| Kegan Released! | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
| Subject: Kegan Released! July 14th 2013, 5:12 pm | |
| Keganhttps://i.imgur.com/SbIfjBQ.gif http://www.mediafire.com/download/0g8628z6scmhe6g/kegan.zip A character from Demolition Crew by Flammableking. SPECIAL ATTACKS , , + Gas Shot , , , , + Thrust Knuckle HYPERS/SUPERS , , , , + + Meltdown Beam , , , , + + Megaton Knuckle | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 26 Location : Bosnia and Hercegovina
| Subject: Re: Kegan Released! July 14th 2013, 7:01 pm | |
| Although that .gif looks really bad im downloading him anyway Expect feedback from me in a sec or so | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 26 Location : Bosnia and Hercegovina
| Subject: Re: Kegan Released! July 14th 2013, 7:16 pm | |
| Bad collision boxes after being hit by the Punch hyper,the opponent gets up before Kegan finishes his attacks hard punch in air is an infinite this is the first time i see an air one button infinite the portrait is too big this is just from 2-3 minutes of testing | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Kegan Released! July 14th 2013, 10:41 pm | |
| Thanks for the feedback, good eye there, I'll try and add those missing collision boxes and I'm sure flammableking can rework the portrait to be smaller. The hyper punch is probably an animation tick issue, maybe I'll drop that down like 10 or 20 ticks, that might fix the timing? I also just noticed that standing push back thing is too small, totally missed that one. Good thing you posted that screen capture. Looks like this will need an update soon. | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 26 Location : Bosnia and Hercegovina
| Subject: Re: Kegan Released! July 14th 2013, 11:10 pm | |
| He doesnt need to redraw it completely,he can just cut it. Either lower the animation time,or make the opponents hurt time to last longer,but the 1st option would be better.
you need higher pushback on the air HP infinite | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Kegan Released! July 15th 2013, 12:35 pm | |
| - Erroratu wrote:
Bad collision boxes
BTW what stateno is that? Is that 210? You should really have the debug thing on to see which attack this is but I am going to assume it's that one. This is strange, because I checked this attack, stateno 210, and the animation has a collision get hit box on all frames, not sure why it's missing in yours? https://i.imgur.com/12JXpvO.png But even more strange is now the box is a giant green square during gameplay? Do you know what's wrong? You think maybe this has to do with the engines? Or fighter factory, maybe? BTW I haven't touched the .air file, this is the same that was up in the downloads. | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 26 Location : Bosnia and Hercegovina
| Subject: Re: Kegan Released! July 15th 2013, 1:18 pm | |
| Every standing attack has that problem. Mine used to keep dissapearing and it fixed itself by using blue clsns,not green. Try that,i think its FF bug | |
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Ricepigeon
Posts : 49 Join date : 2013-04-30
| Subject: Re: Kegan Released! July 15th 2013, 2:05 pm | |
| It's because he's using a CLSN2Default in the anim, but when he uses a normal CLSN2 in one of the animation frames, older versions of Fighter Factory incorrectly show both CLSN2 and CLSN2Default boxes (CLSN2 is supposed to take priority over CLSN2Default). FF3 fixes this issue by correctly displaying the actual hitboxes. | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 26 Location : Bosnia and Hercegovina
| Subject: Re: Kegan Released! July 15th 2013, 2:41 pm | |
| So yeah,like i said Blue beats green like rock beats scissors | |
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Arkady
Posts : 1408 Join date : 2012-05-01 Age : 43 Location : Australia
| Subject: Re: Kegan Released! July 15th 2013, 2:45 pm | |
| Scissor paper hulk, Hulk always wins! | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Kegan Released! July 25th 2013, 7:42 pm | |
| Ok, updated with fixed clsn boxes, smaller portrait, and air punch fix....I think?
http://www.mediafire.com/download/0g8628z6scmhe6g/kegan.zip | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 29
| Subject: Re: Kegan Released! July 26th 2013, 10:54 am | |
| The air infinite is still kinda there, but it shuts itself down after 3 or 4 repeats. He can briefly fly with his glove's air! OvO I like it! =D | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 26 Location : Bosnia and Hercegovina
| Subject: Re: Kegan Released! August 20th 2013, 12:19 pm | |
| You made me do this,Ax. You told me he was updated. Oh hey lets check the update,he must have impro- Shit. This isnt a good start. He has a dash.But you gave him a running animation,so when he airdashes He walks on thin air. Its either Run or Dash,Ax,you cant do both -His D,F,x is an infinite(Forgot to take a screen shot) - - Oh cmon,you cant make a red ctrl that big - Crouching c is an infinite That hard punch infinite is fixed for the characters that have AIR recovery,those who dont are butt-fucked by kegans fist of fury After finishing both his hypers Kegan is ready to kick butt again.... Thats way too fast though,at least one of his hypers should be punishable,so if he misses or the enemy blocks he is fucked. also that punch hyper is just weird with all those muteki frames and its small damage. Either do the following -Make hyperpause last until he does the attack -Increase the damage and make him hittable during the charge. Didnt find any other problems. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: Kegan Released! August 20th 2013, 12:32 pm | |
| Man how did he get more bugs? LOL
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DANY (spider boy)
Posts : 500 Join date : 2013-03-18 Age : 23 Location : you guess
| Subject: Re: Kegan Released! August 20th 2013, 12:38 pm | |
| HOLY SHIT Erroratu U ARE EVEN WORST THAN DAV!!!!
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| Kegan Released! | |
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