Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
| Subject: Scott Pilgrim updated and Nega Scott released by Basara-kun December 8th 2013, 12:13 pm | |
| - Quote :
Finally, after a lot of problems with my PC, I got this ready for all of you, expected and not expected at the same time. So here you are:
Since the first time I completed Scott that I thought in the idea of him, so since in the game he shares most of sprites with Scott, it wasn't too dificult to do... and a lot of fun, too. Here's what he has (more details in his readme, of course): -All basics from Scott with new palettes -New poses, specials and supers different from Scott -The only specials he shares with Scott (Multipunches, Bomb Uppercut and Hurricane Kick) work way different than Normal Scott -No strikers, just Nega Scott by now (maybe I should add Nega Knives in a future) -5 new supers, a couple of them based on Scott's Double Trouble super
Yeah, he's updated to his version 1.1!! I polished him more to make him better than first version thanks to all your feedback, I hope now you enjoy him better than the first version. Here's the resumed list (more details in his readme, of course): -Renamed all files from "sp" to "scott", so now you won't get troubles with folders again -Fixed all bugs noted on past release thread (thanks to all for the feedback, all your names are in the readme) -Fixed Hurricane Kick, now it hits for real XD -Replaced and added new voices from SPvTW movie -Ramona and Stephen now hit close to enemy (thx Lahard and Alexei), Kim now makes her move in the middle of screen -Nega Scott striker attacks (Hadouken striker, Double Trouble super) are disabled when you fight against Nega Scott for obvious reasons -New small portraits, now adapted to 25x25 this time
Both chars: -Added envshakes on all specials and supers -Intro vs. those 2 based on the movie -Compatibility with MUGEN 1.0+ (data, winquotes, 9000,2 portrait, etc.), use "scott-m1.def" or "nega-m1.def" instead normal defs -Easter Egg: 12 new palettes for both of them, see the "extra" folder on them
And... you know, the mandatory shots
- Spoiler:
So yeah, enjoy them
http://network.mugenguild.com/basara Chars -> Adaptations
Finally Nigga Sco-I mean Nega Scott | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Scott Pilgrim updated and Nega Scott released by Basara-kun December 8th 2013, 12:28 pm | |
| Looks like MFG still has fire. Impressive! | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
| Subject: Re: Scott Pilgrim updated and Nega Scott released by Basara-kun December 8th 2013, 12:42 pm | |
| lol you say that like MFG is a team or somethin | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Scott Pilgrim updated and Nega Scott released by Basara-kun December 8th 2013, 1:15 pm | |
| ? I must have missed something? Aren't they a guild? Their front page even has a core group of creators on the front page. http://www.mugenguild.com/ Not to mention hosting for their core member's websites and downloads. Heck we once were hosting with them for awhile :p You could say we were once apart of MFG LOL Besides what's wrong with MMV or MFG, anyone, for that matter working on supporting a website and forum as a group? Nothing bad about it, it works fine. Everybody does it. Maybe they lack the status team label but that doesn't change what they do together. It's a system that works! And I meant nothing bad by that, just surprised that their network members are still adding to the mfg database (hosted pages) downloads. Recently there hasn't been much over there, in terms of "team" releases, -besides guest & general members posting their releases-, so i am just surprised they came out with a new totally awesome release. Just saying, good for them and great release. | |
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| Subject: Re: Scott Pilgrim updated and Nega Scott released by Basara-kun | |
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