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 My mugen game. Custom edited portraits, and lots of extras

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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras EmptyFebruary 18th 2019, 9:36 pm

Just showing off my personal mugen game.
MICA screenpack
500+ characters (hand picked)  
300+ stages
Every character has fixes, edits, and updates by me (thatguy).

This is not a download. I am only showing off my personal screenpack, and personal edits.

Here are some random battles (sorry about the sound):


I will probably show off more videos of the fixes I've done so far, but I do not have permission for release, so please don't ask (unless the original creators say it is OK).

;----------MY FIXES-------------------------

Every Character:
Optimized and tested for mugen 1.1
Small Portrait & Large Portrait from in game sprites
Tested to ensure playable beta or better
Manually fixed all characters I found the "walk on air" glitch on.
*Fix for character "walking on air" in common1.cns (data folder)


--------------
CHARACTERS 68 + 57 (full sets)  = 125 Total Characters
--------------

These are characters that I (thatguy) have applied fixes to, and what was fixed. RMM, and Tekken I applied a fix to the complete set of characters, so only listed the total numbers, not the names of characters.

Megaman RMM (All 24 Characters):
Fixed walking on air

Tekken (All 33 Characters):
Fixed walking on air

Jago (released update):
Re-drew every sprite
-added missing details
-cleaned up edging
-fixed palettes
Added combos



Download Jago here:
https://mugenmultiverse.forumotion.com/t11582-happy-birthday-mmv-jago-sprite-update-released

Luke Skywalker:
Added combos
Added Super jump
Added Launcher
Swapped darth sprites (new sprites by bam)
Added 2 win poses
Fixed dual lightsaber
-now hits from a mid-close distance
Fixed walk on air
Added brutality
Added animality (needs fixing)



Juli & Juni:
Fixed small potrait for Juni
Fixed right side Juni lifebar velocity
Fixed lose for Juni when still alive



Ken & Ryu:
Fixed AI so he tags more often
Fixed walk on air
Fixed a few of Ryu's CLSNs
Fixed Ryu turning into Ken
-only throw to fix
*need to fix tag in and out (scrolling stages)  ***
-add invisible helper screenbound trick  ***

Vengeance (unreleased update):
Fixed Motorbike
Added AI
Added combos
Other various code cleanup



Ultimate Superman:
Enabled a couple more moves



Batman:
Added all Kryptonians to Kryptonite powers
Fixed all syntax errors

Batman Legends:
Added all Kryptonians to Kryptonite powers
Fixed all syntax errors

Batman Beyond:
Fixed Palettes

Mr Freeze:
Fixed palettes
*Allign sprites*
-most sprites done
Fixed Iced floor

Metallo:
Added all Kryptonians to Kryptonite powers

Cir-El:
Fixed Hit CLSNs
-basic moves were missing at close range
Fixed combo-ability

Plasticman:
Fixed Hit CLSNs
-basic moves were missing at close range
Fixed combo-ability
Added proper basic combos (Light,Medium,Hard)
Sped up timing of all basics so combos can connect
Added launcher
-change med and hard punches
Added auto superjump after launcher
Sped up start time of most supers and hypers



Amazo:
Fixed Hit CLSNs
-basic moves were missing at close range
Fixed combo-ability
Created and added transition sprites
My mugen game. Custom edited portraits, and lots of extras Transform00 My mugen game. Custom edited portraits, and lots of extras Transform01
Added a new winpose "All Powerful"
My mugen game. Custom edited portraits, and lots of extras All-Powerful
Added custom intros for 11+ Popular DC characters
My mugen game. Custom edited portraits, and lots of extras Ezgif-com-gif-maker-5

Superboy Prime:
Fixed timing of all basic attack animations and some specials
-felt sluggish before

Hobgoblin:
Fixed palettes
Fixed Hyper Portrait
Fixed Intro
-was P1 pos was not aligned

Robin (CVG):
Disabled player indicators
-they were active 90% of the time
Fixed Super and Hyper animations
-didn't fill the screen
Fixed walk on air

