| Tekken Unknown + Ogre Updated | |
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+10DANY (spider boy) tank402 Mazemerald wingnut Ax cravd Fightfan galactus KillaFiend127 chuchoryu 14 posters |
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tank402
Posts : 704 Join date : 2013-01-09 Age : 108 Location : leftside ofyourmomsbed,your house
| Subject: Re: Tekken Unknown + Ogre Updated July 14th 2013, 12:16 am | |
| will the kicking conesuir hworang be made chucho? monday i will give you a little gift if you do plan his arrival,let me know in pm | |
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DANY (spider boy)
Posts : 500 Join date : 2013-03-18 Age : 24 Location : you guess
| Subject: Re: Tekken Unknown + Ogre Updated July 16th 2013, 12:49 pm | |
| like her cloths of ogre | |
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chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
| Subject: Re: Tekken Unknown + Ogre Updated July 20th 2013, 6:06 pm | |
| - tank402 wrote:
- will the kicking conesuir hworang be made chucho? monday i will give you a little gift if you do plan his arrival,let me know in pm
This is Hwoarang from Tekken 3 amigo I like to make this one whit 2 diffrent SFF files | |
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Nexus Gaming
Posts : 935 Join date : 2012-10-26
| Subject: Re: Tekken Unknown + Ogre Updated July 21st 2013, 4:01 am | |
| you use ryu and ken base why chuchoryu because kim is a better base for hwoarang base of sprite editing and attacks | |
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chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
| Subject: Re: Tekken Unknown + Ogre Updated July 21st 2013, 3:53 pm | |
| - CVS Artist wrote:
- you use ryu and ken base why chuchoryu because kim is a better base for hwoarang base of sprite editing and attacks
Yes I use Kim but the stance is based in Ryu and Ken sprites amigo | |
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Lord Sinistro
Posts : 140 Join date : 2012-09-30 Age : 27 Location : Algerian living in Canade
| Subject: Re: Tekken Unknown + Ogre Updated July 25th 2013, 5:13 pm | |
| some feedback from mfg
-Taunt makes the char dissapear. And has KFM hitboxes :/. -The sprites look like.. he went for the Fanservice route with cameltoe and nips... And it doesn't seem to resemble Unknown. Slime is static. -Oversized walking CLSNs. -All normals are too safe both on hit and block. With a lot of push back as well. (Standing strong punch has 4 F. Adv) -Range on 5C is pretty bad. -Ground and Crouching chaining is borked. Can't combo into 5C as well as can't combo into 5Z -2C is too safe on block. (+6) -2X is +11 on block and hit.... 2A is a bit better with +6. -j.5A is the same as j.5X save for having its active frames last until she lands. -Kinda hard to hit things with j.5Z -X+Y whiffs at point blank.. and it looks bad.... And it's +9 on block.
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Mr.Ketchup
Posts : 870 Join date : 2012-06-01
| Subject: Re: Tekken Unknown + Ogre Updated July 25th 2013, 6:32 pm | |
| - chuchoryu wrote:
- CVS Artist wrote:
- you use ryu and ken base why chuchoryu because kim is a better base for hwoarang base of sprite editing and attacks
Yes I use Kim but the stance is based in Ryu and Ken sprites amigo
Very Smart idea indeed, making him feel very unique I must say, not to spam to much but what about "Marduk", "Steve Fox" and "Dr.Boschonovic" ??? | |
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chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
| Subject: Re: Tekken Unknown + Ogre Updated July 28th 2013, 4:09 pm | |
| - Lord Sinistro wrote:
- some feedback from mfg
-Taunt makes the char dissapear. And has KFM hitboxes :/. -The sprites look like.. he went for the Fanservice route with cameltoe and nips... And it doesn't seem to resemble Unknown. Slime is static. -Oversized walking CLSNs. -All normals are too safe both on hit and block. With a lot of push back as well. (Standing strong punch has 4 F. Adv) -Range on 5C is pretty bad. -Ground and Crouching chaining is borked. Can't combo into 5C as well as can't combo into 5Z -2C is too safe on block. (+6) -2X is +11 on block and hit.... 2A is a bit better with +6. -j.5A is the same as j.5X save for having its active frames last until she lands. -Kinda hard to hit things with j.5Z -X+Y whiffs at point blank.. and it looks bad.... And it's +9 on block.
his is not the full version is a demo, but thanks for your feddback amigo I take note of this for future releases | |
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chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
| Subject: Re: Tekken Unknown + Ogre Updated July 28th 2013, 4:16 pm | |
| - Mr.Ketchup wrote:
- chuchoryu wrote:
- CVS Artist wrote:
- you use ryu and ken base why chuchoryu because kim is a better base for hwoarang base of sprite editing and attacks
Yes I use Kim but the stance is based in Ryu and Ken sprites amigo
Very Smart idea indeed, making him feel very unique I must say, not to spam to much but what about "Marduk", "Steve Fox" and "Dr.Boschonovic" ??? Dont worry for ask amigo, Marduk I planing to use Zangief and I edit some sprites for make Marduk but I no have the voices, Steve: Yes I planing to make Steve using Joe from CvS2, Blarog, and Guile I no have to make to much sprites but soon I add some information about his 2 chars, Bosconivic: I no have plans for make this hidden character but maybe in some future | |
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NinjaKombatZ
Posts : 50 Join date : 2013-05-26
| Subject: Re: Tekken Unknown + Ogre Updated July 29th 2013, 5:00 am | |
| love the orge and unknown. I wonder how true Orge would be like | |
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chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
| Subject: Re: Tekken Unknown + Ogre Updated August 1st 2013, 4:09 pm | |
| - NinjaKombatZ wrote:
- love the orge and unknown. I wonder how true Orge would be like
True Ogre is for the next year amigo | |
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| Tekken Unknown + Ogre Updated | |
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