| G.I.JOE | |
|
+5Mr.Ketchup Chimoru warriorz super_joker Red Hood 9 posters |
Author | Message |
---|
Red Hood
Posts : 908 Join date : 2012-06-16
| Subject: G.I.JOE September 14th 2013, 11:53 am | |
| Today, the G.I.JOE anime has 30 years, to celebrate this a friend of mine asked me, if could use the sprites i did for the update of the bor game for mugen. First i wasn't sure cause they were missing a lot of moves, then he told me that i should just have to use the weapons as strong punch or strong kicks. SO/ [You must be registered and logged in to see this image.]i'm gonna code the two chars on which i worked on: sgt slaughter and general hawk: [You must be registered and logged in to see this image.]and maybe storm shadow in a near future [You must be registered and logged in to see this image.] | |
|
| |
super_joker
Posts : 68 Join date : 2013-07-25
| Subject: Re: G.I.JOE September 15th 2013, 2:35 am | |
| ah yeah! more GI Joe dudes! very cool JT me likes | |
|
| |
warriorz
Posts : 127 Join date : 2012-06-06 Location : italy
| Subject: Re: G.I.JOE September 15th 2013, 4:22 am | |
| general hawk is very cool... | |
|
| |
Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: G.I.JOE September 15th 2013, 12:26 pm | |
| This is exciting! Thank you, I can't wait! | |
|
| |
Mr.Ketchup
Posts : 870 Join date : 2012-06-01
| Subject: Re: G.I.JOE September 16th 2013, 5:56 am | |
| Is this for BOR or Mugen? | |
|
| |
Red Hood
Posts : 908 Join date : 2012-06-16
| Subject: Re: G.I.JOE September 16th 2013, 12:12 pm | |
| - Mr.Ketchup wrote:
- Is this for BOR or Mugen?
both here are some screeNshots for the update of the bor game, thanks to counte mounte and bloodbane [You must be registered and logged in to see this image.]and the chars are now in the process to being coded for mugen . I just have to add a lot of sprites to the ones i did before. | |
|
| |
Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: G.I.JOE September 18th 2013, 11:50 pm | |
| Very cool. However I wonder if you are making a full game project or just deciding to code whatever from the BOR individually for Mugen? | |
|
| |
Red Hood
Posts : 908 Join date : 2012-06-16
| Subject: Re: G.I.JOE September 22nd 2013, 10:57 am | |
| i will adapt them 1 by one: the first one is hawk, he may see the light very very very soon: [You must be registered and logged in to see this image.]I m just having fun with them, so for now they won't be masterpiece (like my batman project) , just roster worthy for me. | |
|
| |
wingnut
Posts : 811 Join date : 2012-11-10
| Subject: Re: G.I.JOE September 23rd 2013, 12:03 am | |
| | |
|
| |
NinjaRyu
Posts : 372 Join date : 2012-12-14
| Subject: Re: G.I.JOE September 23rd 2013, 9:07 am | |
| yay to very soon comment | |
|
| |
Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: G.I.JOE September 23rd 2013, 3:07 pm | |
| Cool. May I ask how many GI Joe characters you will release? | |
|
| |
csalt
Posts : 3 Join date : 2013-05-07
| Subject: Re: G.I.JOE October 20th 2013, 3:22 pm | |
| More G.I.Joe characters. Work looks awesome. | |
|
| |
Sponsored content
| Subject: Re: G.I.JOE | |
| |
|
| |
| G.I.JOE | |
|