| marvel war of the gems v1.1 released | |
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+11yolomate yuno BlueSpiderX crosspotts1.0 ldpp wingnut O Ilusionista Cristianomelo flammableking Ax rafhot 15 posters |
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rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: marvel war of the gems v1.1 released June 2nd 2013, 9:34 pm | |
| released the version 1.1 of marvel wargems get it at www.guimabrotherscreations.blogspot.com changelog: version 1.1 - new skrull soldiers sprites - new blackheart realm stage - fixed skull summon infinity loop on blackheart
Last edited by rafhot on November 23rd 2013, 6:00 pm; edited 1 time in total | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: marvel war of the gems v1.1 released June 2nd 2013, 10:39 pm | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 12:01 am | |
| Does OpenBOR take Bitmaps or Png's? ovo | |
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rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 12:09 am | |
| openbor support any image format im retired to code from mugen since the DOS mugen era... nowadays i only code for openbor, so test my game and you will be suprised with my coding skills | |
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Cristianomelo
Posts : 1085 Join date : 2012-09-14
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 1:54 am | |
| the game was cool, so I missed most characters, especially female, over the stages unlocks other characters besides the four that begin? | |
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rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 2:29 am | |
| each time you finish the game you unlock one new character there are 2 secret females | |
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O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 7:46 am | |
| Opa, vou dar uma olhada! - Quote :
- openbor support any image format
.tga, .ifa, .psd, .tiff aren't supported, lol - Quote :
- im retired to code from mugen since the DOS mugen era...
This I can say that is true. He started even before me. Maybe someday we will release Shaolin, lol. | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 12:35 pm | |
| The reason I ask, is because my brother and I want to make a beat'em-up titled: The Infinity-Team! I'm hoping to make 10 start-out characters, and 10 unlockable characters, leading up to a 20 character roster. ^^ | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 12:36 pm | |
| Is there a limit to how many characters can be implemented? OvO;; | |
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rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 12:50 pm | |
| the limit is your computer memory limit but with more characters consume more memory so maybe could not be able to play in other systems also if you have 20 characters with not much animations will consume less memory than one with thousand of animations and moves for my next game im using huge piles of sprites and animations so it will require around 256 mb ram to be played while wargems uses around 160mb ram... but most of openbor games uses less than 64mb ram so less ram the game uses more porting compatiblity it will have to run on dreamcast, dingoo, gp2x, psp, android, windows and such... my game only run on windows for now... i will try to lower his ram uses to create a psp lite version of wargems game | |
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flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 1:29 pm | |
| - rafhot wrote:
- the limit is your computer memory limit
but with more characters consume more memory so maybe could not be able to play in other systems also if you have 20 characters with not much animations will consume less memory than one with thousand of animations and moves
for my next game im using huge piles of sprites and animations so it will require around 256 mb ram to be played while wargems uses around 160mb ram... but most of openbor games uses less than 64mb ram
so less ram the game uses more porting compatiblity it will have to run on dreamcast, dingoo, gp2x, psp, android, windows and such...
my game only run on windows for now... i will try to lower his ram uses to create a psp lite version of wargems game Awesome!!! Could I maybe have a link to whatever OpenBOR so we can get started, please? ^^ | |
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rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 1:40 pm | |
| the home of openbor http://www.chronocrash.com/forum/
different from mugen openbor have a new release almost everyday this have some good effects and bad ones too like the openbor manual is almost every time not updated with the changes
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rafhot
Posts : 202 Join date : 2012-05-20 Location : Italy
| Subject: Re: marvel war of the gems v1.1 released June 3rd 2013, 6:31 pm | |
| i decided to start the wargems2 sequel game but for this sequel i will need some cps2 sprites that i not have found yet can someone here rip some cps2 marvel super heroes sprites for me? im looking for the 3 in battle character portrait icons the normal one, the in pain one and the dead/heavy pain portrait icon for each character also i need the sprites for the infinity gems in use...( those orbs that stay around player when they uses the gems) for those who liked the wargems 1 the wargems 2 will be much more cool stay tuned | |
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wingnut
Posts : 811 Join date : 2012-11-10
| Subject: Re: marvel war of the gems v1.1 released June 5th 2013, 5:13 pm | |
| Thank you, its very nice!! | |
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ldpp
Posts : 252 Join date : 2013-04-09 Location : Republica Dominicana
| Subject: Re: marvel war of the gems v1.1 released June 5th 2013, 8:15 pm | |
| looks interesting. thanks for the release | |
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| Subject: Re: marvel war of the gems v1.1 released | |
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| marvel war of the gems v1.1 released | |
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