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Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 25th 2023, 4:47 pm
Nice character and stage thank you guys
MDS_GEIST and bam77 like this post
AvalokiteshvaraX
Posts : 26 Join date : 2021-08-16
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 25th 2023, 5:16 pm
This was my most anticipated Wip. Thanks a lot guys
And the MatreroG stage is insane, as always.
bam77 likes this post
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 25th 2023, 5:20 pm
Amazing, Thanks for sharing
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RO-X
Posts : 53 Join date : 2023-05-05
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 25th 2023, 5:46 pm
What a marvelous Doomsday and spectacular Doomed Metropolis! A perfect surprise for this holiday! Can't thank you enough with words.
MDS_GEIST and bam77 like this post
jackBedson
Posts : 28 Join date : 2022-08-09 Age : 24
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 25th 2023, 8:47 pm
it's nice
bam77 likes this post
gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 26th 2023, 12:26 am
I played with him, and what can I say, he's perfect, his AI is strong and it's a lot of fun to play with him, a wonderful gift for all of us, thank you Ban77 and MDS_GEIST, for this masterpiece of a character.
GartanhaM wrote:
Regarding the Stage, I just repeat my friend's words because there is nothing more to say. THANK YOU!! MatreroG for the E P I C Metropolis in Doom stage
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 26th 2023, 1:21 am
MDS_GEIST wrote:
From Bam77- "Merry Christmas Everyone...Here to add some DOOM and gloom to your holiday " THANK YOU!! MatreroG for the E P I C Metropolis in Doom stage
Finally one of the most awaited mugen char ever coming!!
Already tested definetely a MASTERPIECE
I like alot the creativity you put into this is really a MONSTER
To me this is a LEGENDARY release
The moveset is fucking crazy i know i will have alot of fun with this character hahahhahahah
Awesome stage as always Matrero never disapointed
Thanks to you and to all the people work into this
THIS IS DOOMSDAY!!!!
MDS_GEIST and bam77 like this post
pseudoingles
Posts : 607 Join date : 2013-04-18 Age : 42 Location : BRASIL
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 26th 2023, 1:36 am
Wow!!! This char is AMAZING nice DOOMSDAY ans very nice Stage
bam77 likes this post
Mr.Ketchup
Posts : 869 Join date : 2012-06-01
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 26th 2023, 6:05 am
Thank you guys so much for this monstrocity of a good character. Also thank you for the epic stages, love it.
MDS_GEIST and bam77 like this post
yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 26th 2023, 11:06 am
I wanna play with that Batman!!!
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 27th 2023, 12:23 pm
feedback...
- the sprites are great - move concepts are nice - needs a traditional 120x140 port set to 9000,1 for public release because some people dont know how to change ports and the bulk of those people use screenpacks with 120x140 - in watch mode, he starts with 3000 power. this is unfair to other fighters who need to build up power to use hypers, where he does not - damage scaling on hypers is excessive - while i love the charging hyper conceptually, it has a couple problems 1) the road cutscene's camera needs to be at base level, whereas currently its dependent on opponent's location when grabbed 2) speed up the animation of the road scene and in air scene when in miniature form a bit - all 3 directions of the charging special need to be sped up - needs winquotes - the eyebeam hyper misses many characters + the fx can stay on screen when interrupted. also saw some air walking connected to the move but hard to express what exactly caused it. i just know he implemented the move before on ground and stayed above ground after for a time until he jumped - speed up the helicopter being thrown animation in the phase when its coming into screen with opponent
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MDS_GEIST
Posts : 391 Join date : 2012-06-25
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 27th 2023, 1:43 pm
volzzilla wrote:
feedback...
- needs a traditional 120x140 port set to 9000,1 for public release because some people dont know how to change ports and the bulk of those people use screenpacks with 120x140 *I dont know how to change ports either LOL - in watch mode, he starts with 3000 power. this is unfair to other fighters who need to build up power to use hypers, where he does not * He's more like a boss like character - damage scaling on hypers is excessive *I based the hyper damage off other MvC-Like characters like Loganir Cyclops - while i love the charging hyper conceptually, it has a couple problems 1) the road cutscene's camera needs to be at base level, whereas currently its dependent on opponent's location when grabbed * I know I tried everything to fix it don't know how to solve this issue I tried to trigger P1 changestate based on P2 Y position (height) but didn't work =(..I also tried to use screenbound camera y position (on the road part) didn't work I also tried using a helper with a camera on it(on the road part)...didn't work =/2) speed up the animation of the road scene and in air scene when in miniature form a bit * I wanted to give a heavy feeling because he's not a flyer like Superman he's going to be effected by the gravity and the wind - all 3 directions of the charging special need to be sped up *again didn't want it to look like he can fly - needs winquotes * it would be "GGGRrrrrrrrr" LOL - speed up the helicopter being thrown animation in the phase when its coming into screen with opponent *tried to fix this as well when I did the helicopter went through the floor and exploded the timing was off ......*but with all this don't really have time right now to go back on these fixes but would have to ASK Bam77 FIRST but I would hope maybe someone else can have time to fix these problems I barely have time to work on Batman =(
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 28th 2023, 12:07 pm
@MDS...
