| Ironfist UMVC3 - Blade RELEASE!!! | |
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+28Aeon07 Edroth regisc ferreira tony spector RenatoNat.J metamutant Blade heartoffire ernes COldMoon corntortillas alnyrd Tsuyoi Mazemerald pockydeluxe1 DeleFresh rjplayer Melter brucewayne74 Doom bam77 MatreroG skhsato123 NightDevil123 Mr.Ketchup carpa5 shanri 32 posters |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 5:42 pm | |
| he looks perfect! other amazing work here, the result is the best. | |
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Tsuyoi
Posts : 847 Join date : 2013-07-09 Age : 29 Location : Brazil
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 5:58 pm | |
| Simply perfect, as the great Iron Fist should be | |
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alnyrd
Posts : 598 Join date : 2014-03-22
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 6:37 pm | |
| AWESOME!!! gosh, you really amaze us with your spriting skill!
I don't play umvc3, so I don't really know how accurate he is to the source material in terms of gameplay. But, imo, he needs more supers and hypers as well as better comboability. Other than those, HE REALLY ROCKS!!! I can't thank you enough for making him and sharing to us. I can't stand waiting for Nova. | |
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corntortillas
Posts : 12 Join date : 2018-01-20
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 9:49 pm | |
| Thank you for the release. Sprites are amazing as usual! He looks so official. Can't imagine the amount of time it has taken for you to sprite him. He could use some fixes though.
- Hitboxes need revamping. In capcom fighting games, there are only 1-3 clsn2/blue boxes, usually 3. You'll find that generally, these boxes are defaulted to the same in most anims. You can see several examples in the link below. https://dammit.typepad.com/blog/2010/10/marvel-series-hitboxes.html - For his special commands, if you add "triggerall = prevstateno != (whatever stateno the move is)", you could prevent Ironfist from performing the same special 3x like in Umvc3. - qcf + MK and qcf + HK specials seems to have the wrong anims. Qcf + HK should be the anim for qcf+ mk. I assume the sprites for qcf + Hk is still being worked on? - The anim for qcf + mk should be the anim for Ironfist's launcher. - He needs negative edge for his commands. ex: command = ~D, DF, F, ~x. This is so his moves will be pulled off upon qcf + release x. This is present in all capcom fighting games. - He could use some light envshakes in his specials. From what I'm seeing in umvc3, each special Ironfist does seems to make the bg shake. - He seems to be missing his elbow punch (HP). Safe to assume you're still working on sprites for this? - Any plans on making his different chis/auras?
Last edited by corntortillas on May 13th 2019, 10:25 pm; edited 1 time in total | |
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COldMoon
Posts : 39 Join date : 2012-12-09
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 10:01 pm | |
| nice !!!!! great char! where can i get the stage? | |
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shanri
Posts : 422 Join date : 2015-05-29
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 10:59 pm | |
| - COldMoon wrote:
- nice !!!!! great char!
where can i get the stage? right here https://banned website.com/forums/downloads.php?do=file&id=104187-umvc3-shadowland-1-1-1-0-jafar | |
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shanri
Posts : 422 Join date : 2015-05-29
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 11:02 pm | |
| - COldMoon wrote:
- nice !!!!! great char!
where can i get the stage? apparently i cant post the site here. i added it to my video description. you can find it there | |
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shanri
Posts : 422 Join date : 2015-05-29
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 11:05 pm | |
| - corntortillas wrote:
- Thank you for the release. Sprites are amazing as usual! He looks so official. Can't imagine the amount of time it has taken for you to sprite him. He could use some fixes though.
- Hitboxes need revamping. In capcom fighting games, there are only 1-3 clsn2/blue boxes, usually 3. You'll find that generally, these boxes are defaulted to the same in most anims. You can see several examples in the link below. https://dammit.typepad.com/blog/2010/10/marvel-series-hitboxes.html - For his special commands, if you add "triggerall = prevstateno != (whatever stateno the move is)", you could prevent Ironfist from performing the same special 3x like in Umvc3. - qcf + MK and qcf + HK specials seems to have the wrong anims. Qcf + HK should be the anim for qcf+ mk. I assume the sprites for qcf + Hk is still being worked on? - The anim for qcf + mk should be the anim for Ironfist's launcher. - He needs negative edge for his commands. ex: command = ~D, DF, F, ~x. This is so his moves will be pulled off upon qcf + release x. This is present in all capcom fighting games. - He could use some light envshakes in his specials. From what I'm seeing in umvc3, each special Ironfist does seems to make the bg shake. - He seems to be missing his elbow punch (HP). Safe to assume you're still working on sprites for this? - Any plans on making his different chis/auras? awesome. thanks for the feedback. i will pass it on. you seem to really know your way around this character. i am not completely familiar with the chi/aura. could you explain it a little further? | |
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ernes
Posts : 315 Join date : 2014-10-10
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 11:30 pm | |
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heartoffire
Posts : 21 Join date : 2012-12-13
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 13th 2019, 11:55 pm | |
| Blade is on his way to being the MVP of Mugen if he keeps up the great projects. I hope Nova is next. Him and Dr. Doom were my mains in UMVC3 | |
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corntortillas
Posts : 12 Join date : 2018-01-20
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 14th 2019, 12:58 am | |
| - shanri wrote:
awesome. thanks for the feedback. i will pass it on. you seem to really know your way around this character. i am not completely familiar with the chi/aura. could you explain it a little further? It makes his fists different flame colors (red, blue, and green) Light version = Red aura, confers a 20% damage boost to all of his attacks. Medium version = Blue aura, reduces all damage he takes by 20%. Heavy version = Green aura, increases meter gain from his attacks by 50%. Every version of Chi lasts 5 seconds (300 frames). Every version of Chi on activation lasts 29 frames of animation, and frames 5 through 20 have super armor, so activating Chi at the right moment can actually serve as a parry-time move. | |
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Blade
Posts : 512 Join date : 2012-11-07
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 14th 2019, 3:14 am | |
| I maded a classic simple mvc version of character. This is what we have for now. Character will be updated later with new sprites and some changes. I will note feedbacks on this character and see what i can fix. Thanks dudes. | |
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metamutant
Posts : 451 Join date : 2012-07-22
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 14th 2019, 3:50 am | |
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RenatoNat.J
Posts : 609 Join date : 2018-01-14 Age : 33 Location : Apocolypse Brazil
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 14th 2019, 8:27 am | |
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tony spector
Posts : 657 Join date : 2012-05-20 Location : Brazil
| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! May 14th 2019, 9:14 am | |
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| Subject: Re: Ironfist UMVC3 - Blade RELEASE!!! | |
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| Ironfist UMVC3 - Blade RELEASE!!! | |
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