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Subject: Re: The Spot /// S666 November 6th 2020, 10:38 am
crosspotts1.0 wrote:
He works properly on 1.1
@Melter sorry man, I'm scalling the portals by .air file so it wont gonna work properly on 1.0.
@Blagoy I'm using FF Studio, if you try to save with Classic it will "glitch" the animation file due to the scaling and angle parameters. (And I think the SFF may also glitch)
crosspotts1.0 wrote:
God it's so cool getting him and he was beatable lol bit hard as hell witch I love he can beat bull's-eye witch is the hardest AI I have lol
Haha, and believe me, I have tried to balance him better but his power is so powerful that makes it almost impossible. I mean, would be cool hit the oponents right before the portals throw him, but it makes possible infinite portal loops (which is cool but 100% broken haha) so I had to remove the clsn of the opponent being "launched" which is kind sad XD Also, all portals are unguardable because, doesnt make sense block his portal (right?!) I have to "lock" the AI more than any other char I made and it still is hard being almost broken
Somm
Posts : 502 Join date : 2013-09-17
Subject: Re: The Spot /// S666 November 6th 2020, 10:56 am
I'm talking about that:
DO NOT TRY THIS AT HOME!!!:
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malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
Subject: Re: The Spot /// S666 November 6th 2020, 11:29 am
class
brucewayne74
Posts : 1065 Join date : 2012-11-29
Subject: Re: The Spot /// S666 November 6th 2020, 12:29 pm
Epic idea using some moves from the epic mummy from darkstalkers
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: The Spot /// S666 November 6th 2020, 3:14 pm
All I can say is don't give him distance and hit him as hard as you can when the fight starts if you don't you will lose lol
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Mr.Ketchup
Posts : 869 Join date : 2012-06-01
Subject: Re: The Spot /// S666 November 6th 2020, 5:21 pm
You're on spot with releases these days! Congratulations.
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Somm
Posts : 502 Join date : 2013-09-17
Subject: Re: The Spot /// S666 November 11th 2020, 9:22 am
*New video added to the post showing better how he should work. ;------------------------------------------------------------------------------------------------------ Update V0.9 - 11/2020 * Fixed roundstates (Win + Lose) and added more 1 intro, courtesy of Candido159. * Added a few more voice clips * Minor changes on hitdefs of specials. ;------------------------------------------------------------------------------------------------------
A HUGE THANKS to Candido159 for his help in the intro with his awesome spritework of Doctor Ohnn:
I also; -change the portrait to a Standard 120x140 -added a "extra" folder which contains some art (including the dcvm portrait) -and slowdown the AI just a little
candido159 likes this post
BetoMC
Posts : 71 Join date : 2020-09-02
Subject: Re: The Spot /// S666 November 11th 2020, 11:45 am
I downloaded the char and now that I saw it, it only served to mugen 1.1. I will never migrate to mugen 1.1. The new version of Dazzler, also had problems in 1.0. But the author arranged everything. I don't know if this character will be the case.
Somm
Posts : 502 Join date : 2013-09-17
Subject: Re: The Spot /// S666 November 11th 2020, 12:15 pm
BetoMC wrote:
I downloaded the char and now that I saw it, it only served to mugen 1.1. I will never migrate to mugen 1.1. The new version of Dazzler, also had problems in 1.0. But the author arranged everything. I don't know if this character will be the case.
To properly work on 1.0 would be necessary do the sprites of all the portals animations manually I mean, in some image editor, frame by frame and etc.. And there is tons of anims so I didnt see it happening --' sorry about that I'm using only 1 anim loop to all portals, and adjusting scale and angle for all on the air.
Just wondering, why do you never going to migrate?
BetoMC
Posts : 71 Join date : 2020-09-02
Subject: Re: The Spot /// S666 November 11th 2020, 12:39 pm
1.1 does not work the alt + enter go to full screen. You have to go in the text file to modify.
My characters are old and there is always a problem to fix.
The zoom feature affects sprites that are not long enough and are soon cut off.
Anyway, I can't get a good reason to go to migrate.
Somm
Posts : 502 Join date : 2013-09-17
Subject: Re: The Spot /// S666 November 11th 2020, 1:04 pm
BetoMC wrote:
1.1 does not work the alt + enter go to full screen. You have to go in the text file to modify.
My characters are old and there is always a problem to fix.
The zoom feature affects sprites that are not long enough and are soon cut off.
Anyway, I can't get a good reason to go to migrate.
I see, I didnt have any of these problems. In fact, the main reason for I migrate was because the wide-not stretched-fullscreen seems work better and the load appears to be faster. But I understand you, The Spot is a particular case probably my others/future releases will work fine on 1.0
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: The Spot /// S666 November 11th 2020, 5:01 pm
BetoMC wrote:
1.1 does not work the alt + enter go to full screen. You have to go in the text file to modify.
My characters are old and there is always a problem to fix.
The zoom feature affects sprites that are not long enough and are soon cut off.
Anyway, I can't get a good reason to go to migrate.
I didn't have any problems like these too My only problem with 1.1 is that the image they display on their life bar doesn't change palettes
I changed 1.0 to 1.1 because of some concern for 1.1 only characters Well I hope someone could fix spot for 1.0, you're missing out a hell of an amazing character here
Anyways, Spot is looking more perfect I'm curious of what plans you would have next, I heard that he'll be the last one you'll code, but we all know that we would missed making these characters if we get bored sometimes I like your style on making characters that doesn't exist in mugen yet, I have the same mindset
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Somm
Posts : 502 Join date : 2013-09-17
Subject: Re: The Spot /// S666 November 11th 2020, 5:44 pm
Candido159 wrote:
Anyways, Spot is looking more perfect I'm curious of what plans you would have next, I heard that he'll be the last one you'll code, but we all know that we would missed making these characters if we get bored sometimes I like your style on making characters that doesn't exist in mugen yet, I have the same mindset
No no, he'll not be the last one. haha I'm actually just taking a little distance to give some atention for a game project (non-mugen)
Also, I have a litle list of chars in early stages with slowly but constant progression. Maybe you missed the post about The Spirit? He and more 2 not revealed are my goal to Christmas event
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: The Spot /// S666 November 11th 2020, 8:35 pm
Somm wrote:
No no, he'll not be the last one. haha I'm actually just taking a little distance to give some atention for a game project (non-mugen)
Also, I have a litle list of chars in early stages with slowly but constant progression. Maybe you missed the post about The Spirit? He and more 2 not revealed are my goal to Christmas event
Ohh okay, good luck with that game you're referring
And that's fantastic news I hope I could finish my King Shark for Christmas too
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gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: The Spot /// S666 November 12th 2020, 5:32 am
great character, very fun to play or face, thanks for releasing.