind though, (if you haven't noticed already, by watching the movies, animes or reading the comics on him)
anyway after that silly explanation, here's the description for this hyper, The leader has created a Cannon of sorts that emits a blast of controlled gamma radiation, when hit the opponent will lose some health from the blast, as a hyper usually would do, Abomination uses this cannon against his foes, but the twisted part of this hyper is they actually increase in power (check the power bar= this should get full or close to it) the opponent goes green coz they are glowing or emitting from the gamma radiation, they actually have more of a chance to attack A-bomb, which he is stupid and crazy enough to actually want, he wants you to be strong, and at your strongest, to prove how badly he can beat you, he'll even make you stronger or give you an advantage, just to challenge himself even more, that's how warped Abomination mind is
so there you have it, as stupid as that move sounds, and game logic aside, It is what I feel Abomination is about, he really thinks he is so strong he can beat you no matter how strong you are, he'll even help you to prove it
p.s I'm not sure Abomination needs the spots you mentioned, they just seem like random warts in that cartoon, but if you wanna add spots, I'm sure that might make him better, but I'm not planning to do that much work, especially not for just one pallete, and also not after adding a Massive amount Smart palleted lines, to switch, classic and current Abomb, I'm actually quite done with Abomination spriting, coding him better on the other hand, I will be noting as much as I can from the great feedback that has been coming through both MMV and IMT sites, and thanks to those who have been posting constructive feedback from all around, trust me it really helps
xcheatdeath
Posts : 200 Join date : 2012-10-04 Age : 28 Location : North Carolina
Subject: Re: Abombination by Cravd & Arkady Released June 2nd 2014, 1:48 pm
Well, now that I understand the purpose of the cannon super, I no longer have a complaint about it.
I meant about the lines in his I saw in the Original post that he was missing them in some shots, and in others he had them. I played with him and i saw that he in fact does have the lines, so I said to disregard my complaint about that hah.'
I really like the character though
wingnut
Posts : 811 Join date : 2012-11-10
Subject: Re: Abombination by Cravd & Arkady Released June 5th 2014, 8:12 am
Great character!!
galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
Subject: Re: Abombination by Cravd & Arkady Released June 5th 2014, 11:15 am
Arkady wrote:
p.s I'm not sure Abomination needs the spots you mentioned, they just seem like random warts in that cartoon, but if you wanna add spots, I'm sure that might make him better, but I'm not planning to do that much work, especially not for just one pallete, and also not after adding a Massive amount Smart palleted lines, to switch, classic and current Abomb, I'm actually quite done with Abomination spriting, coding him better on the other hand, I will be noting as much as I can from the great feedback that has been coming through both MMV and IMT sites, and thanks to those who have been posting constructive feedback from all around, trust me it really helps
Thats great Arkady, many thanks ......and I will see if can add the warts etc to his sprites so we can finally have the Animated version of him in mugen too at last
Abominations Sprites are Awesome as well by the way I like them a lot personally they look great
well done Arkady
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Subject: Re: Abombination by Cravd & Arkady Released