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 Edit+AI Parches for Birdy, Cir-EL and Hellboy

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Mammalman

Mammalman


Posts : 58
Join date : 2017-09-24

Edit+AI Parches for Birdy, Cir-EL and Hellboy Empty
PostSubject: Edit+AI Parches for Birdy, Cir-EL and Hellboy   Edit+AI Parches for Birdy, Cir-EL and Hellboy EmptyFebruary 27th 2019, 5:22 am

Allow me to share my private edits. Have some if you would like!

All of them have AI consists of 6 levels (Easy - SuperCheap.)
The max AI level, SuperCheap mode is recommended for AI battle only. In this mode, They get advantages like these written below.

- Guts Mechanic (Defense UP) automatically turns on.
- Gets speed up
- Some moves get armor factor.
- Energy that they get becomes higher than usual.
- Invincible frames increase.
- come to be able use Throw Tech (AI only)


- Also they have Combo Breaker.
 (Command - while being hit, enemy's near, B+Y. It requires 1000 power to use.)
  You can make this move unusable or set frequency of use by AI in confing.st




Edit+AI patch for Birdy

* WHAT'S CHANGED

- New alternate stance and hyperportrait is appended. How to add them is written in Readme file.

- added Guard Push
- added Air Dash
- added Recovery Roll
- added Dodge Roll (A+B)
- added Mid-air Attack (A+X)
- added 1 new win pose
- In the beginning of Hyper D,DB,B+2P there are invincible frames.
- Air handgun special can get enemy to wall-bounce now. (It is optional in setting)
- The maximum number of mines can be set raised to 4.
- decreased frames of special moves
- revised damage balance
- and other minor changes



Edit+AI patch for Cir-EL

* WHAT'S CHANGED

- Made her whole moves faster than they were
- added another air normal attack (D+C)
- added Guard Push
- added Recovery Roll
- added air dash
- changed charging animation to grabbing move in the special D,DB,B+P. This move is unblockable now.
- added voices to some special moves
- Changed the movement of air fire balls special. Corresponded by pushing different button, the number of fire balls and these direction
 changes.
- added invincible frames in the begging of hyper D,DB,B+2K
- In the hyper D,DF,F+2K she doesn't get hit by projectiles.
- After some certain attacks, Hyper D,DF,F+2P can hit lying enemy.
- Beginning of Lv3 Hyper she has invincible frames and can hit enemy.
- revised damage balance
- and other minor changes



Edit+AI patch for Hellboy

* WHAT'S CHANGED

- added Guard Push
- decreased frames of handgun special
- fixed loop combo problem in special moves D,DF,F+Kick
- Shoulder tackle special can get enemy to wall bounce now.
- decreased frames when calling Abe Sapien. Hellboy is no longer invincible while calling him. Instead Abe has some invincible frames partly.
- added Hitdef and invincible frames in the begging of hyper D,DF,F+2P
- In the hyper D,DF,F+2K he doesn't get hit by projectiles.
- Hyper D,DB,B+2P can hit lying enemy now.
- revised damage balance
- and other minor changes




Download Link : https://onedrive.live.com/?authkey=%21AJUrNJm8X6JDYCY&id=591A35EC667AAD94%21135&cid=591A35EC667AAD94


Last edited by Mammalman on December 3rd 2019, 9:49 am; edited 2 times in total
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https://www.youtube.com/channel/UCZzr-JfB-ieKtW5ajmlXv0g/videos?
Cristianomelo

Cristianomelo


Posts : 1085
Join date : 2012-09-14

Edit+AI Parches for Birdy, Cir-EL and Hellboy Empty
PostSubject: Re: Edit+AI Parches for Birdy, Cir-EL and Hellboy   Edit+AI Parches for Birdy, Cir-EL and Hellboy EmptyFebruary 27th 2019, 9:13 am


great job, i love your edits, hoping that one day i can make one with gamora
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Shining

Shining


Posts : 5028
Join date : 2013-03-26
Age : 44
Location : Italy

Edit+AI Parches for Birdy, Cir-EL and Hellboy Empty
PostSubject: Re: Edit+AI Parches for Birdy, Cir-EL and Hellboy   Edit+AI Parches for Birdy, Cir-EL and Hellboy EmptyFebruary 27th 2019, 9:51 am

https://www.4shared.com/archive/eaKIQGKNfi/Mandarin_mio.html


i hope you will follow instructions, you are perfect for recoding it
...it could be simple but i m not coder and i haven t big time for mugen

actually it s simple edit but with your help could be great and original character
i will give instructions and few ideas about that file
1) mandarin it s main file ...probably it should be completely recoded
2)we should add some puches and kick and missing sprites copying dogma char style...
...(some sprites are on mandarin sprites/hit folder)
3)we could add only 10 different ring powers (mandarin sprites/rings folder) and its selector ring to choose single ring...
...ring sprites and power ring descriptions are inside the file
4)we could add new hypers to create really original char (hyper ideas folder)...
...the hypers are existing hypers from batman,mr fantastic, the beast

there are all sprites you need for coding
i hope you will be involved to new mandarin so good work and have fun :-)
If you won t code it I hope someone will make it after reading this post
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DeleFresh

DeleFresh


Posts : 278
Join date : 2012-05-28
Location : Toronto, Canada

Edit+AI Parches for Birdy, Cir-EL and Hellboy Empty
PostSubject: Re: Edit+AI Parches for Birdy, Cir-EL and Hellboy   Edit+AI Parches for Birdy, Cir-EL and Hellboy EmptyMarch 2nd 2019, 7:11 am

Would these edits work in Mugen 1.1?
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Edit+AI Parches for Birdy, Cir-EL and Hellboy Empty
PostSubject: Re: Edit+AI Parches for Birdy, Cir-EL and Hellboy   Edit+AI Parches for Birdy, Cir-EL and Hellboy Empty

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