Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Como sempre... Zvitor e suas criações que destroem minha auto-estima mas tudo bem kk um dia chego lá, na programação ja sou okay, só falta a arte vai demorar um pouco kk
Nem preciso dizer que ta perfeito, vc já sabe disso kk daora demais
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Subject: Re: Poison Ivy - Released! September 26th 2018, 2:00 am
I thought this project was canceled as the Unlimited Team had disbanded?
the page still...http://unlimited.pyche.net/
The page is still there but didn't Sei leave the team? That's the main reason why we don't have a complete Green Arrow. Btw, it does look like the main members of the team (ZVitor, Sei,...) are no longer there. I guess the game is officially dead? http://unlimited.pyche.net/members.htm
galactus
Posts : 1308 Join date : 2012-05-30 Age : 40 Location : warrington (uk britain)
Just got around to trying her out and all I can say is wow, she is Awesome the sprites are beautiful and she plays smoothly too, you have crammed a lot into her as well, I love all of her intro's, attacks and winpose's etc ..great job guys
well done Harbinger and ZVitor and many thanks for making plus releasing this great Poison Ivy, not to mention all of the work that you have both put into her very, very much appreciated
cheers Harbinger and ZVitor
pockydeluxe1
Posts : 307 Join date : 2012-10-30 Age : 40
Subject: Re: Poison Ivy - Released! October 1st 2018, 1:11 am
Thank you, been looking forward to this release!
thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
Poison Ivy has been updated today by Zvitor and Harbinger.
Download @ http://www.zvitor.com.br/
Changelog thanks to Harbinger (copied from mugen guild):
Zvitor wrote:
Thanks for feedbacks guys, and please bring more, im returning to mugen and forgot some basic stuffs, any feedback is welcome.
---Small change on how plant trap hyper works fixed-- infinite was spore kiss to trap special, back to kiss, plant summon and so on fixed-- make CLK faster than CMK fixed-- fixing sounds channels fixed-- Ivy doesn't get pushed back if she hits an opponent with her crouching punch normals fixed-- Crouching LP is an infinite fixed-- Crouching HP is an infinite and shouldnt be able to do it more than once. Needs to be recoverable in air fixed-- When plant frenzy is blocked or opponent pushed away grass doesn't appear under the plants fixed-- If someone blocks her QCB's LP or HP variations the plant kinda just stays there with a hitbox but it doesn't hit the opponent. So it just forces them to block when they try to press back while walking over it fixed-- Blossoming Cage can be performed in the air fixed-- Debug flood fixed-- Super jumping shouldn't be restricted to just pressing Down > Up quickly. You should also be able to press Down > Up-Forward/Up-Back and super jump in the respective direction fixed-- When the round ends while she is in her vine stance, it takes forever for her to finally go into her win animation. fixed-- Crouching LP seems to be an infinite in the corner otg fixed-- the hyper move on state 3200 simple add triggerall = StateType != A to the command call on the cmd fixed-- Her pain animations. Looking at her files, I realized that the problem is not exactly the images but the animation code. Instead of being in the frame that shows the strongest damage, it goes back to the starting frame, which gives a weird impression - it seems to receive no damage at all. fixed-- Can't perform crouching attacks during forward dash. fixed-- She has absolutely no cancels from what I can tell. So no normals >specials or supers. fixed-- Why does crouch MK knock p2 into the air? There's no reason I can see, why this is a thing. TBH, it makes any combo involving cr.MK feel janky. It also makes cr.MK not good for spacing/pokes. Although cr.LK is a better option in general, even if cr.MK didn't oddly pop p2 up, still doesn't excuse cr.MK's oddness. fixed-- her Vine Stance really shouldn't last indefinitely. It should just last for a few seconds if you don't do anything and she just goes back to her normal stance. In fact, if you want to add some 'mind game' like maneuvers to it, add the ability to quick cancel it yourself. Like make any punch cancel the move, instead of having the punches do the same thing as the kicks while in Vine Stance. fixed-- the hitbox for her grab is really crappy. Since it doesn't go all the way down to the ground, it becomes impossible to grab some smaller/crouching characters. fixed-- Vine stance - way too slow and way too much start up. Most attacks are too slow fixed-- Needs the ability to switch sides with her current throw. fixed-- small portrait not linked to palette fixed to hypers only------- On stages where the ground moves up and down, many of her flowers stay static. stand attacks cancel to launcher --- Can't chain from crouching to standing attacks and vice versa
Excellent update - she's much more formidable now! I miss his previous output, but nice to see he's still releasing and updating great characters like this.
His OpenBOR stuff is pretty cool, too!
Aeon07
Posts : 205 Join date : 2014-02-11 Age : 37 Location : Time chamber
Subject: Re: Poison Ivy - Released! January 12th 2019, 11:27 am
Yeaaah Master Zvitor's character!! Incredible!!!!
Chris Monvel
Posts : 330 Join date : 2018-08-16 Age : 30 Location : México