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I cant stop playing this mugen, my main problem is when I add my CvS Glacius inside of the game and my Shadow Jago, how I can do for add both characters in this screen pack and make his animated portraits and everything for add more of my chars
Glad you like it. To add more characters with the animated stance you must edit mugenhook
You will need to edit both animatedPortraits.dat, and frameLoader.dat files from the CFG folder 1. frameLoader.dat will have to have each of the frames from the stance animation, and win animation within the file (if they aren't already there) 2. animatedPortraits.dat will have to add the animation(s) to use, options, and the character AIR file location where it pulls the animation from
Here is the Mugenhook WIKI (this is called animated portraits): https://github.com/ermaccer/mugenhook/wiki/
Please let me know if you get stuck as I can assist or if just want me to do it for you (I would need access to the files though but they would remain private unless you release).
P.S. Gargos has an added stance by me. Feel free to add or use in future releases. Cheers.
MatreroG likes this post
CARNAGE777
Posts : 918 Join date : 2014-02-09 Age : 35 Location : mexico
If someone wants to code the sprites that I made of Eagle that I made a long time ago for a playable beta and put it in this mugen, you can do it I provide the soundrips so that that project is not wasted and is added to this 2d version of killer instinc that this Excellent
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: Killer Instinct Capcomized Mugen February 3rd 2021, 12:10 am
CARNAGE777 wrote:
If someone wants to code the sprites that I made of Eagle that I made a long time ago for a playable beta and put it in this mugen, you can do it I provide the soundrips so that that project is not wasted and is added to this 2d version of killer instinc that this Excellent
Neton tengo a Eagle tambien y Spinal, veo que haces varias frankenbases, bien bien, esto del arma robojurassica va que pin pon poppa.....osease dien shidoris XD
CARNAGE777
Posts : 918 Join date : 2014-02-09 Age : 35 Location : mexico
Subject: Re: Killer Instinct Capcomized Mugen February 3rd 2021, 11:38 am
chuchoryu wrote:
CARNAGE777 wrote:
If someone wants to code the sprites that I made of Eagle that I made a long time ago for a playable beta and put it in this mugen, you can do it I provide the soundrips so that that project is not wasted and is added to this 2d version of killer instinc that this Excellent
Neton tengo a Eagle tambien y Spinal, veo que haces varias frankenbases, bien bien, esto del arma robojurassica va que pin pon poppa.....osease dien shidoris XD
Pues en si no he empezado a la lagartija jurasica por que me estoy dando mi tiempo con lo que quiero terminar de soul calibur.
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
If someone wants to code the sprites that I made of Eagle that I made a long time ago for a playable beta and put it in this mugen, you can do it I provide the soundrips so that that project is not wasted and is added to this 2d version of killer instinc that this Excellent
Neton tengo a Eagle tambien y Spinal, veo que haces varias frankenbases, bien bien, esto del arma robojurassica va que pin pon poppa.....osease dien shidoris XD
Pues en si no he empezado a la lagartija jurasica por que me estoy dando mi tiempo con lo que quiero terminar de soul calibur.
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
I cant stop playing this mugen, my main problem is when I add my CvS Glacius inside of the game and my Shadow Jago, how I can do for add both characters in this screen pack and make his animated portraits and everything for add more of my chars
Glad you like it. To add more characters with the animated stance you must edit mugenhook
You will need to edit both animatedPortraits.dat, and frameLoader.dat files from the CFG folder 1. frameLoader.dat will have to have each of the frames from the stance animation, and win animation within the file (if they aren't already there) 2. animatedPortraits.dat will have to add the animation(s) to use, options, and the character AIR file location where it pulls the animation from
Here is the Mugenhook WIKI (this is called animated portraits): https://github.com/ermaccer/mugenhook/wiki/
Please let me know if you get stuck as I can assist or if just want me to do it for you (I would need access to the files though but they would remain private unless you release).
P.S. Gargos has an added stance by me. Feel free to add or use in future releases. Cheers.
Thanks, I add more KI chars to this screenpack and I do a MK3 animated portraits whit this friend
Thanks for help me, now I done a really good MK3 mugen whit this
Thanks, I add more KI chars to this screenpack and I do a MK3 animated portraits whit this friend
Thanks for help me, now I done a really good MK3 mugen whit this
Awesome stuff here Chuchoryu. Yes I always think of Mortal Kombat when seeing the animated stance, win pose for choosing the player, and announcer sound. Cool can't wait to see the updates on the new games coming in the future
Glad to hear you got it figured out
Gargos stance is already in the game now. Just working on Masters of the Universe V2 currently and will float back to Killer Instinct again after.
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Thanks, I add more KI chars to this screenpack and I do a MK3 animated portraits whit this friend
Thanks for help me, now I done a really good MK3 mugen whit this
Awesome stuff here Chuchoryu. Yes I always think of Mortal Kombat when seeing the animated stance, win pose for choosing the player, and announcer sound. Cool can't wait to see the updates on the new games coming in the future
Glad to hear you got it figured out
Gargos stance is already in the game now. Just working on Masters of the Universe V2 currently and will float back to Killer Instinct again after.
Thanks for the little big tutorial for add animations, this really works and help me for made all my old and future screenpacks animated completely animated, next week comiing Power Rangers Mugen, but now everything changes for it
dont miss it!! about Gargos thanks I add in the nomral version I have because I add more moves on a non-released one for the future but now using your complete screenpack I re-done this one for add my other KI chars I have for the future release
Swanky
Posts : 24 Join date : 2021-02-02
Subject: Re: Killer Instinct Capcomized Mugen February 5th 2021, 9:49 am
thatguy wrote:
Link on first post has been updated. Please try again. Cheers
Yeah, it's working again. Thank you!
Some of that sprite work is beautiful. I see possible conversions into a regular MvC ish Mugen roster for Orchid, Rash and SabreWulf.... ARGH >.<