Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
-1280x720 only, you must change the localcoord of the characters to a compatible one, (ie: 420,240 low res ones). -2 Def files, Normal & Gate to Another Realm (boss fight).
Subject: Re: Library of the Seers May 3rd 2020, 8:30 am
This is so great. And I mean EVERYTHING is right: the conceptual art and the technical aspect to generate the 3D environment. Congratulations, you always release admirable jobs.
Aℓίcℯ
Posts : 160 Join date : 2016-09-11
Subject: Re: Library of the Seers May 6th 2020, 11:37 am
Implementing the slow camera; sometimes Tatsu's system breaks characters, in that case one can do it manually. Copy and paste this in data's common1 with the pointed tweaks.
Code:
;------------------------ [statedef 90909] type=s movetype=i physics=n anim=909601 ;;;;;;;;;;;------------------------>change this to an empty animation from your air file or create one with this number velset=0,0 ctrl=0
[state 0] type=null triggerall = (StageVar(info.name) = "Library of the Seers") || (StageVar(info.name) = "MYRKWOOD");---add whatever stage you want the camera to be in. trigger1=!time trigger1=1 || var(7):= 1073741823
[statedef 90900] type=s movetype=i physics=n anim=909601 ;;;;;;;;;;;----------------------->change this to an empty animation from your air file or create one with this number ownpal=1 poweradd=0 velset=0,0 ctrl=0 ;--- [state 0] type=changestate trigger1=!var(0) value=90909 persistent=0
;--- let camera_pos follow me (v1.1 only) [state 0] ; init -on type=varset trigger1=(var(8)&4096) var(8)=var(8)^4096