| Ask OldGamer for Question with Screen Pack and Stages creation | |
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OldGamer
Posts : 760 Join date : 2012-08-17 Location : Ohio
| Subject: Ask OldGamer for Question with Screen Pack and Stages creation September 14th 2023, 8:39 am | |
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Last edited by OldGamer on October 13th 2023, 1:46 am; edited 3 times in total (Reason for editing : repurposed) | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: Ask OldGamer for Question with Screen Pack and Stages creation September 16th 2023, 4:54 am | |
| Looks very cool man Thanks for sharing | |
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ModeratorBot
Posts : 536 Join date : 2012-05-29
| Subject: Re: Ask OldGamer for Question with Screen Pack and Stages creation September 18th 2023, 9:08 am | |
| Re-purposed because MMV staff has long wanted a topic similar to this. | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Ask OldGamer for Question with Screen Pack and Stages creation September 19th 2023, 10:54 pm | |
| how hard is it to add a visual stage select to a screenpack? | |
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OldGamer
Posts : 760 Join date : 2012-08-17 Location : Ohio
| Subject: Re: Ask OldGamer for Question with Screen Pack and Stages creation October 13th 2023, 1:43 am | |
| - volzzilla wrote:
- how hard is it to add a visual stage select to a screenpack?
their not hard just that you have to make each background images into a Bitmap sprite Fonts of a stage by using Fighter Factory 3.0 and make the stages as An Numbers, Letters and characters key symbols in order to show on the screen. always best to do this with mugen 1.1 and not with mugen 1.0 as for ikemen go is easier than mugen 1.1 you can see that Mugen 1.1 explain that value numbers and characters key smybols on their ACII Charts https://www.elecbyte.com/mugendocs-11b1/fonts.html#ascii-character-reference
Last edited by OldGamer on October 13th 2023, 1:51 am; edited 3 times in total | |
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OldGamer
Posts : 760 Join date : 2012-08-17 Location : Ohio
| Subject: Re: Ask OldGamer for Question with Screen Pack and Stages creation October 13th 2023, 1:45 am | |
| - ModeratorBot wrote:
- Re-purposed because MMV staff has long wanted a topic similar to this.
is that even a question ? | |
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OldGamer
Posts : 760 Join date : 2012-08-17 Location : Ohio
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Ask OldGamer for Question with Screen Pack and Stages creation October 13th 2023, 9:34 am | |
| - OldGamer wrote:
- volzzilla wrote:
- how hard is it to add a visual stage select to a screenpack?
their not hard just that you have to make each background images into a Bitmap sprite Fonts of a stage by using Fighter Factory 3.0 and make the stages as An Numbers, Letters and characters key symbols in order to show on the screen. always best to do this with mugen 1.1 and not with mugen 1.0 as for ikemen go is easier than mugen 1.1
you can see that Mugen 1.1 explain that value numbers and characters key smybols on their ACII Charts https://www.elecbyte.com/mugendocs-11b1/fonts.html#ascii-character-reference i guess i was hoping that it'd auto add because idea was update my screenpack for others and anyone who downloads, they wouldnt have to do anything to have visual select stage select viewing | |
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OldGamer
Posts : 760 Join date : 2012-08-17 Location : Ohio
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Ask OldGamer for Question with Screen Pack and Stages creation October 14th 2023, 8:49 am | |
| me personally, i am not needing visual stage select. it was more about providing something cool for anyone who may download the update and i just dont think the average downloader would go through the trouble of making all those images for their own stages. was hoping for something automatic but i guess does not exist | |
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| Subject: Re: Ask OldGamer for Question with Screen Pack and Stages creation | |
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| Ask OldGamer for Question with Screen Pack and Stages creation | |
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