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 Making different stand animation by palettes

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Tradt-Production

Tradt-Production


Posts : 243
Join date : 2014-11-15
Age : 33
Location : France

Making different stand animation by palettes Empty
PostSubject: Making different stand animation by palettes   Making different stand animation by palettes EmptyJune 25th 2022, 11:20 am

I am trying to edit Charlie Nash to make him having a different stand animation, depending of SFA or SFV palettes.

(I am a noob at character coding)

So far, by adding a bit of code (those circled in red), I've succed to change the stand anim but the full animation is not playing, just the first frame freezed. (while I've made a 5 frames animation for the sfv stance)

(the SFA default stance anim is 0 and the SFv one is anim 1)

Making different stand animation by palettes Captur11

Seems I am not so far of the expected result, but what is missinh to see the sfv stance animated ?

Extra note, the turning animation (anim 5) don't play anymone for the SFV stance.

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pseudoingles

pseudoingles


Posts : 608
Join date : 2013-04-18
Age : 42
Location : BRASIL

Making different stand animation by palettes Empty
PostSubject: Re: Making different stand animation by palettes   Making different stand animation by palettes EmptyJune 25th 2022, 12:19 pm

You can use a changestate instead animchange
I believe it can work
But you need
; create a statedef to this change


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Tradt-Production

Tradt-Production


Posts : 243
Join date : 2014-11-15
Age : 33
Location : France

Making different stand animation by palettes Empty
PostSubject: Re: Making different stand animation by palettes   Making different stand animation by palettes EmptyJune 25th 2022, 12:24 pm

What the code shall look like ?
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

Making different stand animation by palettes Empty
PostSubject: Re: Making different stand animation by palettes   Making different stand animation by palettes EmptyJune 25th 2022, 3:21 pm

Here you go, just replace your whole statedef 0 with this.
I have notes beside specific code that I added to yours below as well.
This is tested and works in mugen (will also fix the missing turn).


Code:
; Stand
[Statedef 0]
type = S
physics = S
sprpriority = 0

[State 0, Gone]  
type=removeexplod
trigger1= ishelper
[State 0, Gone]
type=destroyself
trigger1= ishelper

[State 0, 1a]
type = ChangeAnim
triggerall = palno !=4  ; <-------- don't trigger if pal 4 is chosen
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0

[State 0, 1b]    ; <------- the second change anim needs to have the turn code as well so we can use the same code
type = ChangeAnim
triggerall = palno = 4 ; <------ trigger if pal = 4 is chosen
trigger1 = Anim != 1 && Anim != 5  ; <--- trigger is not already in anim 1 or 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 1 


[State 0, dead] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050
ctrl = 0

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Tradt-Production

Tradt-Production


Posts : 243
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Age : 33
Location : France

Making different stand animation by palettes Empty
PostSubject: Re: Making different stand animation by palettes   Making different stand animation by palettes EmptyJune 25th 2022, 4:02 pm

Thank you, it works!


One more question: what if I want to apply this to more palettes than the 4th ?

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thatguy

thatguy


Posts : 1381
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Location : Canada

Making different stand animation by palettes Empty
PostSubject: Re: Making different stand animation by palettes   Making different stand animation by palettes EmptyJune 25th 2022, 4:14 pm

To have it work for palno 5 too, add more with "||" (without quotes) separating them in the code

Code:
|| = or (in code)

Example code:
For anim 0
Code:
triggerall = palno !=4 || palno !=5   ; <---- don't trigger if these pals are chosen

For anim 1
Code:
triggerall = palno = 4 || palno = 5  ; <---- trigger if these pals are chosen


Last edited by thatguy on June 25th 2022, 4:17 pm; edited 1 time in total

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Tradt-Production

Tradt-Production


Posts : 243
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Age : 33
Location : France

Making different stand animation by palettes Empty
PostSubject: Re: Making different stand animation by palettes   Making different stand animation by palettes EmptyJune 25th 2022, 4:15 pm

You are awesome!

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Tradt-Production

Tradt-Production


Posts : 243
Join date : 2014-11-15
Age : 33
Location : France

Making different stand animation by palettes Empty
PostSubject: Re: Making different stand animation by palettes   Making different stand animation by palettes EmptyJune 26th 2022, 1:44 am

I tested and... it's not working when I had more palettes with the "||" , even with just the 4 and 5 like you showed
(I don't got the time to test yesterday because it was very late hour)
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PostSubject: Re: Making different stand animation by palettes   Making different stand animation by palettes Empty

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