| New InuYasha | |
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+6ragnarok_333 Anarky Ax 007 flammableking Nexus Gaming 10 posters |
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Nexus Gaming
Posts : 935 Join date : 2012-10-26
| Subject: New InuYasha July 10th 2013, 9:31 pm | |
| this InuYasha will be the style I use for my soul caliber characters im going to make other characters koga naraku shippo street fighter zero ryu and ken in the style I make cvs palettes for characters I show screenshots of progress now and more later [You must be registered and logged in to see this image.]
Last edited by CVS Artist on July 11th 2013, 2:06 am; edited 1 time in total | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: New InuYasha July 10th 2013, 9:35 pm | |
| - CVS Artist wrote:
- this InuYasha will be the style I use for my soul caliber characters im going to make other characters koga naraku shippo street fighter zero ryu and ken in the style I make cvs palettes for characters
I show screenshots of progress now and more later
[You must be registered and logged in to see this image.]
Totosai isn't going to be part of this, is he? ovo | |
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Nexus Gaming
Posts : 935 Join date : 2012-10-26
| Subject: Re: New InuYasha July 10th 2013, 9:41 pm | |
| maybe I have to play the game and see if I will im not a fan of totosai but if I can I will make him soon | |
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007
Posts : 250 Join date : 2012-06-13 Age : 28 Location : No One Knows
| Subject: Re: New InuYasha July 10th 2013, 11:37 pm | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: New InuYasha July 11th 2013, 5:00 am | |
| Oh how exciting! The sprites look perfect to. He is also a very popular character. | |
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Anarky
Posts : 342 Join date : 2013-01-06 Location : Portugal
| Subject: Re: New InuYasha July 11th 2013, 8:46 am | |
| He looks a lot like in the anime, congratulations | |
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ragnarok_333
Posts : 107 Join date : 2012-05-22 Age : 44 Location : Mexico
| Subject: Re: New InuYasha July 11th 2013, 12:27 pm | |
| Good luck on him | |
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chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
| Subject: Re: New InuYasha July 11th 2013, 12:53 pm | |
| Inuyasha in SoulEX and Akira Yuki in Tekken Mugen Project...nice man, downloading | |
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Nexus Gaming
Posts : 935 Join date : 2012-10-26
| Subject: Re: New InuYasha July 11th 2013, 3:39 pm | |
| thank you guys inuyasha has lots of sprites for animations | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: New InuYasha July 11th 2013, 4:40 pm | |
| thank you CVS for your huge efforts for to become this work reality.
SOUL CALIBUR 2D won´t be very hard in normal context of publisher. | |
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wingnut
Posts : 811 Join date : 2012-11-10
| Subject: Re: New InuYasha July 11th 2013, 9:48 pm | |
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Nexus Gaming
Posts : 935 Join date : 2012-10-26
| Subject: Re: New InuYasha July 14th 2013, 2:35 pm | |
| inuyasha is getting finish I make
special moves super moves throw move add other get hit sprites
inuyasha will be done I make naraku next | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: New InuYasha July 14th 2013, 2:44 pm | |
| Oh how exciting! If you ever need additional hosting, let us know! | |
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007
Posts : 250 Join date : 2012-06-13 Age : 28 Location : No One Knows
| Subject: Re: New InuYasha July 14th 2013, 5:51 pm | |
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Erroratu
Posts : 902 Join date : 2013-07-14 Age : 27 Location : Bosnia and Hercegovina
| Subject: Re: New InuYasha July 14th 2013, 6:45 pm | |
| Another wip? i dont mean to sound bad or anything,but you have way too much unfinished characters to begin with,try finishing them before starting something new. the only character you finished was Taki,and it took you quite a while for her too --------------------------------------------- Also,while i got you here,for Nightmare -Make his jump higher.He barely jumps over Akuma -his air attacks are the same as his standing attacks -many repeated animations -3 bar hyper does way too much damage,and punching 1->2->3->3 bar hyper insta kills some characters -his DF+punch is useless,since you cant follow up with any air attacks Unless you meant it as an anti-air and not as an launcher,then is semi decent -Red clsn on his hard punch should not only appear at the last frame,but during the attack ----------------------------------------------------------
Sorry for that offtopic,now everyone continue | |
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