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My mugen game. Custom edited portraits, and lots of extras
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: My mugen game. Custom edited portraits, and lots of extras February 18th 2019, 9:36 pm
Just showing off my personal mugen game. MICA screenpack 500+ characters (hand picked) 300+ stages Every character has fixes, edits, and updates by me (thatguy).
This is not a download. I am only showing off my personal screenpack, and personal edits.
Here are some random battles (sorry about the sound):
I will probably show off more videos of the fixes I've done so far, but I do not have permission for release, so please don't ask (unless the original creators say it is OK).
;----------MY FIXES-------------------------
Every Character: Optimized and tested for mugen 1.1 Small Portrait & Large Portrait from in game sprites Tested to ensure playable beta or better Manually fixed all characters I found the "walk on air" glitch on. *Fix for character "walking on air" in common1.cns (data folder)
These are characters that I (thatguy) have applied fixes to, and what was fixed. RMM, and Tekken I applied a fix to the complete set of characters, so only listed the total numbers, not the names of characters.
Megaman RMM (All 24 Characters): Fixed walking on air
Tekken (All 33 Characters): Fixed walking on air
Jago (released update): Re-drew every sprite -added missing details -cleaned up edging -fixed palettes Added combos
Luke Skywalker: Added combos Added Super jump Added Launcher Swapped darth sprites (new sprites by bam) Added 2 win poses Fixed dual lightsaber -now hits from a mid-close distance Fixed walk on air Added brutality Added animality (needs fixing)
Juli & Juni: Fixed small potrait for Juni Fixed right side Juni lifebar velocity Fixed lose for Juni when still alive
Ken & Ryu: Fixed AI so he tags more often Fixed walk on air Fixed a few of Ryu's CLSNs Fixed Ryu turning into Ken -only throw to fix *need to fix tag in and out (scrolling stages) *** -add invisible helper screenbound trick ***
Vengeance (unreleased update): Fixed Motorbike Added AI Added combos Other various code cleanup
Ultimate Superman: Enabled a couple more moves
Batman: Added all Kryptonians to Kryptonite powers Fixed all syntax errors
Batman Legends: Added all Kryptonians to Kryptonite powers Fixed all syntax errors
Metallo: Added all Kryptonians to Kryptonite powers
Cir-El: Fixed Hit CLSNs -basic moves were missing at close range Fixed combo-ability
Plasticman: Fixed Hit CLSNs -basic moves were missing at close range Fixed combo-ability Added proper basic combos (Light,Medium,Hard) Sped up timing of all basics so combos can connect Added launcher -change med and hard punches Added auto superjump after launcher Sped up start time of most supers and hypers
Amazo: Fixed Hit CLSNs -basic moves were missing at close range Fixed combo-ability Created and added transition sprites
Added a new winpose "All Powerful"
Added custom intros for 11+ Popular DC characters
Superboy Prime: Fixed timing of all basic attack animations and some specials -felt sluggish before
Hobgoblin: Fixed palettes Fixed Hyper Portrait Fixed Intro -was P1 pos was not aligned
Robin (CVG): Disabled player indicators -they were active 90% of the time Fixed Super and Hyper animations -didn't fill the screen Fixed walk on air
Silver banshee: Fixed Walk on air
Deathstroke: Disabled movelist due to AI
Robin Damian Wayne: Fixed mid.pos Fixed head.pos Fixed walk on air
Dex Starr: Fixed Super, Hyper, KO BGs Fixed mid.pos
Red Hood: Fixed intro - Jason Todd puts on Hood -caused clone glitch
Black Cat: Fixed intro - spinning whip -match would not start
Blizarnage: Fixed intro - all -removed control before match starts Fixed Palettes
Ghost Rider 2099: New fixed stance animation -changed the frames so it flows
Phoenix (Gartanham): New fixed stance animation -changed the frames so it flows
Scorn: Fixed Palettes -re-mapped to 1.0 (was 9000.1)
Superman Beyond: Fixed P1 indicator -colors were incorrectly mapped
Wrecker: Fixed Hyper Portrait -transparent color was showing
Vulture: Fixed Hyper Portrait -palettes broke it, so it is seperated from palettes
Beast AvX: Fixed Palettes
Captain America AvX: Fixed Palettes
Green Goblin: Fixed Palettes
Giant Sentinel: Increased size Fixed Head pos Fixed Mid pos Fixed height -need to fix pos of projectiles ***
DCMK Liu Kang: Added new stance from gif There are now 3 stances
Sindel: Fixed walk on air Fixed Palettes
Sonya Blade: Fixed cloning glitch -rings were missing code for get hit state
Johnny Cage: Fixed Split punch -P2 will use dizzy for compatibility
Green Ranger (Ax): Remapped all sprites palettes Created 5 new palettes
