| Iron Patriot updated 11/17/2013 by JARRO77 | |
|
+8sky-79 Fightfan andersontavars Arkady Midnight-Son JARRO77 Erroratu Adminbot 12 posters |
Author | Message |
---|
Adminbot
Posts : 2592 Join date : 2012-04-22
| Subject: Iron Patriot updated 11/17/2013 by JARRO77 November 17th 2013, 10:40 pm | |
| One of our newest Team members, JARRO77 has updated Iron Patriot by andersontavars and iron-angelus JARRO77's update log: - fix the walk forward and bakward with correct time - add sound in run forward and backward - add sound, hit sound and guard sound in the hyper move(Hyper 1 -- Mega beam) - add sound,hit sound and guard sound in the special beam light,medium,strongher - add sound,hit sound and guard sound in the special with missile - add sound , hit sound and guard sound in the special with energy projectile - add sound, hit sound and guard sound in the special with beam state(1151) - add sound,hit sound and guard sound in the special shokwawe spawner) - in all the basics add the guard sound - in the throw add all the sounds - fix the moviment of the opponent hit by flamethrower,add hit sound and decrease the time of the sound - add miss sounds in the special state 1210 and fix position of the explod - add better sounds in the hyper move (ultimate attack) and fix the moviment of the propulsor - change the jump, now is without propulsor - change the power in the hyper move avenger, and add hit sound missile, and hit sound for beam - fix the power in the hypers now there are hyper with 1000 power - add the power in all the special moves - decrease the damage for some hyper moves was too hight and special - first this char have power 8000 now is 3000 like the other chars - fixed some of the special moves was wrong because, when you make the special you lost 1000 power Download: - Code:
-
http://www.mediafire.com/download/i7z3jo833szhbb4/IronPatriot.zip
Last edited by Adminbot on December 3rd 2013, 12:35 pm; edited 1 time in total | |
|
| |
Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 18th 2013, 1:32 am | |
| -Character unhittable during his throw -The D,F,x+z beam sound is was too long -No superjump no airdash? -Can't connect the crouching punch 1-2-3 combo -Can't connect the crouching kick 1-2-3 combo -Whats up with his taunt?Goblin appears for a mini second and dissapears but the laugh stays like 2 secs more -His landing from the sky intro has him going down and then switching to his stance at ultra sonic or something?You need some transition frames -That explosion attack D,B+c is way too OP.I mean,1-2-3 + Explosion + 1-2-3 takes away more than a 3rd of health,and you can combo into it with other specials to increase the damage | |
|
| |
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 18th 2013, 1:39 am | |
| yes your' right yuor feedback, it's true, i don't fixed all,because i try at fix some stuff but without good results, i just fixed what i could,for sure there is still some work to do for improve the char,but the char is better than the old version | |
|
| |
Midnight-Son
Posts : 1153 Join date : 2012-10-18 Age : 32
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 18th 2013, 6:57 am | |
| just about 90% of mugen chars don't have clsn's in the throws lol its not realy a bug its just the way it is | |
|
| |
Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 18th 2013, 7:10 am | |
| Yeah i agree on the throws without clns, but (and ive only learnt this a few weeks ago) the reason everything must have clns (throws included) is so during 2vs2 mode the 3person doesn't go through the animations of the throw, so what should happen is add clns to everything and add a nohitby or something like that (i cant remember off the top of my head) to no stop the throw taking place, but having the clns present impead the remaining players from moving through, its not really a big deal but its something to remember if you wanting to improve coding and playability in your work i can't remember if i did add that to sunfire, but i did learn that from acey when he tested him | |
|
| |
Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 18th 2013, 11:20 am | |
| - set555 wrote:
- just about 90% of mugen chars don't have clsn's in the throws lol its not realy a bug its just the way it is
Uhh no they dont. You are supposed to have clsns and make him unhittable using code.What Arkady said. Also,this is the first time i see a character with no clsns on a throw,what do you mean 90%? - JARRO77 wrote:
- yes your' right yuor feedback, it's true, i don't fixed all,because i try at fix some stuff but without good results, i just fixed what i could,for sure there is still some work to do for improve the char,but the char is better than the old version
That doesnt mean you can fix this too,ya know? Adding CLSNS and copypasting a lil code ,maybe fiddling with some other stuff would fix this up. | |
|
| |
andersontavars
Posts : 79 Join date : 2012-06-09
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 18th 2013, 3:03 pm | |
| Donwloard now man. ty for ups | |
|
| |
Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 19th 2013, 8:16 am | |
| Thank you for improving him | |
|
| |
sky-79
Posts : 160 Join date : 2012-12-03 Location : G-Ville
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 21st 2013, 1:13 pm | |
| I'll wait for the next update.........if there is one. | |
|
| |
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 21st 2013, 1:29 pm | |
| - Quote :
- Character unhittable during his throw
The wat it should be. | |
|
| |
animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 21st 2013, 1:49 pm | |
| Very good update men!!! Gracias | |
|
| |
Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 November 21st 2013, 2:08 pm | |
| - O Ilusionista wrote:
-
- Quote :
- Character unhittable during his throw
The wat it should be. Damn i worded that badly. He should be unhittable,but he should have CLSNs ------------------------------------------------------------------------- Also what the hell is with him regaining his health after death? And it happens in both rounds!Why?I mean,you should somehow limit that if you are gonna keep it. Like Gill using his powerbar to come back to life. | |
|
| |
darknight09
Posts : 24 Join date : 2012-12-22 Age : 41
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 December 3rd 2013, 12:14 pm | |
| | |
|
| |
Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 December 3rd 2013, 1:50 pm | |
| - darknight09 wrote:
- can't download
link works for me. try refreshing page http://mugenmultiverse.webstarts.com/index.html also skip the adfly when you see it. | |
|
| |
Sponsored content
| Subject: Re: Iron Patriot updated 11/17/2013 by JARRO77 | |
| |
|
| |
| Iron Patriot updated 11/17/2013 by JARRO77 | |
|