Silver banshee:
Fixed Walk on air

Deathstroke:
Disabled movelist due to AI

Robin Damian Wayne:
Fixed mid.pos
Fixed head.pos
Fixed walk on air

Dex Starr:
Fixed Super, Hyper, KO BGs
Fixed mid.pos

Red Hood:
Fixed intro - Jason Todd puts on Hood
-caused clone glitch

Black Cat:
Fixed intro - spinning whip
-match would not start

Blizarnage:
Fixed intro - all
-removed control before match starts
Fixed Palettes

Ghost Rider 2099:
New fixed stance animation
-changed the frames so it flows

Phoenix (Gartanham):
New fixed stance animation
-changed the frames so it flows

Scorn:
Fixed Palettes
-re-mapped to 1.0 (was 9000.1)

Superman Beyond:
Fixed P1 indicator
-colors were incorrectly mapped

Wrecker:
Fixed Hyper Portrait
-transparent color was showing

Vulture:
Fixed Hyper Portrait
-palettes broke it, so it is seperated from palettes

Beast AvX:
Fixed Palettes

Captain America AvX:
Fixed Palettes

Green Goblin:
Fixed Palettes

Giant Sentinel:
Increased size
Fixed Head pos
Fixed Mid pos
Fixed height
-need to fix pos of projectiles ***




DCMK Liu Kang:
Added new stance from gif
There are now 3 stances

Sindel:
Fixed walk on air
Fixed Palettes

Sonya Blade:
Fixed cloning glitch
-rings were missing code for get hit state

Johnny Cage:
Fixed Split punch
-P2 will use dizzy for compatibility

Scorpion:
Re-aligned spear grab

Cyrax:
Disabled movelist due to AI

Ermac:
Disabled movelist due to AI

Mileena:
Disabled movelist due to AI

Raiden:
Disabled movelist due to AI

Sektor:
Disabled movelist due to AI

Pia Chan:
Fixed Walk on air

Akira Yuki:
Fixed Walk on air

Dural:
Fixed Walk on air

Sarah Bryan:
Fixed Walk on air

Ella:
Adjusted attack level
- 1 combo could kill

Giano:
Adjusted attack level
- 1 combo could kill

Kuando:
Fixed Palettes
Adjusted attack level
- 1 combo could kill

Hellboy:
Tweaked some CLSNs
Added missing CLSNs
Fixed transparent color on frozen

Lara Croft:
Added winpose
Tweaked some CLSNs
Added missing CLSNs
Fixed disappear after match glitch

Kage:
Fixed clone glitch
Adjusted size
Added standing comboability

Guile Van Damme:
Fixed walk on air

Vega (SFA) [in WIP folder due to portrait]:
Added Cage to cage climb move

Ash (Evil Dead):
Fixed intro - all
-after intro animation Ash was frozen until match start

Rick (Splatterhouse):
Fixed Palettes

Foot Soldier:
Fixed cloning glitch
-projectiles were missing code for get hit state
Fixed walk on air
Animated the stance (released in an update)

My mugen game. Custom edited portraits, and lots of extras 5m0o47

Released updated (New Animated stance only):
https://mugenmultiverse.forumotion.com/t11385-thatguy-s-edits

Duke Nukem:
Fixed Palettes

Red Cyclone:
Fixed Palettes

Green Ranger (Ax):
Remapped all sprites palettes
Created 5 new palettes



Madgear Sidescroller:
Fixed all CLSNs
Fixed timing of all animations
Re-worked all animations to be smoother
Added more frames to some animations

Fantasy (D&D Sidescroller):
Removed Arthur anim from villagers
-was out of place

Castle War:
Added forest stage
-fixed z-pos

Somulo:
Re-sized

Symboite Onslaught:
Re-colored Sentinels to match Symboites

Training Room:
Added stages
Adding more as well.
-Hall of Doom
-Hall of Justice
-Brainiac Star
-Shack in the woods




--------------
STAGES (20)
--------------

Desert6
Disabled zoom as could see black border

Hell Chaos
Changed size to fit screen

Galatcus stage
Removed galactus so you can use it for his stage

Colossal Titan:
Removed Titan to use for his stage

KOD-trent-woods:
Fixed bound right
-made for hydra boss stage

Tourian:
Resized for 1.1
Fixed Player pos


DemonsCrest Somulo:
Resized for 1.1
Fixed Player pos

D&D Sidescroll Stage:
Fixed bound right
-could see past the cave at the end of the stage

