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 marvel war of the gems v1.1 released

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yolomate
yuno
BlueSpiderX
crosspotts1.0
ldpp
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O Ilusionista
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flammableking
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rafhot
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

marvel war of the gems v1.1 released Empty
PostSubject: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 2nd 2013, 9:34 pm

released the version 1.1 of marvel wargems
get it at www.guimabrotherscreations.blogspot.com


changelog:
version 1.1
- new skrull soldiers sprites
- new blackheart realm stage
- fixed skull summon infinity loop on blackheart

marvel war of the gems v1.1 released Wargems+-+0004

marvel war of the gems v1.1 released Wargems+-+0007


Last edited by rafhot on November 23rd 2013, 6:00 pm; edited 1 time in total
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Ax

Ax


Posts : 3158
Join date : 2012-06-02

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 2nd 2013, 10:39 pm

rafhot wrote:
hi i released the beta 9 of my marvel wargems beat em up
enjoy

get it at my blog
www.guimabrotherscreations.blogspot.com

marvel war of the gems v1.1 released My+Mod+-+0012+%25281%2529marvel war of the gems v1.1 released Stage5a

oh cool you used the capcom sprites! Surprised
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flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 29

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 12:01 am

Does OpenBOR take Bitmaps or Png's? ovo
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 12:09 am

openbor support any image format

im retired to code from mugen since the DOS mugen era...
nowadays i only code for openbor, so test my game and you will be suprised with my coding skills Razz
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Cristianomelo

Cristianomelo


Posts : 1085
Join date : 2012-09-14

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 1:54 am

the game was cool, so I missed most characters, especially female, over the stages unlocks other characters besides the four that begin?
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 2:29 am

each time you finish the game you unlock one new character
there are 2 secret females Razz
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O Ilusionista

O Ilusionista


Posts : 1307
Join date : 2012-05-16
Location : Brazil

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 7:46 am

Opa, vou dar uma olhada!

Quote :
openbor support any image format
.tga, .ifa, .psd, .tiff aren't supported, lol Smile

Quote :
im retired to code from mugen since the DOS mugen era...
This I can say that is true. He started even before me.

Maybe someday we will release Shaolin, lol.

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http://www.brazilmugenteam.com
flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 29

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 12:35 pm

The reason I ask, is because my brother and I want to make a beat'em-up titled: The Infinity-Team! I'm hoping to make 10 start-out characters, and 10 unlockable characters, leading up to a 20 character roster. ^^
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flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 29

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 12:36 pm

Is there a limit to how many characters can be implemented? OvO;;
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 12:50 pm

the limit is your computer memory limit Razz

but with more characters consume more memory so maybe could not be able to play in other systems
also if you have 20 characters with not much animations will consume less memory than one with thousand of animations and moves

for my next game im using huge piles of sprites and animations so it will require around 256 mb ram to be played while wargems uses around 160mb ram... but most of openbor games uses less than 64mb ram

so less ram the game uses more porting compatiblity it will have to run on dreamcast, dingoo, gp2x, psp, android, windows and such...

my game only run on windows for now... i will try to lower his ram uses to create a psp lite version of wargems game
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flammableking

flammableking


Posts : 2487
Join date : 2012-12-02
Age : 29

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 1:29 pm

rafhot wrote:
the limit is your computer memory limit Razz

but with more characters consume more memory so maybe could not be able to play in other systems
also if you have 20 characters with not much animations will consume less memory than one with thousand of animations and moves

for my next game im using huge piles of sprites and animations so it will require around 256 mb ram to be played while wargems uses around 160mb ram... but most of openbor games uses less than 64mb ram

so less ram the game uses more porting compatiblity it will have to run on dreamcast, dingoo, gp2x, psp, android, windows and such...

my game only run on windows for now... i will try to lower his ram uses to create a psp lite version of wargems game

Awesome!!! Could I maybe have a link to whatever OpenBOR so we can get started, please? ^^
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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 1:40 pm

the home of openbor
http://www.chronocrash.com/forum/

different from mugen openbor have a new release almost everyday
this have some good effects and bad ones too like the openbor manual is almost every time not updated with the changes


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rafhot

rafhot


Posts : 202
Join date : 2012-05-20
Location : Italy

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 3rd 2013, 6:31 pm


i decided to start the wargems2 sequel game

but for this sequel i will need some cps2 sprites that i not have found yet
can someone here rip some cps2 marvel super heroes sprites for me?

im looking for the 3 in battle character portrait icons the normal one, the in pain one and the dead/heavy pain portrait icon for each character

also i need the sprites for the infinity gems in use...( those orbs that stay around player when they uses the gems)

for those who liked the wargems 1 the wargems 2 will be much more cool stay tuned Razz
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wingnut




Posts : 811
Join date : 2012-11-10

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 5th 2013, 5:13 pm

Thank you, its very nice!!
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ldpp

ldpp


Posts : 252
Join date : 2013-04-09
Location : Republica Dominicana

marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released EmptyJune 5th 2013, 8:15 pm

looks interesting. thanks for the release cheers
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marvel war of the gems v1.1 released Empty
PostSubject: Re: marvel war of the gems v1.1 released   marvel war of the gems v1.1 released Empty

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