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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
On behalf of Myself, The Robot Master Mayhem Team, and Infinity, I'm proud to Present The Third Release of Megaman Robot Master Mayhem. This project has been developed over the last Eleven Years. This is the second release from the Robot Master Mayhem Team. The on screen starting roster consists of 22 fighters. Take control of your favorite Megaman characters to stop the Evil Dr. Wily from conquering the Earth.
This update includes: • New playable character - Enker (with his stage) • New playable character - Metalman • Major updates to ALL CHARACTERS • Updates to the Screen Pack • Music volume normalize
A special thanks goes out to everyone involved with this huge update. Thank you to everyone out there that followed our progress over the course of the project to this point. Thanks for your continued interest and support, it's what drives us to create new and fun content.
Download Link for Megaman Robot Master Mayhem 2.5 http://www.infinitymugenteam.com/Forum_345/index.php?topic=47283.msg552360#msg552360 http://www.infinitymugenteam.com/Uploads/Rmm2.5.zip
* If you are going to report any bugs please report them from a un modified version of the game so it will be easier for us to fix. If you'd like to help the project by spriting, coding, or fixing any bugs I'd be happy to work with you. The quicker we can identify and fix bugs the quicker I can upload a new Official Version of Megaman Robot Master Mayhem for everyone to enjoy.
Last edited by laspacho on March 24th 2019, 9:02 pm; edited 3 times in total
Thanks for sharing It looks and plays better. I've been waiting for this update I'll give it a full test this weekend and post any feedback I may have on your Infinity Mugen Post.
It's impressive the efforts put on this project, I think they could change the resolution to widescreen.
Thank you. I'm happy everyone is enjoying the game.
Moving from Mugen 1.0 to Mugen 1.1 would be Huge undertaking and is not currently in our plans. Every characters moves would need to adjusted to account for the wide screen. Currently everything is adjusted for non wide screen. Every stage would also need to be modified to support the zoom feature.
Megaman Robot Master Mayhem V2.5 will get one Final Bug fix release on 3/8/2019. This will be the Final update to this version of the game unless something game breaking is found.
Thank you to everyone that has submitted Bug Reports.
Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/8/2019 Updated link in the first Post.
A big Thanks goes to .:O'Ilusionista:. for all the hard work he put in fixing all the bugs that were reported. Please check out the RMM 2.5 Update Log.txt for additional information. I hope everyone enjoys this release. This will be the Final Release of Rmm V2.5 unless a game breaking bug is found.
Megaman Robot Master Mayhem 2.5 Bug Fix Release 3/24/2019 Updated link in the first Post.
======= | BUG FIX LOG | ======= 03.24.2019
- Fire Man, Ice Man, Guts Man, Skull Man: -Their standing light punch has a guard push effect as a block spark - Roll's Ai toned down a tad - Enker - Wrong colors for some pixels on his SHK - Enker - Drop Spike attack CLSN will be active for less time - Metal Man, Burst Man uses less the dodge and more the block - Yellow Devil Wave Attack hyper won't get stuck in infinity loop against Enker's Mirror Buster - Crash Man has default hit sounds from from the fightfx instead of the RMM ones - Quint Has no guard sounds when the opponent blocks. - Snake Man has MvC1 hit sounds instead of the RMM ones. - Guts Man Rock Throw Mega lasts less - Guts Man Fixed up more sprites, DMP, Winpose, Taunt, Added Leg movement to SHP, DLP, DMP - Guts Man Boulder now has fx with random velocities - Charge varies depending on strength - Short Blaster varies depending on strength - Fixed wrong sounds in Metal Man - Fixed wrong statetype in Metal Man Spiked Ball air version - Round end detection when riding on the mech dragon - Changed attack/defense settings in some chars - Fixed Win Ko clone in all chars - Fixed Axl Roll bug
Excellent work on the continued updates of this amazing piece of art. Great work by you and all of the team. Thanks again for sharing with us here at MMV