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Subject: Re: Soul Calibur Edits January 2nd 2020, 11:47 pm
don't give up when ever your computer is back and working you can continue i lost files before and i start over and projects look better then i go and work on it again...you have time no rush.
mulambo
Posts : 317 Join date : 2017-12-23 Location : Italy
Subject: Re: Soul Calibur Edits January 3rd 2020, 9:45 am
Voldo looks a bit chunky, tbh. If you look clearly in the concept art and in the game, he's not like that: he has a well-defined body, he's tall. Yeah, he uses weird positions and moves, but this doesn't mean that his design should be also be weird. I also reccomend you to take reference from the game, and avoid frankenspriting.
his blades also look like... sorry.. dildos, not metal/sharp/real blades.
a loud suggestions to you, char makers : TAKE YOUR TIME. don't hurry on things, MUGEN is about making good quality stuff, not to make as many chars as possible to become "kings of the scene" or something. there's no contest. If people ask you "make this char, make this other char, etc." then nobody forces you just to make them happy, because they will probably play with those chars once or twice, then easily forget them and focus on something new freshly released, to add more crappy chars to their monstrous 1x1 portraits rosters. Let's say the truth... I understand MUGEN chars need time to be made, but this doesn't represent an excuse to make a char in a month, disregarding any obvious defect and/or trusting those who compliment you and give you no actual critics. what I'm about to say may scare you, but please, please, stop frankenspriting. learn to sprite from scratch, who gives a heck if you don't succeed, at least the final result won't be that cheap. don't come at me like "hey I can't sprite". then learn. learn. it's not so difficult.
CARNAGE777
Posts : 918 Join date : 2014-02-09 Age : 35 Location : mexico
Subject: Re: Soul Calibur Edits January 9th 2020, 8:15 pm
mulambo wrote:
Voldo looks a bit chunky, tbh. If you look clearly in the concept art and in the game, he's not like that: he has a well-defined body, he's tall. Yeah, he uses weird positions and moves, but this doesn't mean that his design should be also be weird. I also reccomend you to take reference from the game, and avoid frankenspriting.
his blades also look like... sorry.. dildos, not metal/sharp/real blades.
a loud suggestions to you, char makers : TAKE YOUR TIME. don't hurry on things, MUGEN is about making good quality stuff, not to make as many chars as possible to become "kings of the scene" or something. there's no contest. If people ask you "make this char, make this other char, etc." then nobody forces you just to make them happy, because they will probably play with those chars once or twice, then easily forget them and focus on something new freshly released, to add more crappy chars to their monstrous 1x1 portraits rosters. Let's say the truth... I understand MUGEN chars need time to be made, but this doesn't represent an excuse to make a char in a month, disregarding any obvious defect and/or trusting those who compliment you and give you no actual critics. what I'm about to say may scare you, but please, please, stop frankenspriting. learn to sprite from scratch, who gives a heck if you don't succeed, at least the final result won't be that cheap. don't come at me like "hey I can't sprite". then learn. learn. it's not so difficult.
thanks for your words my friend.
ultrafatality18
Posts : 7 Join date : 2014-03-16
Subject: Re: Soul Calibur Edits January 10th 2020, 6:10 pm
im sure you could scrap up a cpu charger for like 10 bucks man, look on ebay
CARNAGE777
Posts : 918 Join date : 2014-02-09 Age : 35 Location : mexico
Subject: amy progress January 16th 2020, 8:26 pm
CARNAGE777 wrote:
bad news people, I will stop at this because my computer charger made short, and I have no money to buy it ... I will panic
Subject: Re: Soul Calibur Edits June 4th 2020, 11:54 pm
interesante
Nexus Gaming
Posts : 935 Join date : 2012-10-26
Subject: Re: Soul Calibur Edits June 5th 2020, 12:10 am
i do like this a lot
CARNAGE777
Posts : 918 Join date : 2014-02-09 Age : 35 Location : mexico
Subject: Re: Soul Calibur Edits June 10th 2020, 7:38 pm
Bueno, como veran decidi cambiar la base para xianghua esto debido a que no me gusto el resultado obtenido con Ton pooh, pase al menos 5 dias intentando obtener un resultado que me satisfaciera , y la verdad no me gusto como estaba quedando.Los planes siguen en pie la siguiente tanda de personajes incluyen a Xianghua y Tira ,despues estara Groh de soul calibur 6 , y otro personaje que a un no decido si sera zasalamel o Talim.
Well, as you will see I decided to change the basis for xianghua this because I did not like the result obtained with Ton pooh, I spent at least 5 days trying to obtain a result that satisfied me, and I really did not like how it was staying. The plans continue still standing the next batch of characters include Xianghua and Tira, later there will be Groh of soul calibur 6, and another character who will not decide whether it will be zasalamel or Talim.
Subject: Re: Soul Calibur Edits June 10th 2020, 9:51 pm
CARNAGE777
Posts : 918 Join date : 2014-02-09 Age : 35 Location : mexico
Subject: Re: Soul Calibur Edits June 19th 2020, 9:26 pm
Nexus Gaming wrote:
Hello community, as you will see I have these two models for Xianghua, of which one is already finished, the second is that of ton pooh that is in progress, and of which to be honest I do not like how it is staying ... but I would like it listen to what the members of the forum think.
Hola comunidad, como veran tengo estos dos modelos para Xianghua, de los cuales uno ya esta terminado, el segundo es el de ton pooh que esta en progreso, y del cual para ser honesto no me agrada como esta quedando...pero me gustaria escuchar que opinan los miembros del foro.