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 HUNK from Resident Evil released!

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galactus
Tsuyoi
LESSARD
Doom
carpa5
alnyrd
Shining
crosspotts1.0
Chris Monvel
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Chris Monvel

Chris Monvel


Posts : 335
Join date : 2018-08-16
Age : 30
Location : México

HUNK from Resident Evil released! Empty
PostSubject: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyJuly 30th 2019, 1:14 am

I've finally finished this little project, HUNK from the Resident Evil franchise. I never liked how the original sprites looked so ugly so i wanted to create a whole new sprite set made entirely by me from scratch more faithful to his actual counterpart instead of just a skinny Jill-like masked dude.

HUNK from Resident Evil released! Hunk10

I also reworked his pallettes inspired by some of other elements from the games.

HUNK from Resident Evil released! Origin13


The character was originally created by wto38 and eventually recoded by Durancelleur to a MVC-style, which is the version i used. Keep in mind that i just made a sprite patch and fixed certain animations to fit with the new sprites but i didn't code anything since i don't know anything about such,  it's just a visual update.




EDIT: I tried to add more intros but considering i terribly suck for coding i decided to give up. Anyway I managed to add a Run animation similar to the rest of the RE chars. Download this insignificant update if you want.

HUNK from Resident Evil released! Run10


DOWNLOAD LINK:

Code:
http://www.mediafire.com/file/esb38a5i0vh1b27/hunk__mugen_char__by_chrismonvel_ddcuvgu.rar/file


Last edited by Chris Monvel on July 6th 2020, 6:01 pm; edited 2 times in total
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https://www.deviantart.com/chrismonvel
crosspotts1.0

crosspotts1.0


Posts : 4988
Join date : 2013-04-15
Age : 32
Location : GLEN BURNIE maryland

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyJuly 30th 2019, 2:09 am

you rocked it good job
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Shining

Shining


Posts : 5028
Join date : 2013-03-26
Age : 44
Location : Italy

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyJuly 30th 2019, 2:20 am

Great release... Thanks
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alnyrd

alnyrd


Posts : 598
Join date : 2014-03-22

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyJuly 30th 2019, 3:16 am

oh yes!!! finally.. capcom sprite of Hunk!!!
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carpa5




Posts : 1388
Join date : 2012-06-04

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyJuly 30th 2019, 6:30 am

I LIKE THANKS FOR SHARING
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Doom

Doom


Posts : 10512
Join date : 2014-08-22

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyJuly 30th 2019, 6:43 am


Thanks !! HUNK from Resident Evil released! 311127478

Muchas gracias bro !! dx

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https://doom783.wixsite.com/doomismia
LESSARD

LESSARD


Posts : 2221
Join date : 2016-06-19
Age : 45
Location : In your wildest mugen Dreams

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyJuly 30th 2019, 8:49 am

Cool job bro. clap clap clap
Just some feedback:
In some normal attacks animations (mostly the standing kicks) looks misaligned. Check this info i took from a O Ilusionista mini tutorial:

  (This tutorial is engine independent, so it will work for anything)

Something constant in Mugen and OpenBOR characters is sprites alignment problem, which makes the animation look strange and makes the attack lose efficiency.

This is due to the wrong use of the Point of Support (or pivot point, anchor point), which is the point used to align the rest of the animation - and in real life, it is where the character anchors the body weight to perform the attack).

Generally, we use 3 types of fulcrum:
- Front (when using the front leg as support)
- Central (using the barycenter or middle of the body)
- Rear (when using the leg - or any other member that goes back)

You can still use a movable point, but it is valid for specific times and is complicated to work with.

In the images below, I'm using an animation from a Mugen character I used as an example to give feedback to the creator, Mazemerald. It's the same animation, with the same frames and frame delay - the difference is the foothold.

Compare both versions. Its the same animation, with just axis change.
Original at left - improved at right

HUNK from Resident Evil released! 6uxffd10HUNK from Resident Evil released! U5edas10


What are the benefits of this?
- The attack gained more range
- The animation gets more fluid

I hope to this info help you to improve your quality. Besides this you have made a great job. Congratulations.
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Tsuyoi

Tsuyoi


Posts : 847
Join date : 2013-07-09
Age : 29
Location : Brazil

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyJuly 30th 2019, 7:52 pm

Whoo HUNK from Resident Evil released! 2800933067

It's been a week since I searched for this project and saw it never get an updated.

