If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here. If you join, you'll be given credit for your work and be known as part of the team that set a new standard for Mugen Megaman X and potentially creating an open sourced base for all future reploid creations.[You must be registered and logged in to see this image.] <--- Current look, most up to date
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[You must be registered and logged in to see this image.] <--- Current look, most up to date
[You must be registered and logged in to see this image.] <--- Current look, most up to date
[You must be registered and logged in to see this image.] <--- Current look, most up to date
[You must be registered and logged in to see this image.] <--- Current look, most up to date
[s]Set 00 Stance[/s]
[s]Set 01 Turn, Crouch Turn[/s]
[s]Set 02 Stand to Crouch, Crouching, Crouch to Stand[/s]
[s]Set 03 Walk Forward[/s]
Set 04 Walk Backwards
[s]Set 05 Jump up, Jump Forwards, Jump Backwards[/s]
Set 06 Tech Roll
Set 07 Standing Punches
Set 08 Standing Kicks
Set 09 Crouching Punches
Set 10 Crouching Kicks
Set 11 Air Punches
Set 12 Air Kicks
Set 13 Throw
Set 14 Air Throw
[s]Set 15 Dash Forward[/s]
[s]Set 16 Dash Backwards[/s]
Set 17 Stand "Get hit" High
Set 18 Stand "Get hit" Middle
Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead
Set 20 Dizzy, Shocked, Midnight Bliss
Set 21 Loses, Wins
Set 22 Crouch "Get hit"
Set 23 Get Tripped, Stand up from Fall Down, Get Thrown
[s]Set 24 Portrait[/s]
[s]Set 25 Crouch Guard, Air Guard, Standing Guard[/s]
Megaman X WIP Credits:waroneday - Coding, minor sprite editing
Jesuszilla - Coding
YoungSamurai5 - Coding
AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there
Empawk - Spriting, sounds, creative management
RamzaNeko (Inactive)- X armor hyper combos animations
Daeron (Inactive)- Intro and win animations
GTF (Inactive)- Run animation
supaman2525 - Sprite attack edits for specials and basics
IHighGamerI - High resolution energy blast animations
Mach3 - Sprite edits, sounds and coding
daraku - High resolution graphics effects
Nightmare Seth (Inactive)- Get hit animations
Rolento (Inactive)- Sprite transition edits for basic movement
Balthazar (Inactive)- Sprite transition edits for basic movement
!E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head
WizzyWhipitWonderful - Sound effects and voice rips manipulation
jweezy34 - Mark Gatha voice rips
A New Challenger - Big Portrait
A Secret Bro - Making the sprite base for a mini portrait
My current ideas for gameplay, concerning character movement are:Forward Dash (Forward, Forward)
Backward Dash (Back, Back)
Double Jump (Up, then Up again while in mid-air)
Super Jump (Down, Up) - Cannot double stack with double jump
Air Forward Dash (Forward, Forward while in mid-air)
Air Backward Dash (Back, Back while in mid-air)
Wall Slide (Back, Back while next to the wall in mid-air)
Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)
Roll (Hold Down+Forward or Backward, depending on direction you want to travel
During Wall Slide:
Punch
Kick
Buster Shot
Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)
- Spoiler:
For anyone working on my project, you may experience me sending you practically the same or similar messages repeatedly until I get a reply, to reassure myself that you got my message. I understand at times that this may be annoying and I have no intention to bother anyone.
This is an open source project, the only conditions being that no one uses any part of this character for closed source characters or hentai characters. If any part of this character is used for a character, consider that character now open source. The material in this project is for open source projects only!