Metropolis Night Train
Added transparency to fence

Shang Tsung Fortress MK:
Fixed bound left
Fixed bound right

Laboratory of Shadaloo:
Fixed aspect ratio

Russian Laboratory of Shadaloo:
Fixed aspect ratio

Shadowlaw Base:
Fixed pink sprites

Freight-Train-2:
Fixed pink sprites

Freight-Train-3:
Fixed pink sprites

Freight-Train-4:
Fixed pink sprites

Freight-Train-N:
Fixed pink sprites

Forest (for castle war):
Fixed z-pos

Catacombs Legion BossStage:
Fixed Bound left
Fixed Bound right

Carvern of Oni:
Changed Oni's hair color to white

;-------------------------------------------

;-------------------------------------------
-----------------------------------------------------------------------------------------------------------
Update Feb 21, 2019
Added more info on Amazo's updates, with some screenshots above

Update Feb 25, 2019
Added video of Giant Sentinel edit

Update Mar 2, 2019
Added power Rangers Video
Updated list of edits

Update Mar 8, 2019
Added more info
Added more videos
Added more fixes


Last edited by thatguy on May 9th 2019, 3:23 am; edited 19 times in total (Reason for editing : Updated the list, added more screenshots and videos)
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Boss Battles   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 3rd 2019, 11:11 pm

Here are some of the bosses in my game.

Boss Battles 1


Boss Battles 2


Last edited by thatguy on March 3rd 2019, 11:21 pm; edited 2 times in total
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Mini and Bonus Games   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 3rd 2019, 11:11 pm

Here are some of the Mini Games and Bonus Games in my mugen:
--------------------------------------------------------------------------

Training Room:
Added stages
Adding more as well.
-Hall of Doom
-Hall of Justice
-Brainiac Star
-Shack in the woods




My notes:
I made this edit in 2016, but started updating it again now for my game.
I want a diverse collection that works for all fighters (street fighter, mortal kombat, etc).


----------------------------------------------------------------------------------------------------------


Last edited by thatguy on March 9th 2019, 12:31 am; edited 3 times in total
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Stage Interactivity   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 3rd 2019, 11:12 pm

Reserved for future updates...


Last edited by thatguy on March 10th 2019, 8:29 pm; edited 3 times in total
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felideo

felideo


Posts : 240
Join date : 2012-11-08
Age : 54

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Re: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 4th 2019, 3:42 pm

affraid affraid affraid WOW... fantastic, very good My mugen game. Custom edited portraits, and lots of extras 670481599
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dakidbanks




Posts : 167
Join date : 2012-05-31

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Re: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 26th 2019, 6:06 pm

Since you're not going to release some of your edits, is there a way for you to release patch files that we add after downloading the original character? For instance.. I'd love to have those Robin CVG, Luke Skywalker, Mr Freeze, Batman Beyond fixes. I have the original Robin CVG and Beyond and I know they're never gonna get updated
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Re: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 26th 2019, 7:04 pm

dakidbanks wrote:
Since you're not going to release some of your edits, is there a way for you to release patch files that we add after downloading the original character? For instance.. I'd love to have those Robin CVG, Luke Skywalker, Mr Freeze, Batman Beyond fixes. I have the original Robin CVG and Beyond and I know they're never gonna get updated


I'm currently looking for a program that can show me all the files in my mugen folder modified after a certain date.
If I can find that, or if someone can point me toward a program to do that, I can release patches.
I need to find only the files I have modified since placing the character in my mugen so I can zip them outside of the character file.
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dakidbanks




Posts : 167
Join date : 2012-05-31

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Re: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 26th 2019, 7:57 pm

thatguy wrote:
dakidbanks wrote:
Since you're not going to release some of your edits, is there a way for you to release patch files that we add after downloading the original character? For instance.. I'd love to have those Robin CVG, Luke Skywalker, Mr Freeze, Batman Beyond fixes. I have the original Robin CVG and Beyond and I know they're never gonna get updated


I'm currently looking for a program that can show me all the files in my mugen folder modified after a certain date.
If I can find that, or if someone can point me toward a program to do that, I can release patches.
I need to find only the files I have modified since placing the character in my mugen so I can zip them outside of the character file.

