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Subject: Opening and closing mugen July 18th 2020, 5:18 am
When making a character, there are times that you want to test that character out, in result you'd have to open your mugen and when a helper is in wrong position you'll have to change the number then close the mugen then open then again wrong position so it'll end up closing and opening the mugen app.
My question, will it not break my laptop for doing such?
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Opening and closing mugen July 18th 2020, 11:23 am
Well this is how you do if you want make a char or simply test
I download mugen in 2012
Change Helper,Explod,Coding,Position of the Sprites and alot more related
I think i open and close my mugen over then a Bilion of Times hahahahahah
if you want make a good char i think you had to open and close more then 100 times at day
Maybe i'm crazy but i have these numbers on my Mugen
Shining
Posts : 5035 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Opening and closing mugen July 18th 2020, 12:40 pm
And about mugen, fighter factory, gimp,. Zip, audacity and all other programs around mugennworld work on windows, Mac and all other platforms? They are all compatible to all platforms?
Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
Subject: Re: Opening and closing mugen July 18th 2020, 1:27 pm
You don't need to open mugen a billion times. Just click shift+F4 and battle will start with last changes, what you made on character.
Midnight-Son
Posts : 1153 Join date : 2012-10-18 Age : 32
Subject: Re: Opening and closing mugen July 18th 2020, 3:45 pm
if the problem is positioning there is a tool in fighter factory which helps you set the right measurement when it comes to explod's, helpers, and get hits (assuming your own charecter is positioned correctly in the sff) of course if they are scaled to a higher resoltion in code then you would have to just keep testing
as for your laptop well when it comes to manufacturing assets do eventually suffer from wear and tear so back ups are important since the harddrive could be potential collateral ( hey its for the fans )
candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Opening and closing mugen July 18th 2020, 8:35 pm
JARRO77 wrote:
Well this is how you do if you want make a char or simply test
I download mugen in 2012
Change Helper,Explod,Coding,Position of the Sprites and alot more related
I think i open and close my mugen over then a Bilion of Times hahahahahah
if you want make a good char i think you had to open and close more then 100 times at day
Maybe i'm crazy but i have these numbers on my Mugen
hahaha so it is normal for us to open and close a lot of times eh
Angelus_Silverhead wrote:
You don't need to open mugen a billion times. Just click shift+F4 and battle will start with last changes, what you made on character.
There's a shortcut to test characters? I need to watch more tutorials
Midnight-Son wrote:
if the problem is positioning there is a tool in fighter factory which helps you set the right measurement when it comes to explod's, helpers, and get hits (assuming your own charecter is positioned correctly in the sff) of course if they are scaled to a higher resoltion in code then you would have to just keep testing
as for your laptop well when it comes to manufacturing assets do eventually suffer from wear and tear so back ups are important since the harddrive could be potential collateral ( hey its for the fans )
Hmmm I'll find that tool then. So there's no assurance that my laptop will be okay with it? It really depends on the laptop then huh.
Midnight-Son
Posts : 1153 Join date : 2012-10-18 Age : 32
Subject: Re: Opening and closing mugen July 19th 2020, 9:49 am
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malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
Subject: Re: Opening and closing mugen July 19th 2020, 11:31 am
this is difficult for me
thank you very much for the information ( Midnight-Son )
Shining
Posts : 5035 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Opening and closing mugen July 19th 2020, 4:53 pm
great morbius preview interesting informations but offset view is it possible only with fighter factory classic? i used other version
candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Opening and closing mugen July 19th 2020, 5:53 pm
I'm using ff3 and also see that offset is available too, thank you Midnight-Son, that opened new things about ff for me And great looking Morbius you got the there
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Opening and closing mugen July 20th 2020, 2:43 am
Midnight-Son wrote:
Wooooooow very usefull!! Thanks man for share now i can use too
Midnight-Son
Posts : 1153 Join date : 2012-10-18 Age : 32
Subject: Re: Opening and closing mugen July 20th 2020, 2:39 pm
Glad i could help and im glad you like morbius hes still at too early a phase and i fear i may not be able to make a realse in time for the movie maybe with a little more progress i could get some talented parties interested in a collaborative project i started working on morbius during the pandemic during which i had some extra free time being off of work and all. once i start working on his basics ill create a WIP topic for him and maybe show plans for a full game project
JARRO77 likes this post
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Opening and closing mugen July 21st 2020, 12:30 am
Take your time bro the Real Life is the Most Important!! you did a very cool design for Morbius and i know if you start a Topic Wip you can found someone interested to collaborate with you!!
Take your time and don't worry there is always time for make chars,step by step we can release everything