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AI patches for Rorschach, Shadowcat and Rocket Raccoon
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Mammalman
Posts : 58 Join date : 2017-09-24
Subject: AI patches for Rorschach, Shadowcat and Rocket Raccoon January 30th 2019, 8:38 pm
AI Patch for Rorschach
AI Patch for Shadowcat
Edit+AI Patch for Rocket Raccoon
* WHAT'S CHANGED - added recovery rolls - added pushblock - added 1 charging special move - running animation is changed - Handgun Hyper now needs 2000 power to use - In viper beam special, now rocket jumps up before shooting to cover more wider range. - now mines can be set more distant points corresponded by pushing different buttons. - Now Proton cannon is the hyper move and converted to shoot below from air. There are invincible frames in jumping move. - Hyper viper beam now has wider range than before. - cannot call Groot more than one at the same time anymore - rapid pulse cannon is converted to aim upper-air. If enemy get hit by near the wall, he moves to bounce-of-wall action and you can get a chance to start combo. - Plasma Launcher (D,F,C) doesn't shoot missiles anymore. Also vector of energy balls are changed to go up higher and cover to mid range to be effective for longer time. - Stand hard punch is the launcher of air combo now. - Crouch Hard Kick can trip enemy now. - air normal attacks no longer interfere his movement in air - revised damage balance - and other minor changes
Download Link : https://onedrive.live.com/?authkey=%21AK6SI70KywbkqL0&id=591A35EC667AAD94%21135&cid=591A35EC667AAD94
Last edited by Mammalman on April 23rd 2020, 5:29 am; edited 4 times in total
Edroth
Posts : 240 Join date : 2016-12-16 Age : 33 Location : City of Angels
Subject: Re: AI patches for Rorschach, Shadowcat and Rocket Raccoon January 30th 2019, 8:49 pm
Very interesting! Specially the edit for Rocket. Unfortunately, I can't download them.
alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: AI patches for Rorschach, Shadowcat and Rocket Raccoon January 30th 2019, 9:58 pm