Somm
Posts : 502 Join date : 2013-09-17
| Subject: Remove Simul Icons on Screenpack April 24th 2021, 5:43 pm | |
| I'm talking about that: Anyone know if its possible remove that two icons? (In a way that still can use them on turns) Here a docs made by OldGamer. - Code:
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p1.teammenu.pos = 20, 30 ;This is a Font Position for the P1 Team Menu *Simple/Simul/Turn* Font display ;p1.teammenu.bg.spr = ;This is to add the for the Player1 Team Menu *Simple/Simul/Turn* display ;p1.teammenu.anim.spr = ;This is to add the animation code for the image/sprite for the Player1 Team Menu *Simple/Simul/Turn* display p1.teammenu.selftitle.font = 3,0, 1 ;This Font path is for "font3 = jg.fnt" for the Player1 Team Menu display p1.teammenu.selftitle.text = Select team mode ;This is to text the Player1 Team Menu p1.teammenu.enemytitle.font = 3,0, 1 ;This Font path is for "font3 = jg.fnt" for the Player1 Team Menu hide display p1.teammenu.enemytitle.text = Opponent team mode ;This is to text the Player1 Team Menu p1.teammenu.move.snd = 100,0 ;This is a Player1 Team Menu Cursor Display for the sound/location while the cursor is moving p1.teammenu.value.snd = 100,0 ;This is a Player1 Team Menu Cursor Display for the sound/location while the cursor is being selected p1.teammenu.done.snd = 100,1 ;This is a Player1 Team Menu Cursor Display for the sound/location while the cursor is been selected p1.teammenu.item.offset = 0,20 ;This is a Player1 Team Menu Position set between the *Simple/Simul/Turn* Icon image/sprite p1.teammenu.item.spacing = 0,15 ;This spacing the *Simple/Simul/Turn* Icon image/sprite p1.teammenu.item.font = 3,0, 1 ;This Font path is for "font3 = jg.fnt" for the Player1 Team Menu name display p1.teammenu.item.active.font = 3,3, 1 ;This Font for the Player1 Team Menu name is being highlighted p1.teammenu.item.active2.font = 3,0, 1 ;This Font path Second font number is color for to blinking the Player1 Team Menu name Display p1.teammenu.item.cursor.offset = -10, 0 ;This is a Player1 Cursor Team Menu Position set between the *Simple/Simul/Turn* Icon image/sprite p1.teammenu.item.cursor.anim = 180 ;This is a Player1 Cursor Team Menu Display for the image/sprite location on the Animation Code p1.teammenu.value.icon.offset = 60,1 ;This is a Player1 Team Menu small icon Position p1.teammenu.value.icon.spr = 181,0 ;This is a Player1 Cursor Team Menu Display for the small icon image/sprite location p1.teammenu.value.empty.icon.offset = 60,1 ;This is a Player1 Team Menu empty small icon Position p1.teammenu.value.empty.icon.spr = 182,0 ;This is a Player1 Cursor Team Menu Display for the empty small icon image/sprite location p1.teammenu.value.spacing = 6,0 ;This spacing the Icon image/sprite for the Player1 Cursor Team Menu Display Apparently theres no way to configure the icons of each menu item individually. (Simul/Turns) Thats really annoying. | |
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crosspotts1.0
Posts : 4982 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: Remove Simul Icons on Screenpack April 24th 2021, 6:16 pm | |
| I don't think so but I'll keep looking | |
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Somm
Posts : 502 Join date : 2013-09-17
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| Subject: Re: Remove Simul Icons on Screenpack | |
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