| Iron Skull Update | |
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+13Predator lucaster BlueSpiderX sky-79 cravd Shining Ax OGSymbiote Erroratu kanodoom animaraz carpa5 JARRO77 17 posters |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Iron Skull Update January 27th 2014, 12:55 pm | |
| Hi all, i make the update for Iron Skull this is what i add and fix: Add New Stand Add the palette Add 2 new Hyper move Add a new special move Add a new Intro Add 2new Win Pose Add a new Stand Strong Kick add a new crouch medium punc Change the air medium Kick Add the small portrait Add a new portrait improve the effects and the code for some special and hyper moves add a correct laungher fix some small error in the AI I decrease the damage in all the specials and hyper moves Credits: Big THANKS TO Arkady for: fixed the .sff Adding the Palette in regards to gethits positions, and the 3 points of unshared sprites that was hurting palette system amened the commands to have the AI do all the hypers, not just three that were there, changed the command types a bit, to lessen the guesswork on what Ironskull moves can do merged the golden armour with, maximum combo, looks cool, and they both felt half finished Link for the char: http://www.mediafire.com/download/hl36gguagg32202/Iron+Skull.zip here some screen Stand Artillery new win pose New hyper move ok with this update i improve alot the char and i think now is very great hope you like this update | |
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carpa5
Posts : 1388 Join date : 2012-06-04
| Subject: Re: Iron Skull Update January 27th 2014, 1:06 pm | |
| yesss great work thanks is amazing
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animaraz
Posts : 1805 Join date : 2012-05-20 Age : 48 Location : León, Gto.
| Subject: Re: Iron Skull Update January 27th 2014, 1:31 pm | |
| Good update men, congratulation!!! | |
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The author of this message was banned from the forum - See the message |
kanodoom
Posts : 394 Join date : 2013-03-23 Location : Serbia
| Subject: Re: Iron Skull Update January 27th 2014, 1:44 pm | |
| Now that's what i call "improvisation". | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
| Subject: Re: Iron Skull Update January 27th 2014, 2:24 pm | |
| -The electrical beam thing is an infinite -Why does one of Iron Skulls hypers have 2 hyper pauses? -His heavy kick and punch making the enemy fall.....Gah,completely unneeded.It just stands in the way of comboing further into specials -Iron Skull having so many attacks that do literally the same thing is completely unnecessary!I mean,he has like 2 beams and 3 projectiles that do completely the same thing!Also,his light/medium/heavy projectiles are completely the same. Light punch projectile should come out the fastest,but do the least damage.Medium one should come out at normal speed and do normal damage,heavy one should come out the slowest and deal the most damage -Can't connect his 1-2-3 kick combo on skinny characters -Crouching heavy kick has negative frames upon hit -He doesnt have CLSNs during his teleport move.You should make him immune to everything except grabs via code. -Why cant he airdash? -Machine gun hyper misses up close -He literally only talks during his winpose and intro -With a full bar,you can chain the flamethrower hyper 3 times for extreme damage | |
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OGSymbiote
Posts : 923 Join date : 2012-09-11 Age : 42 Location : U S of A
| Subject: Re: Iron Skull Update January 27th 2014, 2:43 pm | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Iron Skull Update January 27th 2014, 3:18 pm | |
| Dang it Jarro, your red skull now looks and plays better than mine Anyway, great job on all the new work. It really shows, all the new details make this release a great character with so many heavy moves now. | |
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Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Iron Skull Update January 27th 2014, 3:38 pm | |
| jarro for president!!!!!! | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: Iron Skull Update January 27th 2014, 4:53 pm | |
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sky-79
Posts : 160 Join date : 2012-12-03 Location : G-Ville
| Subject: Re: Iron Skull Update January 27th 2014, 8:01 pm | |
| - Erroratu wrote:
- -The electrical beam thing is an infinite
-Why does one of Iron Skulls hypers have 2 hyper pauses? -His heavy kick and punch making the enemy fall.....Gah,completely unneeded.It just stands in the way of comboing further into specials -Iron Skull having so many attacks that do literally the same thing is completely unnecessary!I mean,he has like 2 beams and 3 projectiles that do completely the same thing!Also,his light/medium/heavy projectiles are completely the same. Light punch projectile should come out the fastest,but do the least damage.Medium one should come out at normal speed and do normal damage,heavy one should come out the slowest and deal the most damage -Can't connect his 1-2-3 kick combo on skinny characters -Crouching heavy kick has negative frames upon hit -He doesnt have CLSNs during his teleport move.You should make him immune to everything except grabs via code. -Why cant he airdash? -Machine gun hyper misses up close -He literally only talks during his winpose and intro -With a full bar,you can chain the flamethrower hyper 3 times for extreme damage Agreed +New pallets do add a bit of something new to him +New intros and Wins are a nice plus -At the verey least animate the bething to the new stance, not the cut/paste way of doing things -Gold armor upper body proportions are way off and it wouldn't take much to fix. -Head still has odd bulges all over it -Way to many IronMan movements, he should move more like Captain Amarica's as well. -Voice clips have BGM and other character's voices -No Salute? He's a Nazi, it should at least be a taunt. -I can see skull dressed in many many outfits. Mr Big's 'pimp suit' isn't one of them -Need better transition between 3900,2 and 3900,3 -Most sprites need to be croped, saves disk space and load time. -I'd fix the alinment of the rocket burst when he gets up, it looks like it's coming from...well, - Spoiler:
his butt.
Q:What the heck is 4000,8? Q:Whats wrong with 7815,0? Q: Where dose the gun come from? All and all, still the best RS I've seen yet. | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Iron Skull Update January 28th 2014, 12:52 am | |
| Thanks all guys glad you like the update - Ax wrote:
- Dang it Jarro, your red skull now looks and plays better than mine
Anyway, great job on all the new work. It really shows, all the new details make this release a great character with so many heavy moves now. Man, for me is not a challenge you'r sprite skills are leggendary you are more better of me, and just for clarify, you have the best red skull in mugen , because my char is iron skull based on the cartoon marvell assemble damn Erroratu this time you Destroy me with the feedback looool this char in future will have more update for become more more better, so don't worry most of your feedback is right, and i want fix this stuff, thank you too sky-79 for the feedback ps: is not just mr big as a base there are more edit in the sprite, for me that sprite is red skull ready for a party with other Rich guys lol and just for clarify, this is not red skull, this is Iron Skull based on the cartoon marvell assemble,so must have the armor of iron man, i add new intro-win pose,2 new basic attacks,new hyper moves, more new special moves,new palette and sounds, so i think if in future i try to add new basic attacks, this char will be more more awesome, and different too from iron man
Last edited by JARRO77 on January 28th 2014, 6:23 am; edited 2 times in total | |
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BlueSpiderX
Posts : 1115 Join date : 2013-05-30 Age : 23 Location : the meme dimension
| Subject: Re: Iron Skull Update January 28th 2014, 1:43 am | |
| COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL !!!!!!! DL-ing now. | |
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lucaster
Posts : 119 Join date : 2013-09-06
| Subject: Re: Iron Skull Update January 28th 2014, 3:21 am | |
| It seems that everyone start to make good char recently. (I want to make hurry a good ones too damn it ) Anyway Jarro good work man ! I really like your Iron skull | |
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Predator
Posts : 1407 Join date : 2012-05-19 Age : 27 Location : Russian Federation
| Subject: Re: Iron Skull Update January 28th 2014, 4:06 am | |
| WoW Nice update ! | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: Iron Skull Update February 5th 2014, 2:47 am | |
| I like this Red Skull. He looking really awesome. It is the great honor to have you as a team-member here, JARRO77! | |
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