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Superman Beyond by Angelus_Silverhead and JARRO77 help needed
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 13th 2024, 7:29 pm
Superman Beyond by Angelus_Silverhead and JARRO77 my problem its take the cape I take it off 1 to 4 palette and that ok palette 5,6,7 got cape ok!! but in the palette 8 I dont want palette... 9,10,11,12 got palette and ok for me I need take it of cape in palette 8 you see this palette is Invencible...
Last edited by ModeratorBot on April 14th 2024, 9:18 pm; edited 1 time in total (Reason for editing : edit title)
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 14th 2024, 11:38 am
Try to check in mimic
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ModeratorBot
Posts : 536 Join date : 2012-05-29
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 14th 2024, 9:18 pm
Topic title edited to help it get noticed by a helping programmer sooner.
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 15th 2024, 2:59 am
I have no possibility to check right now, but I think, that you need to check the state 777. There are settings with the cape you can change.
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 15th 2024, 9:47 am
Angelus_Silverhead wrote:
I have no possibility to check right now, but I think, that you need to check the state 777. There are settings with the cape you can change.
I going and:
[state -1] type = helper trigger1 = numhelper(1221) = 0 trigger1 = palno != 4 && (palno != [1,3])-----------------here no cape 4 palettes 1 to 4 ok fine....but I need no cape the palette 8 too ID = 1221 stateno = 777; ;supermovetime = 40;0+(99999 * (StateNo=[3000,4999])) ;pausemovetime = 40;0+(99999 * (StateNo=[3000,4999])) @Shining Mimic no is the solution ok?
yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 16th 2024, 2:34 pm
Ok I fixed myself!! and: [state -1] type = helper trigger1 = numhelper(1221) = 0 trigger1 = palno != 4 && (palno != [1,4]) && (palno != [8,8])-------------------this fix!! ID = 1221 stateno = 777; ;supermovetime = 40;0+(99999 * (StateNo=[3000,4999])) ;pausemovetime = 40;0+(99999 * (StateNo=[3000,4999])) and now: pal1 = Beyond.act pal2 = TSBlackSuit.act pal3 = Red_Superman.act pal4 = Blue_Superman.act pal5 = Mr_Majestic.act pal6 = Cyborg_Superman_new_4.act pal7 = cyborg_new_52_2.act pal8 = Invincible.act pal9 = Injustice2.act pal10 = Omniman.act pal11 = Ultraman_COTW_3.act pal12 = Ultraman.act and now working all fine cape and without cape...like Invencible and Omniman:
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 16th 2024, 7:54 pm
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 17th 2024, 11:47 am
Doom wrote:
DO YOU LIKE IT? you wanna this palettes?
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 18th 2024, 4:57 pm
yolomate wrote:
Doom wrote:
DO YOU LIKE IT? you wanna this palettes?
Of course... I will be attentive to the publication of your palettes...
yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: Superman Beyond by Angelus_Silverhead and JARRO77 help needed April 19th 2024, 6:47 pm
Doom wrote:
yolomate wrote:
Doom wrote:
DO YOU LIKE IT? you wanna this palettes?
Of course... I will be attentive to the publication of your palettes...