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Download MvC3 Hitsparks + Killer instict Announcer to Ikemen GO!! New pack release by Splash!!!
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Splash
Posts : 226 Join date : 2020-06-21
Subject: Download MvC3 Hitsparks + Killer instict Announcer to Ikemen GO!! New pack release by Splash!!! Thu 3 Feb - 16:12
Download MvC3 Hitsparks + Killer instict Announcer to Ikemen GO!! New pack release by Splash!!!
You are free to use my MvC3 hitsparks, or these announcers. I just ask that you give me proper credit. Many people asked me for these tools, here it is. Have fun! If you plan to improve something here, you can do it and I ask you to share it with everyone, for the community to grow. Some things we are allowed to share, so the community grows with that.
In data folder you will find the "action.zss" This file have the announcer. You will see two files "action - Killer Instict Announcer" and "action - MvC3 Announcer". Make a backup first.
If you want MvC3 announcer in the game, rename "action - MvC3 Announcer" to "action". if you want KI announcer, rename "action - Killer Instict Announcer" to "action".
I Think in the future IKEMEN GO will aloow choose diferent announcers with groove system or map menus. But now we need make that for choose the announcer.
--------------------------------------------- About the Tag System:
Tripler hyper combo: back + switch buttons (W+D) Hyper delayed: make special with one character first and press w + w. Or D+D. No W+d. Pay attention if the character has a helper in the movement, then it needs the custom constants
Change character: Down + W or D Call super assist: Foward + W or D
Also, in each character in main CNS:
[Constants]
switchAttack = 630 ; ANIM: Switch attack. switchAirAttack = 630 ; ANIM: switch air attack. snapBackAttack = 250 ; ANIM: snapback attack snapBackHit = 5030 ; this is the ANIMATION used when the char get hit by the snapback attack
;StateTagAssistHyperCustom1 = 3100 ;;;CUSTOM, if character uses helper in the hyper, is same value of StateTagAssistHyper = 3100. Not use that, only use if necessary when character has a helper ;hyperTimeStartCustom1 = 50 ;hyperTimeEndCustom1 = 120
StateTagAssistSuper = 1102 ; STATENO: normal assist attack StateTagAssistHyper = 3100 ; STATENO: Super assist attack, cost 1000 of power. tauntWhileWaitingForPartners = 195 ; ANIM: If mvc1switch is on, taunt after switch. Used on switch attack or triple menace.
advancedGuardState = 160;151;;;;;foot advancedGuardState2 = 161;152;;;crouch advancedGuardState3 = 162;153;;; air