Madgear Sidescroller: Fixed all CLSNs Fixed timing of all animations Re-worked all animations to be smoother Added more frames to some animations
Fantasy (D&D Sidescroller): Removed Arthur anim from villagers -was out of place
Castle War: Added forest stage -fixed z-pos
Somulo: Re-sized
Symboite Onslaught: Re-colored Sentinels to match Symboites
Training Room: Added stages Adding more as well. -Hall of Doom -Hall of Justice -Brainiac Star -Shack in the woods
-------------- STAGES (20) --------------
Desert6 Disabled zoom as could see black border
Hell Chaos Changed size to fit screen
Galatcus stage Removed galactus so you can use it for his stage
Colossal Titan: Removed Titan to use for his stage
KOD-trent-woods: Fixed bound right -made for hydra boss stage
Tourian: Resized for 1.1 Fixed Player pos
DemonsCrest Somulo: Resized for 1.1 Fixed Player pos
D&D Sidescroll Stage: Fixed bound right -could see past the cave at the end of the stage
Metropolis Night Train Added transparency to fence
Shang Tsung Fortress MK: Fixed bound left Fixed bound right
Laboratory of Shadaloo: Fixed aspect ratio
Russian Laboratory of Shadaloo: Fixed aspect ratio
Shadowlaw Base: Fixed pink sprites
Freight-Train-2: Fixed pink sprites
Freight-Train-3: Fixed pink sprites
Freight-Train-4: Fixed pink sprites
Freight-Train-N: Fixed pink sprites
Forest (for castle war): Fixed z-pos
Catacombs Legion BossStage: Fixed Bound left Fixed Bound right
Carvern of Oni: Changed Oni's hair color to white
;-------------------------------------------
;------------------------------------------- ----------------------------------------------------------------------------------------------------------- Update Feb 21, 2019 Added more info on Amazo's updates, with some screenshots above
Update Feb 25, 2019 Added video of Giant Sentinel edit
Update Mar 2, 2019 Added power Rangers Video Updated list of edits
Update Mar 8, 2019 Added more info Added more videos Added more fixes
Last edited by thatguy on May 9th 2019, 3:23 am; edited 19 times in total (Reason for editing : Updated the list, added more screenshots and videos)
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Boss Battles March 3rd 2019, 11:11 pm
Here are some of the bosses in my game.
Boss Battles 1
Boss Battles 2
Last edited by thatguy on March 3rd 2019, 11:21 pm; edited 2 times in total
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Mini and Bonus Games March 3rd 2019, 11:11 pm
Here are some of the Mini Games and Bonus Games in my mugen: --------------------------------------------------------------------------
Training Room: Added stages Adding more as well. -Hall of Doom -Hall of Justice -Brainiac Star -Shack in the woods
My notes: I made this edit in 2016, but started updating it again now for my game. I want a diverse collection that works for all fighters (street fighter, mortal kombat, etc).
Last edited by thatguy on March 9th 2019, 12:31 am; edited 3 times in total
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Stage Interactivity March 3rd 2019, 11:12 pm
Reserved for future updates...
Last edited by thatguy on March 10th 2019, 8:29 pm; edited 3 times in total
felideo
Posts : 240 Join date : 2012-11-08 Age : 54
Subject: Re: My mugen game. Custom edited portraits, and lots of extras March 4th 2019, 3:42 pm
WOW... fantastic, very good
dakidbanks
Posts : 167 Join date : 2012-05-31
Subject: Re: My mugen game. Custom edited portraits, and lots of extras March 26th 2019, 6:06 pm
Since you're not going to release some of your edits, is there a way for you to release patch files that we add after downloading the original character? For instance.. I'd love to have those Robin CVG, Luke Skywalker, Mr Freeze, Batman Beyond fixes. I have the original Robin CVG and Beyond and I know they're never gonna get updated
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: My mugen game. Custom edited portraits, and lots of extras March 26th 2019, 7:04 pm
dakidbanks wrote:
Since you're not going to release some of your edits, is there a way for you to release patch files that we add after downloading the original character? For instance.. I'd love to have those Robin CVG, Luke Skywalker, Mr Freeze, Batman Beyond fixes. I have the original Robin CVG and Beyond and I know they're never gonna get updated
I'm currently looking for a program that can show me all the files in my mugen folder modified after a certain date. If I can find that, or if someone can point me toward a program to do that, I can release patches. I need to find only the files I have modified since placing the character in my mugen so I can zip them outside of the character file.