Well, here we are with and amazing final result cheers
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galactus

galactus


Posts : 1308
Join date : 2012-05-30
Age : 41
Location : warrington (uk britain)

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyAugust 1st 2019, 5:43 pm

Wow, what a great surprise release HUNK from Resident Evil released! 2800933067 ..I have
just tried Hunk out as well and the sprites are beautiful,
his movements are very fluid, I also love his moves too,  
I like this Hunk a lot personally, (reminds me of the
Resident Evil 4 version that was a playable character
in the mercenaries bonus game) ..Great Job HUNK from Resident Evil released! 670481599  

well done Valentine Wong clap clap also congrats on
the release and many thanks for this Hunk with brand
new sprites very, very much appreciated Very Happy  

cheers Valentine Wong cheers HUNK from Resident Evil released! 705151839

oh, and nice palettes by the way ..I think the Gray and
Black are my two favorites Smile
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CAMARAO

CAMARAO


Posts : 703
Join date : 2012-07-07
Age : 35
Location : Portugal

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyAugust 2nd 2019, 1:06 pm

great work my friend!! Very Happy

i like the new sprites you done

really nice work

my feedback is exactly the same as lesard said

hope see more of your resident evil works Smile
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http://flyper1989.weebly.com/
Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyAugust 2nd 2019, 2:18 pm

Keep the good work friend.
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Aeon07

Aeon07


Posts : 205
Join date : 2014-02-11
Age : 37
Location : Time chamber

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyAugust 3rd 2019, 6:44 am

Excelent Hunk sprites HUNK from Resident Evil released! 670481599
not same Solid snake!!
Great work!! clap
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Chris Monvel

Chris Monvel


Posts : 335
Join date : 2018-08-16
Age : 30
Location : México

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyAugust 3rd 2019, 11:35 am

LESSARD wrote:
Cool job bro. clap clap clap
Just some feedback:
In some normal attacks animations (mostly the standing kicks) looks misaligned. Check this info i took from a O Ilusionista mini tutorial:

  (This tutorial is engine independent, so it will work for anything)

Something constant in Mugen and OpenBOR characters is sprites alignment problem, which makes the animation look strange and makes the attack lose efficiency.

This is due to the wrong use of the Point of Support (or pivot point, anchor point), which is the point used to align the rest of the animation - and in real life, it is where the character anchors the body weight to perform the attack).

Generally, we use 3 types of fulcrum:
- Front (when using the front leg as support)
- Central (using the barycenter or middle of the body)
- Rear (when using the leg - or any other member that goes back)

You can still use a movable point, but it is valid for specific times and is complicated to work with.

In the images below, I'm using an animation from a Mugen character I used as an example to give feedback to the creator, Mazemerald. It's the same animation, with the same frames and frame delay - the difference is the foothold.

Compare both versions. Its the same animation, with just axis change.
Original at left - improved at right

HUNK from Resident Evil released! 6uxffd10HUNK from Resident Evil released! U5edas10


What are the benefits of this?
- The attack gained more range
- The animation gets more fluid

I hope to this info help you to improve your quality.  Besides this you have made a great job. Congratulations.

Ohh you're right! I never noticed that. I'll keep it in mind for an eventual update. Thank you so much for the advice.
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https://www.deviantart.com/chrismonvel
Chris Monvel

Chris Monvel


Posts : 335
Join date : 2018-08-16
Age : 30
Location : México

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptyAugust 3rd 2019, 11:39 am

@FlavioCamarao thanks a lot, pal. Same for you, can't wait for your RE works as well. Like i said before, i'm really hyped for the upcoming chars.
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https://www.deviantart.com/chrismonvel
Chris Monvel

Chris Monvel


Posts : 335
Join date : 2018-08-16
Age : 30
Location : México

HUNK from Resident Evil released! Empty
PostSubject: Re: HUNK from Resident Evil released!   HUNK from Resident Evil released! EmptySeptember 20th 2019, 2:18 am

@Aeon07 That's right! Those ugly Snake/Jill sprites were my first motivation to work on this project. Thank you!!
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