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| Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME | |
| | Author | Message |
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skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
| Subject: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 2nd 2018, 11:59 pm | |
| The Huntress, also known as Helena Rosa Bertinelli hello friends and happy hallowen ....and let's wellcome Helena Bertenelli the Huntress of Earth Prime which is totally different from Helena Wayne daughter of Bruce Wayne and Selena Kyle the Huntress of Earth two In the 1989 Huntress series, Helena Bertinelli was born into one of Gotham City's most prominent Mafia families. In this iteration of the character, she was kidnapped as a child (aged 6) and raped by a rival mafia don purely to psychologically torture her father, and is a withdrawn girl. Her parents, Guido and Carmela, send her to a boarding school and assign a bodyguard for her protection where she learns all forms of combat. After she witnesses the mob-ordered murder of her parents at the age of 19, she crusades to put an end to the Mafia. She travels, accompanied and trained by her bodyguard Sal, before returning to Gotham to make her debut as the Huntress http://www.mediafire.com/file/a1hfq05k5kkaemw/MVD-Huntress.rar/file | |
| | | thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 3rd 2018, 12:23 am | |
| @skhsato123 congrats on her release. Thanks for sharing Your sprites are getting better and better, keep up the great work | |
| | | brucewayne74
Posts : 1064 Join date : 2012-11-29
| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 3rd 2018, 5:41 am | |
| Thanks,finally a good Huntress for the roster | |
| | | Shining
Posts : 5027 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 3rd 2018, 6:02 am | |
| thanks for sharing friend awesome work but as always you should make jumping attaks fluid
[StateDef 600] ; removing that code from [StateDef 600] to [StateDef 650]> all jump attacks type = A movetype= A physics = A juggle = 1 velset = 0,0 <---- remove this code as it stops the player from moving while in air ctrl = 0 anim = 600 poweradd = 20 sprpriority = 2
[State 600, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 45 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s601 sparkxy = -10, -76 hitsound = 5, 0 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 600, 5] type = CtrlSet trigger1 = Time = 20 value = 1
i add this and he doesn t continue to hit but contine to fall down i would he continue to complete the jump to have fluid movements as all mugen chars
[State 600] ; add this from [State 600] to [State 650] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 persistent = 0 | |
| | | yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 3rd 2018, 10:43 am | |
| ok I download and see!!look fine but not the classic Helena Wayne! | |
| | | skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 3rd 2018, 11:34 am | |
| yea this is Helena Bertenelli different bio | |
| | | yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 3rd 2018, 12:35 pm | |
| - Shining wrote:
i add this and he doesn t continue to hit but contine to fall down i would he continue to complete the jump to have fluid movements as all mugen chars
[State 600] ; add this from [State 600] to [State 650] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 persistent = 0 thank you for this fixed!! but in red lines I put in ???? | |
| | | Doom
Posts : 10512 Join date : 2014-08-22
| | | | Shining
Posts : 5027 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 3rd 2018, 5:57 pm | |
| - yolomate wrote:
- Shining wrote:
i add this and he doesn t continue to hit but contine to fall down i would he continue to complete the jump to have fluid movements as all mugen chars
[State 600] ; add this from [State 600] to [State 650] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 persistent = 0 thank you for this fixed!! but in red lines I put in ???? VVVVVVVVVVVVVVV try all complete ...change old code from 600 to 650 with this VVVVVVVVVVVVVVVVV [StateDef 600] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 600 poweradd = 20 sprpriority = 2 [State 600, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s241 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 600] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 ;--------------------------------------------------------------------------- ; Jump Medium Punch ; CNS difficulty: easy [StateDef 610] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 610 poweradd = 20 sprpriority = 2 [State 610, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s241 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 610] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 ;--------------------------------------------------------------------------- ; Jump Strong Punch ; CNS difficulty: easy [StateDef 620] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 620 poweradd = 20 sprpriority = 2 [State 620, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s251 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 620] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 ;--------------------------------------------------------------------------- ; Jump Light Kick ; CNS difficulty: easy [StateDef 630] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 630 poweradd = 20 sprpriority = 2 [State 630, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s251 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 630] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 ;--------------------------------------------------------------------------- ; Jump Medium Kick ; CNS difficulty: easy [StateDef 640] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 640 poweradd = 20 sprpriority = 2 [State 640, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s241 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 640] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 ;--------------------------------------------------------------------------- ; Jump Strong Kick ; CNS difficulty: easy [StateDef 650] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 650 poweradd = 20 sprpriority = 2 [State 650, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s241 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 650] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 | |
| | | skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME November 4th 2018, 3:32 pm | |
| - Shining wrote:
- yolomate wrote:
- Shining wrote:
i add this and he doesn t continue to hit but contine to fall down i would he continue to complete the jump to have fluid movements as all mugen chars
[State 600] ; add this from [State 600] to [State 650] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 persistent = 0 thank you for this fixed!! but in red lines I put in ????
VVVVVVVVVVVVVVV try all complete ...change old code from 600 to 650 with this VVVVVVVVVVVVVVVVV
[StateDef 600] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 600 poweradd = 20 sprpriority = 2
[State 600, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s241 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12
[State 600] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0
;--------------------------------------------------------------------------- ; Jump Medium Punch ; CNS difficulty: easy
[StateDef 610] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 610 poweradd = 20 sprpriority = 2
[State 610, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s241 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12
[State 610] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0
;--------------------------------------------------------------------------- ; Jump Strong Punch ; CNS difficulty: easy
[StateDef 620] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 620 poweradd = 20 sprpriority = 2
[State 620, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s251 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12
[State 620] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0
;--------------------------------------------------------------------------- ; Jump Light Kick ; CNS difficulty: easy
[StateDef 630] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 630 poweradd = 20 sprpriority = 2
[State 630, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s251 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12
[State 630] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 ;--------------------------------------------------------------------------- ; Jump Medium Kick ; CNS difficulty: easy
[StateDef 640] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 640 poweradd = 20 sprpriority = 2
[State 640, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s241 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12
[State 640] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 ;--------------------------------------------------------------------------- ; Jump Strong Kick ; CNS difficulty: easy [StateDef 650] type = A movetype= A physics = A juggle = 1 ctrl = 0 anim = 650 poweradd = 20 sprpriority = 2
[State 650, 1] type = HitDef trigger1 = AnimElem = 2 attr = S, NA damage = 40 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = s241 sparkxy = -10, -76 hitsound = s200, 1 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12
[State 650] type = ChangeAnim trigger1 = AnimTime = 0 value = 46 ;<---- change to 50 or 52 persistent = 0 thanks dear friend | |
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| Subject: Re: Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME | |
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| | | | Helena Bertenelli ( The Huntress) DC Comics from EARTH PRIME | |
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