- changing ports is easy but you proved my point on why 120x140 is needed for a default - forgot to mention before to disable the chase superman winpose when he faces superman - some people dont worry about boss characters, just regular rosters. perhaps make 2 cns files, 1 for boss version like you have now, and another version where it does not start with 3000 power - regarding hyper damage scaling, i dont know what you used as base, but its wrong. he causes too much damage on hypers - on the charging hyper camera, i'd think the problem is focusing it on P2's location, so avoid that - i dont think he'd appear as flying if those 2 things i mentioned were sped up. it'd just make them seem better (special seems laggy + hyper needs to just go quicker regarding time)
MDS_GEIST
Posts : 391 Join date : 2012-06-25
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 28th 2023, 12:28 pm
MDS_GEIST wrote:
volzzilla wrote:
feedback...
- needs a traditional 120x140 port set to 9000,1 for public release because some people dont know how to change ports and the bulk of those people use screenpacks with 120x140 *I dont know how to change ports either LOL - in watch mode, he starts with 3000 power. this is unfair to other fighters who need to build up power to use hypers, where he does not * He's more like a boss like character - damage scaling on hypers is excessive *I based the hyper damage off other MvC-Like characters like Loganir Cyclops - while i love the charging hyper conceptually, it has a couple problems 1) the road cutscene's camera needs to be at base level, whereas currently its dependent on opponent's location when grabbed * I know I tried everything to fix it don't know how to solve this issue I tried to trigger P1 changestate based on P2 Y position (height) but didn't work =(..I also tried to use screenbound camera y position (on the road part) didn't work I also tried using a helper with a camera on it(on the road part)...didn't work =/2) speed up the animation of the road scene and in air scene when in miniature form a bit * I wanted to give a heavy feeling because he's not a flyer like Superman he's going to be effected by the gravity and the wind - all 3 directions of the charging special need to be sped up *again didn't want it to look like he can fly - needs winquotes * it would be "GGGRrrrrrrrr" LOL - speed up the helicopter being thrown animation in the phase when its coming into screen with opponent *tried to fix this as well when I did the helicopter went through the floor and exploded the timing was off ......*but with all this don't really have time right now to go back on these fixes but would have to ASK Bam77 FIRST but I would hope maybe someone else can have time to fix these problems I barely have time to work on Batman =(
volzzilla wrote:
@MDS...
- changing ports is easy but you proved my point on why 120x140 is needed for a default - forgot to mention before to disable the chase superman winpose when he faces superman - some people dont worry about boss characters, just regular rosters. perhaps make 2 cns files, 1 for boss version like you have now, and another version where it does not start with 3000 power - regarding hyper damage scaling, i dont know what you used as base, but its wrong. he causes too much damage on hypers - on the charging hyper camera, i'd think the problem is focusing it on P2's location, so avoid that - i dont think he'd appear as flying if those 2 things i mentioned were sped up. it'd just make them seem better (special seems laggy + hyper needs to just go quicker regarding time)
Any updates won't be for at least a year from now maybe more I have ideas for another cinematic hyper and specials but would have to ASK Bam77 first..some life stuff came up so now I only have time to work on Batman for a couple hours on a Sunday...but like I said in earlier post if anyone wants to work on this they can BUT ask Bam77 first ...I have ideas that going to blow everyones mind but...I wish I had more time =/...
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gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!! December 28th 2023, 3:25 pm
Well, I don't see the hyper's time as a problem, on the contrary, as I said, it makes the player part of the scene, just like all the hyper's from CDZ, or Thor and Wonder Woman from loganir, I particularly love the shows of these hypers , I hope not to change them.
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Subject: Re: Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!!
Doomsday by Bam77 & Metro in Doom stage by MatreroG for MMV XMAS!!!