In the character’s folder you can click the date modified icon to see which ones you edited... you can determine by the dates like I’m sure in most cases it just the .cns

I’m not a coder so I don’t know how to remove stuff from coding. I went through ultimate Superman’s cns and don’t even know how to enable the disabled moves lol

I’m sure all I have to do is remove the ; somewhere but that’s as far as I can get code wise. I dont know what exactly to change in files
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Re: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 26th 2019, 8:23 pm

Yes unfortunately I already thought of that, however going through 125+ character files manually is simply not feasible for me. Thus why I need a program that will do this for me.

You are correct for Superman, there are a couple moves that weren't completed by the time of release.
You can remove the ; from the moves to enable them, however they were disabled for a reason as they are not completely polished before the alpha release.


------------------------------------------------------------------

Not a coder, what is holding you back?
There is a program that does a lot of the work for you (Fighter Factory).
There are tons of tutorials in our resources section and online.
There are people to help in our help section if you get stuck.


For the longest time I said I don't (or can't), until that day where I decided I do.
I don't code characters... I do now
I don't sprite... I do now
I can't make stages... I can now (not that great but learning)
I can't upgrade to mugen 1.1... Haven't regretted a day since upgrading all my stuff
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dakidbanks




Posts : 167
Join date : 2012-05-31

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Re: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 26th 2019, 9:12 pm

thatguy wrote:
Yes unfortunately I already thought of that, however going through 125+ character files manually is simply not feasible for me. Thus why I need a program that will do this for me.

You are correct for Superman, there are a couple moves that weren't completed by the time of release.
You can remove the ; from the moves to enable them, however they were disabled for a reason as they are not completely polished before the alpha release.


------------------------------------------------------------------

Not a coder, what is holding you back?
There is a program that does a lot of the work for you (Fighter Factory).
There are tons of tutorials in our resources section and online.
There are people to help in our help section if you get stuck.


For the longest time I said I don't (or can't), until that day where I decided I do.
I don't code characters... I do now
I don't sprite... I do now
I can't make stages... I can now (not that great but learning)
I can't upgrade to mugen 1.1... Haven't regretted a day since upgrading all my stuff

Oh no I wouldn’t ask for you to upload your patches to all 125+ characters. I would’ve been cool with like 4 or 5 patches lol I can wait for the Ultimate Superman update when ELECTRO is back working on him.

I haven’t learned to code or anything because I don’t have the free time to work on characters. There’s characters I would’ve loved to make but I know time wise, I wouldn’t have the time to learn and complete them due to real life. There’s a ton of WIPs I was anticipating that I know will never be released and I didn’t want 1 of my own projects to be in that same boat.

Funny thing is that I had ideas for horror characters like Chucky and Michael with capcom sprites years ago.... now years later there’s a Michael released by you lol
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thatguy

thatguy


Posts : 1381
Join date : 2014-05-28
Age : 47
Location : Canada

My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Re: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras EmptyMarch 26th 2019, 9:31 pm

I wish I could only release a few, but I can't release just a few, others will come and request as well.
Eventually I would end up having to do all of them manually My mugen game. Custom edited portraits, and lots of extras 2297681634
I posted this for fun showing my private edits.

I wasn't planning on releasing anything, but I will release my edits, if I can find a program to run through my whole mugen folder, and pull all files modified after a specific date.
I would then zip the whole thing (all my edits as patches in one zip)

Going through all 125 characters to create a separate patch file, then uploading 125 files, then posting 125 files is a ton of work, and I simply am not willing to do it manually (as I didn't plan on releasing to being with).


I understand not having time, as real life gets in all our ways. I work full time, and part time (yes 2 jobs), also have family and friend obligations. I also administrate this website, assist others with their creations, and sometimes find time to work on my projects.

Yes there are more Horror characters coming too.
Capcom style Chucky and Freddy are in progress by others currently.
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My mugen game. Custom edited portraits, and lots of extras Empty
PostSubject: Re: My mugen game. Custom edited portraits, and lots of extras   My mugen game. Custom edited portraits, and lots of extras Empty

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