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 Blade Release

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chancethegamer
jspiderman171717
Pilgrim
brucewayne74
Doom
warecus
harbinger
JARRO77
tony spector
RenatoNat.J
MatreroG
BigPimp
Shining
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carpa5
Melter
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candido159
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AuthorMessage
harbinger

harbinger


Posts : 33
Join date : 2012-11-30

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 2nd 2022, 5:50 am

Just some immediate feedback from an animation point of view - all of his basic attacks feel like he glides and lack weight. As you've given each frame 4 ticks he moves at one speed, when really the wind up and down should be slower than the attack itself.

Check out Timing under the 12 principles of animation
Blade Release - Page 2 HZeBTXQBlade Release - Page 2 LPNtK8s
Blade Release - Page 2 WfwtedUBlade Release - Page 2 XqR5Ny7

Both are the same number of ticks (36 for top, 21 for bottom), 1st is the original and is 4 for each frame, 2nd is quick edit where the actual swing is faster than the windup.  I recommend playing with the timing on his attacks to really give him more oomph

candido159, MatreroG, chancethegamer, RagDaemon and Chinese like this post

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warecus




Posts : 592
Join date : 2012-05-27

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 2nd 2022, 9:38 am

Maybe a Glaive added to an update

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 2nd 2022, 1:14 pm

harbinger wrote:
Just some immediate feedback from an animation point of view - all of his basic attacks feel like he glides and lack weight. As you've given each frame 4 ticks he moves at one speed, when really the wind up and down should be slower than the attack itself.

Check out Timing under the 12 principles of animation
Blade Release - Page 2 HZeBTXQBlade Release - Page 2 LPNtK8s
Blade Release - Page 2 WfwtedUBlade Release - Page 2 XqR5Ny7

Both are the same number of ticks (36 for top, 21 for bottom), 1st is the original and is 4 for each frame, 2nd is quick edit where the actual swing is faster than the windup.  I recommend playing with the timing on his attacks to really give him more oomph
Those do look better, I honestly haven't had any animation feedbacks before so thank you, I'll keep these in mind for updates and for my future characters yes

warecus wrote:
Maybe a Glaive added to an update
I searched glaive and I see that thing he throws from the movie that came back after throwing, I think that's what I made for one of his specials.

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warecus




Posts : 592
Join date : 2012-05-27

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 2nd 2022, 2:33 pm

I’ll check it out.

I hope someone makes an tas pal…darkish blue coat and pants, red shirt. Also maybe a green sword
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Doom

Doom


Posts : 10512
Join date : 2014-08-22

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 2nd 2022, 4:17 pm


Excellent work my friend, congratulations... Razz

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https://doom783.wixsite.com/doomismia
brucewayne74

brucewayne74


Posts : 1065
Join date : 2012-11-29

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 3rd 2022, 3:07 am

Amazing and incredible smart palettes,congratulation

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Pilgrim

Pilgrim


Posts : 484
Join date : 2012-12-02

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 3rd 2022, 11:59 am

Really good one

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jspiderman171717




Posts : 290
Join date : 2015-06-25
Age : 26
Location : Mexico

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 3rd 2022, 5:03 pm

Congratulations on the release friend!, it was very fun to work on the special intro that Blade and Morbius have, I loved collaborating with you and I hope we can do it more in the future

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 4th 2022, 5:09 am

Thanks everyone.
jspiderman171717 wrote:
Congratulations on the release friend!, it was very fun to work on the special intro that Blade and Morbius have, I loved collaborating with you and I hope we can do it more in the future
Anytime my friend, anytime.
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chancethegamer




Posts : 642
Join date : 2019-12-12

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 4th 2022, 8:17 am

Incredible character. Can’t wait for those @harbinger speed suggestions to be implanted. They look good. Those Tony Spector palettes are great as well and should be implemented whenever a slight update does happen

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warecus




Posts : 592
Join date : 2012-05-27

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 5th 2022, 8:41 am

Hey Candido ,

Dev and big pimp just released a alpha of Sebastian Shaw. Dev says he hope someone would finish and add the extra sprites he uploaded. Could be cool if you gave it a shot.

Located at infinity mugen team site

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 5th 2022, 8:57 pm

warecus wrote:
Hey Candido ,

Dev and big pimp just released a alpha of Sebastian Shaw. Dev says he hope someone would finish and add the extra sprites he uploaded. Could be cool if you gave it a shot.

Located at infinity mugen team site
I see it, although his the sprites are very impressive as expected, I sadly have no interest in coding the character, and if I would finish it, I can't because I have no idea of what his specials and hypers should be.
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Helio

Helio


Posts : 172
Join date : 2014-06-26
Age : 40
Location : Spain

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 7th 2022, 3:51 am

Very good char.
The previous Blade char was too similar to Onomatopoeia so thank you very much for this work and release.
I think his jump is a little bit low compared to other chars (he can not jump over Colossus, for example).
And maybe his DcF+punch air special should not be allowed when he is jumping backwards (sorry, I'm physicist and some movements are too wierd to accept).
In any case, these are small changes anyone can do, but the char is very good. Congratulations.

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Chinese




Posts : 15
Join date : 2022-04-03
Location : Japan

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 7th 2022, 9:58 am

awesome

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warecus




Posts : 592
Join date : 2012-05-27

Blade Release - Page 2 Empty
PostSubject: Re: Blade Release   Blade Release - Page 2 EmptyApril 7th 2022, 2:00 pm

I agree with helio about the jump. It is kinda frustrating. But main concern is the sound effects on the attacks that don’t use the sword. They are too low or something idk but it sounds like he is kicking paper. I think you should give him the standard hit sound and block sounds as most characters so it can feel impactful. The main reason is sometimes you don’t know if you hit the opponent because the sound is not matching what it should sound like 

But other than that he is really cool. On another note what are the shells supposed to be below him name. They are always there and never decrease
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