| HUNK Progress | |
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+9JARRO77 varo_hades galactus yolomate CAMARAO Doom Tsuyoi Eduardo Merenda Chris Monvel 13 posters |
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Chris Monvel
Posts : 335 Join date : 2018-08-16 Age : 31 Location : México
| Subject: HUNK Progress October 18th 2018, 9:24 pm | |
| You probably noticed it's been a while since i posted about Hunk's new sprite, i wanted to clarify that i've been too bussy with personal issues and other stuff and despite i'm working on the sprites it's taking a bit slow to work on them, also i don't work as fast as chuchoryu or armin_iuf but i'm on it so don't worry. [You must be registered and logged in to see this image.]Here are some animations to show you my progress, i've recently finished the walking animation and now i'm working on his basic attacks, it's pretty frustrating doing repetitive images over and over again What do you think guys? | |
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Eduardo Merenda
Posts : 74 Join date : 2014-09-09 Age : 30 Location : Sao Paulo, Brazil
| Subject: Re: HUNK Progress October 18th 2018, 11:53 pm | |
| Yes boy, your drawings are very solid. I loved the amount of detail you put in each sprite. But his drawings are without volume. Some shading would fit them very well, and surely they would look even better than they already are. For shading, I recommend using Jill as a reference for pants: [You must be registered and logged in to see this image.]The Gambit for the sleeves: [You must be registered and logged in to see this image.]And Jin Saotome for knee pads and elbow pads, even if there is something that comes close to the model of your character: [You must be registered and logged in to see this image.]Now, a question that only you can answer us: The gameplay of this Hunk will be based on what? | |
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Tsuyoi
Posts : 847 Join date : 2013-07-09 Age : 29 Location : Brazil
| Subject: Re: HUNK Progress October 19th 2018, 5:09 am | |
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Doom
Posts : 10512 Join date : 2014-08-22
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CAMARAO
Posts : 703 Join date : 2012-07-07 Age : 35 Location : Portugal
| Subject: Re: HUNK Progress October 19th 2018, 9:28 am | |
| well I think you're on the right way I like all the details you're working on... very good work keep on it | |
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Chris Monvel
Posts : 335 Join date : 2018-08-16 Age : 31 Location : México
| Subject: Re: HUNK Progress October 19th 2018, 7:26 pm | |
| - Eduardo Merenda wrote:
- Yes boy, your drawings are very solid.
I loved the amount of detail you put in each sprite.
But his drawings are without volume. Some shading would fit them very well, and surely they would look even better than they already are.
For shading, I recommend using Jill as a reference for pants: [You must be registered and logged in to see this image.]
The Gambit for the sleeves: [You must be registered and logged in to see this image.]
And Jin Saotome for knee pads and elbow pads, even if there is something that comes close to the model of your character: [You must be registered and logged in to see this image.]
Now, a question that only you can answer us: The gameplay of this Hunk will be based on what? Thanks a lot for the feedback, part of the reason it's taking a bit longer is because each sprite has a lot of detaiks on the gear Right, you mean the shades from the clothe, isnt it? Yeah after watching the sprites with movements they feel a bit empty on the pants and sleeves. Yeah, i will add the shades, but for now i'm focused on the movements. Speaking of which, they will keep exactly the same since his gameplay is pretty decent and like i said i won't code anything at all so all the custom sprites will just replace the old ones. This is just a sprite swap of wto38's and Durancelleur's Hunk so the basic and special attacks are still intact, the only variations are that this time his combat style will be moe based on his melee attacks from The Mercenaries 3D. | |
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Chris Monvel
Posts : 335 Join date : 2018-08-16 Age : 31 Location : México
| Subject: Re: HUNK Progress October 19th 2018, 7:27 pm | |
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Chris Monvel
Posts : 335 Join date : 2018-08-16 Age : 31 Location : México
| Subject: Re: HUNK Progress October 19th 2018, 7:29 pm | |
| @FlavioCamarao Thank you very much, pal. It means a lot. Can't wait for more RE chars coming from you. | |
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yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
| Subject: Re: HUNK Progress October 19th 2018, 7:32 pm | |
| [You must be registered and logged in to see this image.]My wife says wow cool and I say ok need more details like @Eduardo Merenda says need more details in shades, shines...anyway cool work!! | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
| Subject: Re: HUNK Progress October 20th 2018, 6:03 pm | |
| Wow, those sprites are beautiful ..they just need a bit more shading here and there like some of the other members have said and I think those sprites will be perfect then personally, great job well done Valentine Wong and good luck with Hunk as well | |
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varo_hades
Posts : 312 Join date : 2014-04-06 Age : 32
| Subject: Re: HUNK Progress October 20th 2018, 6:26 pm | |
| Nice project man, like the others say, Hunk needs a little bit more work on his shading, you can use the Hunk by duracellaur like reference or base. | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: HUNK Progress October 21st 2018, 5:23 pm | |
| amazing sprites..... the composition looks very fit. | |
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X
Posts : 382 Join date : 2014-04-10
| Subject: Re: HUNK Progress October 22nd 2018, 2:18 am | |
| Looks good | |
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SUPERFERNANDOXT
Posts : 446 Join date : 2013-05-09 Age : 34 Location : Paracatu - MG / Brasil
| Subject: Re: HUNK Progress October 22nd 2018, 1:55 pm | |
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