dakidbanks
Posts : 167 Join date : 2012-05-31
Subject: Re: My mugen game. Custom edited portraits, and lots of extras March 26th 2019, 7:57 pm
thatguy wrote:
dakidbanks wrote:
Since you're not going to release some of your edits, is there a way for you to release patch files that we add after downloading the original character? For instance.. I'd love to have those Robin CVG, Luke Skywalker, Mr Freeze, Batman Beyond fixes. I have the original Robin CVG and Beyond and I know they're never gonna get updated
I'm currently looking for a program that can show me all the files in my mugen folder modified after a certain date. If I can find that, or if someone can point me toward a program to do that, I can release patches. I need to find only the files I have modified since placing the character in my mugen so I can zip them outside of the character file.
In the character’s folder you can click the date modified icon to see which ones you edited... you can determine by the dates like I’m sure in most cases it just the .cns
I’m not a coder so I don’t know how to remove stuff from coding. I went through ultimate Superman’s cns and don’t even know how to enable the disabled moves lol
I’m sure all I have to do is remove the ; somewhere but that’s as far as I can get code wise. I dont know what exactly to change in files
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: My mugen game. Custom edited portraits, and lots of extras March 26th 2019, 8:23 pm
Yes unfortunately I already thought of that, however going through 125+ character files manually is simply not feasible for me. Thus why I need a program that will do this for me.
You are correct for Superman, there are a couple moves that weren't completed by the time of release. You can remove the ; from the moves to enable them, however they were disabled for a reason as they are not completely polished before the alpha release.
Not a coder, what is holding you back? There is a program that does a lot of the work for you (Fighter Factory). There are tons of tutorials in our resources section and online. There are people to help in our help section if you get stuck.
For the longest time I said I don't (or can't), until that day where I decided I do. I don't code characters... I do now I don't sprite... I do now I can't make stages... I can now (not that great but learning) I can't upgrade to mugen 1.1... Haven't regretted a day since upgrading all my stuff
dakidbanks
Posts : 167 Join date : 2012-05-31
Subject: Re: My mugen game. Custom edited portraits, and lots of extras March 26th 2019, 9:12 pm
thatguy wrote:
Yes unfortunately I already thought of that, however going through 125+ character files manually is simply not feasible for me. Thus why I need a program that will do this for me.
You are correct for Superman, there are a couple moves that weren't completed by the time of release. You can remove the ; from the moves to enable them, however they were disabled for a reason as they are not completely polished before the alpha release.
Not a coder, what is holding you back? There is a program that does a lot of the work for you (Fighter Factory). There are tons of tutorials in our resources section and online. There are people to help in our help section if you get stuck.
For the longest time I said I don't (or can't), until that day where I decided I do. I don't code characters... I do now I don't sprite... I do now I can't make stages... I can now (not that great but learning) I can't upgrade to mugen 1.1... Haven't regretted a day since upgrading all my stuff
Oh no I wouldn’t ask for you to upload your patches to all 125+ characters. I would’ve been cool with like 4 or 5 patches lol I can wait for the Ultimate Superman update when ELECTRO is back working on him.
I haven’t learned to code or anything because I don’t have the free time to work on characters. There’s characters I would’ve loved to make but I know time wise, I wouldn’t have the time to learn and complete them due to real life. There’s a ton of WIPs I was anticipating that I know will never be released and I didn’t want 1 of my own projects to be in that same boat.
Funny thing is that I had ideas for horror characters like Chucky and Michael with capcom sprites years ago.... now years later there’s a Michael released by you lol
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: My mugen game. Custom edited portraits, and lots of extras March 26th 2019, 9:31 pm
I wish I could only release a few, but I can't release just a few, others will come and request as well. Eventually I would end up having to do all of them manually I posted this for fun showing my private edits.
I wasn't planning on releasing anything, but I will release my edits, if I can find a program to run through my whole mugen folder, and pull all files modified after a specific date. I would then zip the whole thing (all my edits as patches in one zip)
Going through all 125 characters to create a separate patch file, then uploading 125 files, then posting 125 files is a ton of work, and I simply am not willing to do it manually (as I didn't plan on releasing to being with).
I understand not having time, as real life gets in all our ways. I work full time, and part time (yes 2 jobs), also have family and friend obligations. I also administrate this website, assist others with their creations, and sometimes find time to work on my projects.
Yes there are more Horror characters coming too. Capcom style Chucky and Freddy are in progress by others currently.
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Subject: Re: My mugen game. Custom edited portraits, and lots of extras
My mugen game. Custom edited portraits, and lots of extras