| DK sprite revamp | |
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+11wingnut volzzilla Lows 9.0 Adminbot Fightfan dfalcon NinjaRyu Ganbare-Lucifer Ax flammableking aperson98 15 posters |
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aperson98
Posts : 47 Join date : 2013-09-16
| Subject: DK sprite revamp April 3rd 2014, 11:05 am | |
| Hey folks just thought I would share this I'reworking AX's DK sprites for DJhannibalroyce I'm trying to make the sprites sharper and and least have some of his animations. If you look at the preview of what I've done you will see the tie is blue I did that on purpose so the colors were seperated from his fur a bit same goes for his skin on his hands and feet. [You must be registered and logged in to see this image.]If anyone wants to help me make more sprites I have this template of a good base for animations already resized and recolored you can get in my next post down below. I will gladly give credit for any help,but if not I will get to those animations down the line.
Last edited by aperson98 on April 3rd 2014, 11:57 am; edited 2 times in total | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: DK sprite revamp April 3rd 2014, 11:27 am | |
| They're Jpeg'd, my friend. O.O Is there any way you could upload both images in png or gif format? Because these are kinda... Unusable. ^^;; Just wanted to point this out in case someone has time to help you with this, but is halted by the Jpegginess. BAM! New Word! =D I would do it, but I already have 2 people I'm working on at the moment. D: | |
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aperson98
Posts : 47 Join date : 2013-09-16
| Subject: Re: DK sprite revamp April 3rd 2014, 11:50 am | |
| Sorry about that grrr Photobucket likes to resize stuff and jpeg it for some reason I'm not used to that as I had imageshack before anyway I'll just use mediafire for now when it comes to sheets.
http://www.mediafire.com/download/y5kglbzd1swz236/dk+sprite+preview.png
http://www.mediafire.com/download/9tmnzblu9aea83k/Dk+hulk+template+semi+final.png
hopefully these will be useable. | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: DK sprite revamp April 3rd 2014, 11:55 am | |
| Yeah, I use Mediafire for sheets, sounds, and ports. ovo; Annoying and takes longer... But, it's better than having your stuff all jacked up. ^^ | |
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aperson98
Posts : 47 Join date : 2013-09-16
| Subject: Re: DK sprite revamp April 3rd 2014, 12:06 pm | |
| I guess Mediafire is my friend now for anything sprite sheet related. Photobucket at least is good for uploading gif files at least and I updated the preview image with a nice gif of his retouched idle stance. | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: DK sprite revamp April 3rd 2014, 12:09 pm | |
| It seems more lively now because his mouth moves. OvO | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: DK sprite revamp April 3rd 2014, 2:03 pm | |
| That looks really good, I am looking forward to this. Great job aperson98! | |
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aperson98
Posts : 47 Join date : 2013-09-16
| Subject: Re: DK sprite revamp April 3rd 2014, 2:27 pm | |
| - flammableking wrote:
- It seems more lively now because his mouth moves. OvO
I thought it helped make the idle more fluid looking glad to know you feel same about it I'm planning to add an eye blink every 3rd repeat of his idle to make the animation look even better. | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: DK sprite revamp April 3rd 2014, 3:00 pm | |
| - aperson98 wrote:
- flammableking wrote:
- It seems more lively now because his mouth moves. OvO
I thought it helped make the idle more fluid looking glad to know you feel same about it I'm planning to add an eye blink every 3rd repeat of his idle to make the animation look even better.
Excellent. ^^ Maybe you could also add something for him to do after 7 or so repeats, like in Super Smash Bros. Melee when Mr. Game & Watch stands there for a while, then looks behind him. Maybe Donkey Kong could look around or eat a banana or something of that nature. ovo; Either way, what you have so far is not only impressive, but it's also really helpful to anyone who wants to finish Donkey Kong! =D | |
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Ganbare-Lucifer
Posts : 340 Join date : 2013-01-15 Age : 26 Location : Loud House.avi
| Subject: Re: DK sprite revamp April 3rd 2014, 5:56 pm | |
| Isn't DK a bit smaller? if it's this bigger... then K. Rool takes like the entire screen for the MUGEN... even larger than a human being... | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: DK sprite revamp April 3rd 2014, 8:32 pm | |
| I saw a video of DK resized using .cns settings and it looked terrible as a smaller character. Dk is pretty big but if it is going to be resized, I hope it's only a small height reduction because DK just isn't the same unless he's big. aperson98 has a good size (if it was altered). | |
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aperson98
Posts : 47 Join date : 2013-09-16
| Subject: Re: DK sprite revamp April 3rd 2014, 11:31 pm | |
| - flammableking wrote:
- aperson98 wrote:
- flammableking wrote:
- It seems more lively now because his mouth moves. OvO
I thought it helped make the idle more fluid looking glad to know you feel same about it I'm planning to add an eye blink every 3rd repeat of his idle to make the animation look even better.
Excellent. ^^ Maybe you could also add something for him to do after 7 or so repeats, like in Super Smash Bros. Melee when Mr. Game & Watch stands there for a while, then looks behind him. Maybe Donkey Kong could look around or eat a banana or something of that nature. ovo; Either way, what you have so far is not only impressive, but it's also really helpful to anyone who wants to finish Donkey Kong! =D You know Sasquatch has a banana eating animation maybe that could be used for DK. Thanks for the suggestion. - Blizzard Buffalo wrote:
- Isn't DK a bit smaller? if it's this bigger... then K. Rool takes like the entire screen for the MUGEN... even larger than a human being...
While DK is smaller I'm working with sprite size Ax gave him it's easy enough to resize DK to a smaller size via CNS file I think a good re scaled size would be 0.75 on both x and y values big but not too large besides these large sprites could be left at default for a giant Donkey Kong mode don't ya think? | |
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NinjaRyu
Posts : 372 Join date : 2012-12-14
| Subject: Re: DK sprite revamp April 4th 2014, 8:24 am | |
| very cool | |
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dfalcon
Posts : 217 Join date : 2012-07-04 Age : 33 Location : Long Island New York
| Subject: Re: DK sprite revamp April 6th 2014, 2:00 pm | |
| i have to say this make the stance primate style lol the arm up like that bug me a bit also if you need help getting dk sound just tell me i can get them for you | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: DK sprite revamp April 8th 2014, 8:29 pm | |
| - dfalcon wrote:
- i have to say this make the stance primate style lol the arm up like that bug me a bit also if you need help getting dk sound just tell me :)i can get them for you
If it looks better than by all means do it but be careful when competing with Professional sprites from Capcom. I try not to alter too much the original base otherwise the character could lose the MvC art quality it originally has. The best sprite edits are the ones least altered. | |
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