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Subject: Tony Stark's Showroom released (updated 12/11) November 20th 2013, 5:14 pm
This stage was originally made by Magnus22
volzzilla's changes: - removed the foreground armour images - edited those images into the background - got help from Nestor on coding, including fixing a nasty bug at top of original stage - added music by Alpyne D - renamed to something more fitting
Update from 12/11 - Added new transition sprite
Video Preview from before (v1 only in video, not updated v2)
Last edited by volzzilla on December 11th 2013, 10:30 pm; edited 1 time in total
Adminbot
Posts : 2592 Join date : 2012-04-22
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 20th 2013, 5:48 pm
By the way, any feedback you can give on the coding of the download link to avoid adfly is appreciated too. Trying something new to see what people thought.
Magnus22
Posts : 11 Join date : 2012-06-05 Location : Brasil
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 20th 2013, 6:21 pm
Congratulations, it was show. Thanks for correcting this error.
zombiebrock
Posts : 1092 Join date : 2012-06-01 Age : 44 Location : Just The Raddest F*cking Palette maker Ever!
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 20th 2013, 6:35 pm
bgM from one of my besties and team mate Alpyne D ........cant..go......wrong
felideo
Posts : 240 Join date : 2012-11-08 Age : 53
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 20th 2013, 7:07 pm
WOW... very nice, thank's
kyoman
Posts : 519 Join date : 2012-05-20 Location : France
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 20th 2013, 8:37 pm
Interresing update, thanks
Last edited by kyoman on November 20th 2013, 9:46 pm; edited 1 time in total
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 20th 2013, 8:49 pm
Wow!
i like it so much!
BlueSpiderX
Posts : 1115 Join date : 2013-05-30 Age : 23 Location : the meme dimension
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 20th 2013, 9:28 pm
Hey, where can i get that Vision ? Nice stage anyways.
sky-79
Posts : 160 Join date : 2012-12-03 Location : G-Ville
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 21st 2013, 8:16 am
Ah yes, these floors again.
It's an 'Ok' start
+The suits arent bad + Alpyn-D made a good old school MSH styled BGM
- Given Tony has an ego, but Tony knows where his lab is, I highly doubt he'd need a floating sign reminding him. Why is it floating for that matter?
-All parts of the stage's floor should match. It will look far less 'thrown together'.
-The main platform is missing
Ideas: Loose that Hulk Buster armor sprite, there are far better ones out there.
Add a transparent light under each armor, and glass in front. it will give them a far better 'diplay case' feel.
Add little holograms of..... well anything armor related
Could use some foreground items, like a car on the right hand side
If there are control pannals, something should be blinking.
A simple metal grate patterns would look far-faaaaaar better then dirty Genosha bricks.
wingnut
Posts : 811 Join date : 2012-11-10
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 21st 2013, 10:48 pm
Nice stage!!
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Tony Stark's Showroom released (updated 12/11) November 30th 2013, 9:36 am
the sign is just fine. why, because its not the lab its a showroom (hence the name) and meant to be something extra for players to see on a 2D fighting background, as opposed to what the fictional character its based on worries about labeling. and i like the way the sprites look just fine, hence my conversion of it. (though i was given something recently to maybe upgrade it a little)
tank402
Posts : 704 Join date : 2013-01-09 Age : 107 Location : leftside ofyourmomsbed,your house
Subject: Re: Tony Stark's Showroom released (updated 12/11) December 2nd 2013, 3:31 am
CAN'T WAIT TO SEE WHAT YOU DO NEXT VOLZ!,i.m.o.,YOU DID A GREAT JOB ON THE STARK SHOWROOM UPDATE BRO,KEEP UP THE GOOD WORK!
sky-79
Posts : 160 Join date : 2012-12-03 Location : G-Ville
Subject: Re: Tony Stark's Showroom released (updated 12/11) December 6th 2013, 9:55 am
volzzilla wrote:
the sign is just fine. why, because its not the lab its a showroom (hence the name) and meant to be something extra for players to see on a 2D fighting background, as opposed to what the fictional character its based on worries about labeling. and i like the way the sprites look just fine, hence my conversion of it. (though i was given something recently to maybe upgrade it a little)
Oh ok, well this that said-
I'd add-
A red velvet rope. Sense there will be no glass.
Parallax to the floor.
And I'd still loose the busted old bricks. It's a showroom, not a basment.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Tony Stark's Showroom released (updated 12/11) December 11th 2013, 10:32 pm