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Skillfrank should Be the one to create the Kilowog Wip Topic
To Candido
I noticed coders don't like to give Spriters the proper credits
This tradition of giving credit Should be established from The start ....
To Candido Your not an Author And you cannot hand draw Sprites
It is therefore ruining
The quality ....
You need to give credit For the sprites of Kilowog
To Skillfrank for he is the one responsible For you being able to code kilowog If any drama Happens on release day
While you were only given Permission to code
And your twisting and rotating sprites That Skillfrank Has given to you...as well
Last edited by skillfrank on July 19th 2021, 3:14 am; edited 17 times in total (Reason for editing : Candido is misrepresenting ..and is using Skillfrank Sprites)
skillfrank, pseudoingles and candido159 like this post
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Kilowog W.I.P. June 22nd 2021, 6:32 am
DC
candido159 likes this post
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Kilowog W.I.P. June 22nd 2021, 6:35 am
Beuuuuutifuuuuul sprites... And fluid animations... Continue with kilowg
candido159 likes this post
malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
Subject: Re: Kilowog W.I.P. June 22nd 2021, 6:48 am
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skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
Subject: Re: Kilowog W.I.P. June 22nd 2021, 7:05 am
I had this sprites from skillfrank but I believe your work is better And the animations too fluid i will wait for it
candido159 likes this post
yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: Kilowog W.I.P. June 22nd 2021, 9:59 am
Subject: Re: Kilowog W.I.P. June 22nd 2021, 12:37 pm
Wow, this looks good, Kilowog should be big. Nice to see a new GL - MUGEN has a damn corps already I think!
Looking forward to this one.
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wil.li.an
Posts : 219 Join date : 2012-11-07 Location : Brazil
Subject: Re: Kilowog W.I.P. June 22nd 2021, 2:53 pm
A - W - E - S - O - M - E but I dont like to see my John Stewart getting hit
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pseudoingles
Posts : 608 Join date : 2013-04-18 Age : 42 Location : BRASIL
Subject: Re: Kilowog W.I.P. June 22nd 2021, 3:55 pm
Great work Congratulations
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alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Kilowog W.I.P. June 23rd 2021, 7:45 pm
candido159 wrote:
By candido159 & skillfrank
Ah, I see that skillfrank find partnership with you. Nice!
I know this is an early version, but here's my highlight: 1. Personally, I don't really like the screen shake everytime he lands from jumping. I always assume that screen shake is suitable for heavy-hitter characters, while I believe Killowog, despite of his huge body, he's not a heavy-hitter. 2. I think you need to incorporate more "lantern" power in his basic attacks, maybe for his strong punch & kick. Look at John Stewart's strong punch, there's additional construct that hits, reinforcing the feel that it hits harder. [You must be registered and logged in to see this image.]
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Kilowog W.I.P. June 23rd 2021, 9:26 pm
I'm glad you all like the progress so far
Last edited by candido159 on June 23rd 2021, 9:32 pm; edited 1 time in total