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 MatreroG's Stages WIP Concepts

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MatreroG
55 posters
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AuthorMessage
BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyMay 28th 2021, 9:58 am

your stages are one of the best custom stages i saw so far man
and multiple floor stages are always amazing as well
keep it up MatreroG's Stages WIP Concepts - Page 6 670481599
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MDS_GEIST

MDS_GEIST


Posts : 391
Join date : 2012-06-25

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyMay 28th 2021, 10:09 am

MatreroG's Stages WIP Concepts - Page 6 670481599
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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyMay 28th 2021, 11:43 am

Great idea and looks perfect as ever Very Happy kimczi is perfect for providing the c-class villains too cheers

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MatreroG

MatreroG


Posts : 1739
Join date : 2014-03-09

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyMay 30th 2021, 12:08 pm

I had already shown some image of this background concept. So here is a simple video of the stage in action without many details. The idea is still to fill the second level, the bar, with cameos from underrated villains.
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https://www.youtube.com/channel/UCqWXFLyId41h6itJE2IwhlQ
Doom

Doom


Posts : 10512
Join date : 2014-08-22

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyMay 30th 2021, 1:07 pm

denso

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https://doom783.wixsite.com/doomismia
MatreroG

MatreroG


Posts : 1739
Join date : 2014-03-09

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJune 27th 2021, 6:45 pm

Yes, I know, another Sentinel factory ... but it's my own version.
tongue
Actually the stage arose and was being built around the Master Mold sprites that I ripped from Konami's X-Men game. So what better environment than the beginning of the development of the Sentinels.
I would like Master Mold to reveal itself from the shadows as the factory lighting comes on. And maybe give it a 3D effect, I have to test how it looks with the rest of the layers.

You can check the video to know what I'm talking about:

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https://www.youtube.com/channel/UCqWXFLyId41h6itJE2IwhlQ
chancethegamer




Posts : 642
Join date : 2019-12-12

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJune 27th 2021, 7:32 pm

You’re getting better and better. I remember your early stages now you’re talking about adding 3D effects?

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animaraz

animaraz


Posts : 1803
Join date : 2012-05-20
Age : 48
Location : León, Gto.

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJune 27th 2021, 8:15 pm

Master Mold suele ser representado más "cabezón" y con más adornos en la frente ¿Que te parecería agregarle esos detalles al centinela gigante que observa la pelea?

Master Mold is usually represented more "big headed" and with more ornaments on the forehead. How would you like to add those details to the giant sentry who watches the fight?

[You must be registered and logged in to see this image.]


Last edited by animaraz on June 28th 2021, 10:15 am; edited 1 time in total

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chancethegamer




Posts : 642
Join date : 2019-12-12

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJune 27th 2021, 9:08 pm

Will the other Sentinel eyes light blink on and off?
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MatreroG

MatreroG


Posts : 1739
Join date : 2014-03-09

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJune 28th 2021, 12:45 pm

chancethegamer wrote:
You’re getting better and better. I remember your early stages now you’re talking about adding 3D effects?
Thanks. I had already implemented some small "3D effects" in previous stages. But sometimes they don't go well with other layers with excessive graphic details.

chancethegamer wrote:
Will the other Sentinel eyes light blink on and off?
Probably. I am going to do several animation tests and the results that convince me the most will remain. Likewise, everything is limited to my skills and patience.
Wink

animaraz wrote:
...
Master Mold is usually represented more "big headed" and with more ornaments on the forehead. How would you like to add those details to the giant sentry who watches the fight?
...
I see your point of view.
My intention is to represent the first Sentinel factory so it is worth a try.
Comic:

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https://www.youtube.com/channel/UCqWXFLyId41h6itJE2IwhlQ
crosspotts1.0

crosspotts1.0


Posts : 4988
Join date : 2013-04-15
Age : 32
Location : GLEN BURNIE maryland

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJune 28th 2021, 7:31 pm

It looks so good and damn I remember that comic

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LESSARD

LESSARD


Posts : 2221
Join date : 2016-06-19
Age : 45
Location : In your wildest mugen Dreams

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJune 28th 2021, 11:21 pm

Magnificent work as always.

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MatreroG

MatreroG


Posts : 1739
Join date : 2014-03-09

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJuly 17th 2021, 8:22 pm

Thanks guys.

The big urban park of Manhattan, New York. It is a simple sketch oriented towards the universe of MARVEL comics. Provisional stage name: Trouble in Central Park
Right now I'm not really sure about Squirrel Girl's cameo, which appears behind the tree (in the style of MK2's Living Forest). And probably do an alternate version at night, although this bg is already quite dark.

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https://www.youtube.com/channel/UCqWXFLyId41h6itJE2IwhlQ
MatreroG

MatreroG


Posts : 1739
Join date : 2014-03-09

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJuly 25th 2021, 5:40 pm

One more new sketch, in this case a scenario for Gambit, strongly inspired by the background in which he fights from the game X-Men Mutant Academy 2, the Bayou Hideout stage.

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https://www.youtube.com/channel/UCqWXFLyId41h6itJE2IwhlQ
yolomate

yolomate


Posts : 7503
Join date : 2013-06-17
Age : 47

MatreroG's Stages WIP Concepts - Page 6 Empty
PostSubject: Re: MatreroG's Stages WIP Concepts   MatreroG's Stages WIP Concepts - Page 6 EmptyJuly 25th 2021, 7:59 pm

MatreroG wrote:
One more new sketch, in this case a scenario for Gambit, strongly inspired by the background in which he fights from the game X-Men Mutant Academy 2, the Bayou Hideout stage.
looks for Swamp Thing too! yes yes yes

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MatreroG's Stages WIP Concepts - Page 6 Empty
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MatreroG's Stages WIP Concepts
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