for checking the invincibility, please make the same screens after pressing Ctrl+C (shows collision boxes). If invincible, his blue boxes will become cyan. That will mean a NothitBy controller working. It must be found and disabled then.
About speed/mashing there are few ways to settle this. 1st - set a higher juggle value to this move. 2nd - slow down the animation itself. 3rd - use empty explod or variable to disable this move after N uses. 4th and more - modify the HitDef parameters, to disable the attack after few hits (the most simple), or make the pause time increase with Hitcount (the more he hits, the more he freezes), or make him slide back a bit after hit (so he will be out of reach after a few hits). possibilities differ